Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
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files
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Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
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files
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Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
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Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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files
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Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
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files
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Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
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files
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Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
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Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
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files
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Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
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files
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Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
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Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
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Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
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Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
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files
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Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
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files
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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files
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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