Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
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Fri, 14 Mar 2014 13:59:39 +0400 |
unc0rr |
Fix perlin gen on 32 bit arch
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Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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Tue, 11 Mar 2014 22:49:01 -0400 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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Tue, 11 Mar 2014 22:32:48 -0400 |
nemo |
this is fine right?
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Tue, 11 Mar 2014 00:59:42 +0400 |
unc0rr |
Tweaks and tweaks
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Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
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Sun, 09 Mar 2014 20:53:11 -0400 |
nemo |
as suggested, precompute to avoid use of double
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Sat, 08 Mar 2014 23:51:50 +0400 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
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Sat, 08 Mar 2014 23:00:03 +0400 |
unc0rr |
Some optimizations
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Sat, 08 Mar 2014 22:49:13 +0400 |
unc0rr |
Strip Z axis from calculations
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Sat, 08 Mar 2014 13:50:50 +0400 |
unc0rr |
Setup leftX, rightX and topY
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Sat, 08 Mar 2014 00:19:24 +0400 |
unc0rr |
Some tweaks to perlin generator
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Fri, 07 Mar 2014 23:59:04 +0400 |
unc0rr |
Add randomness
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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Thu, 06 Mar 2014 14:17:44 +0400 |
unc0rr |
Racer challenge map #4
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Thu, 06 Mar 2014 00:19:50 +0400 |
unc0rr |
merge
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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Thu, 06 Mar 2014 00:18:51 +0400 |
unc0rr |
Don't run two engine threads simultaneously
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