Thu, 04 Dec 2014 00:34:40 +0300 |
unc0rr |
Script combobox.wiki
qmlfrontend
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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Wed, 03 Dec 2014 23:36:18 +0300 |
unc0rr |
Finish combobox implementation (except for visual part)
qmlfrontend
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Tue, 02 Dec 2014 22:11:22 +0100 |
sheepluva |
make tests use Draw.lua for now too
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Wed, 03 Dec 2014 00:20:21 +0300 |
unc0rr |
Some more progress at custom combobox
qmlfrontend
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Tue, 02 Dec 2014 16:45:26 -0500 |
nemo |
forgot this one.
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 02 Dec 2014 20:20:04 +0100 |
sheepluva |
oops, IOResult is a function in pascal, but not in pas2c
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Tue, 02 Dec 2014 14:26:16 -0500 |
nemo |
Sheepluva thought this was worth adding.
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Tue, 02 Dec 2014 12:02:20 +0300 |
unC0Rr |
Fix FULLMAPCONFIG message
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Mon, 01 Dec 2014 23:09:35 +0100 |
sheepluva |
update land texture /after/ smoothing
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Mon, 01 Dec 2014 19:24:40 +0100 |
sheepluva |
fix despeckle
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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Mon, 01 Dec 2014 11:11:19 -0500 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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