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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
2012-05-22
Wolfgang Steffens
Merge
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files
2012-05-21
Xeli
android: possible fix for bitmap recycle errors
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files
2012-05-21
Xeli
fixed wheelup/down
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files
2012-05-21
koda
add a nilcheck
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files
2012-05-21
nemo
checksum
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files
2012-05-21
unc0rr
Feel free to add real checksum function
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files
2012-05-21
koda
better lazy loading for cScaleFactor
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files
2012-05-20
nemo
Ok. I think *this* should flip it correctly...
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files
2012-05-20
Xeli
android: added an unsigned target to the makefile, to help automate signing
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files
2012-05-20
Xeli
remove the need to qt and co when using cmake with -DANDROID=1
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files
2012-05-20
nemo
Minor tweaks to freezer, mostly to simplify current state to laptop
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files
2012-05-20
nemo
clean up pngs
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files
2012-05-20
mikade
merge
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files
2012-05-19
mikade
+ Trivial update.
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files
2012-05-19
mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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files
2012-05-20
nemo
Bit more freezer.
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files
2012-05-18
nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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files
2012-05-18
nemo
Might help if this was actually its own unique weapon
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files
2012-05-17
nemo
Provide training/campaign with a random seed to ignore/use.
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files
2012-05-17
Xeli
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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files
2012-05-17
Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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files
2012-05-17
Xeli
dont allow choosing weapons when the AI is playing
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files
2012-05-17
Xeli
android typo/sabotage
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2012-05-17
Xeli
fix sdl13 build
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files
2012-05-14
Wolfgang Steffens
readded optimization for SetScale
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files
2012-05-17
Xeli
unbreak android build
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files
2012-05-14
Wolfgang Steffens
Replaced FFP code that sets up orthogonal projection with explicit matrix
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files
2012-05-15
Xeli
android: add missing graphics, only placeholders tho..
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files
2012-05-14
Wolfgang Steffens
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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files
2012-05-14
unc0rr
Learn hask^Wpascal, dudes!
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files
2012-05-13
nemo
AI can't use cWindSpeedf since it now does a smooth transition
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2012-05-13
nemo
oops
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files
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