2010-03-06 smxx Engine:
2010-03-05 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
2010-03-05 smxx Engine:
2010-03-05 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
2010-03-05 nemo ok. I think I'm finally done burning revisions
2010-03-05 nemo More tweaking, make blowtorch interact badly w/ explosives
2010-03-05 nemo Only trigger on dX to allow dropping straight down
2010-03-05 nemo tweak
2010-03-05 nemo Try not to hang the simulation :)
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-04 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
2010-03-04 smxx Engine:
2010-03-04 nemo You can remove 'em if you hate 'em.
2010-03-03 koda restore tiger 10.4 deployment
2010-03-03 unc0rr When removing team, set player's clan property to a colour of his another team
2010-03-03 nemo Add 05:11-05:15
2010-03-03 smxx Engine:
2010-03-03 smxx CMAKE SMASH!
2010-03-03 smxx Engine:
2010-03-03 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 smxx Engine:
2010-03-03 unc0rr Now really fix build
2010-03-03 unc0rr Fix build
2010-03-03 unc0rr Fix server for 0.9.12 (tested)
2010-03-03 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
2010-03-03 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
2010-03-03 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
2010-03-02 smxx Engine:
2010-03-02 nemo French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
2010-03-02 smxx Engine:
2010-03-02 smxx Engine:
2010-03-02 nemo tweak
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx General:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 smxx Engine:
2010-03-01 unc0rr Fix problems with utf8-encoded nicknames in team chat (not tested)
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 smxx Frontend:
2010-03-01 nemo Make her less day-glo
2010-03-01 nemo Updates to portuguese translation by inu
2010-03-01 nemo crank up landmines a little
2010-03-01 nemo another fix to MrMFS' patch
2010-03-01 nemo Slight tweak to admittedly placeholder image to emphasise inverted role
2010-03-01 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
2010-02-28 nemo Darken the dud a bit so it is easier to distinguish
2010-02-28 nemo tweak mine dud spinner
2010-02-28 nemo Graphic for dead mines
2010-02-28 nemo Switch to smoke
2010-02-28 nemo trying a little hiss and steam
2010-02-28 nemo Tweak condition for hiding ammo
2010-02-28 smxx General:
2010-02-28 nemo lupdate-qt4 & lrelease-qt4
2010-02-28 nemo Dude mine probability spinner
2010-02-28 nemo Flag the sharing of ammo between clan teams.
2010-02-28 nemo Palewolf adds PrincessPeach, updates other hats from set
2010-02-28 nemo Typo
2010-02-27 nemo Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
2010-02-27 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
2010-02-27 nemo Tiy's awesome new simple game icon
2010-02-27 nemo Musn't forget sicily
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-26 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
2010-02-26 nemo Update Desert theme
2010-02-26 nemo rearrange fall damage a bit so invulnerability still causes dust
2010-02-25 nemo Palewolf tweaks map object placement some more.
2010-02-25 unc0rr Replace tabs with spaces here too
2010-02-25 unc0rr Some debug stuff
2010-02-25 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
2010-02-25 nemo Set 32 hog limit for fort maps
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 smxx Engine:
2010-02-25 nemo remove turn waits for crazy and shoppa
2010-02-25 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
2010-02-24 nemo another nil check
2010-02-24 nemo Add nil check to shotgun shell
2010-02-24 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-23 nemo Corrected test
2010-02-23 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
2010-02-23 smxx Engine:
2010-02-23 nemo oops. forgot the free. also drop the speed check.
2010-02-23 nemo A little clock for convenience in finding things in demos
2010-02-23 smxx Engine:
2010-02-23 smxx Engine:
2010-02-23 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Frontend:
2010-02-22 smxx Engine:
2010-02-22 nemo Check the right midpoint font
2010-02-22 nemo Updated Chinese locales from Copy Liu
2010-02-22 nemo Fix CJK in tooltips.
2010-02-22 nemo Skip drawing some stuff if water is opaque. Affects simulation.
2010-02-22 smxx Engine:
2010-02-21 nemo ok... how about this?
2010-02-21 nemo Be sure to initialise count for teleport in placement mode
2010-02-21 nemo inu adds some whitespace
2010-02-21 nemo inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
2010-02-21 smxx General:
2010-02-21 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
2010-02-20 smxx Engine:
2010-02-20 nemo Revert r2675 pending solution to teams getting wrong ammo.
2010-02-20 smxx Frontend:
2010-02-19 nemo Another solution needs to be found.
2010-02-19 smxx Engine:
2010-02-19 smxx Engine:
2010-02-18 nemo Remove invulnerability protection from the team gone effect
2010-02-18 smxx Engine:
2010-02-18 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
2010-02-17 smxx Engine:
2010-02-17 smxx Engine:
2010-02-17 smxx Frontend:
2010-02-17 smxx Frontend:
2010-02-16 nemo Ensure InitialCount gets a value
2010-02-16 nemo Should be equivalent, but in any case, not needed
2010-02-15 smxx Engine:
2010-02-15 smxx Engine:
2010-02-15 smxx Training Missions:
2010-02-15 smxx Engine:
2010-02-15 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
2010-02-15 koda add liblua to sources for macosx
2010-02-15 smxx Engine:
2010-02-15 nemo bad koda
2010-02-14 koda mac build supports lua
2010-02-14 nemo Need this too to set it to last hog for current switch alg
2010-02-14 nemo halt team blink on attack
2010-02-14 nemo Prevent crasher if attempting to show ammo menu
2010-02-13 koda new menupage ingame for common actions
2010-02-13 smxx General:
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-12 smxx Engine:
2010-02-10 koda add a new way to fetch version info from pascal to c
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 smxx Engine:
2010-02-10 nemo Some slight changes to slovak locale
2010-02-10 smxx * Forgot to update CMakeLists.txt for proper INSTALL
2010-02-10 smxx * Casing ... *whistle*
2010-02-10 smxx Engine:
2010-02-09 nemo set min on king health proportion
2010-02-09 nemo King health proportional to team size
2010-02-09 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
2010-02-09 nemo tweak of placement
2010-02-09 nemo antialiasing, a minor obsession.
2010-02-09 smxx Engine:
2010-02-09 nemo Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
2010-02-09 nemo New British voicepack
2010-02-09 nemo tweak. no chirp on room creation.
2010-02-09 nemo Only enable chirp for room owner
2010-02-09 nemo Only beep in room, load sound in constructor
2010-02-09 nemo Switch to PlayChannel so as not to interrupt background music.
2010-02-09 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
2010-02-08 koda some code cleanup for the ifrontend
2010-02-08 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Some handling of interaction between king mode and place hogs mode.
2010-02-08 nemo Request by soreau. Placement time proportional to map size.
2010-02-08 nemo Yay for burning through revision numbers
2010-02-08 nemo redundant
2010-02-08 nemo Attractiveness tweak
2010-02-08 nemo Allow for ammos w/o teleports
2010-02-08 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 smxx General:
2010-02-05 nemo ... or. just move the king check to after the gear nil
2010-02-05 nemo account for dying king
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05 nemo add quebec for all the canadian frenchies.
2010-02-05 nemo Strip PNGs, tweak hedgewars flag.
2010-02-05 smxx Engine:
2010-02-05 koda touchinput works, invisible buttons added and initial support for chat
2010-02-04 koda update iphone port to new code from Smaxx
2010-02-04 smxx Frontend:
2010-02-04 smxx Engine:
2010-02-04 smxx Frontend:
2010-02-04 smxx Frontend:
2010-02-04 smxx Graphics:
2010-02-04 smxx Server:
2010-02-04 nemo Correct napalm adjustment.
2010-02-04 smxx Engine:
2010-02-04 smxx Engine:
2010-02-03 koda implement transition in the way i had in mind
2010-02-03 smxx Frontend:
2010-02-03 nemo Fix crash in DrawTunnel
2010-02-03 koda programmatically load main controller
2010-02-01 smxx Frontend:
2010-02-01 koda new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01 koda inu's updated pt_PT translation file
2010-02-01 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-01-31 smxx Engine:
2010-01-31 koda smaller improvements in mouse handling
2010-01-31 smxx Engine:
2010-01-31 nemo Only add turn timeout for weapons that don't already have a timeout
2010-01-31 nemo oops. forgot skip turn
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Pass correct gear to modifydamage in shotgun
2010-01-31 nemo Adjust king movement in ammoshove, give king a damage bonus
2010-01-31 nemo Nature theme additions by Tiy and Palewolf
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-30 koda input handling reworked, still a lot of bugs in mouse movement
2010-01-30 koda redo LANDSCAPE MODE in a saner way with lots of fps
2010-01-29 koda LANDSCAPE ON IPHONE
2010-01-28 nemo IOResult is a special variable
2010-01-28 nemo Remove inverted and useless test
2010-01-27 koda adds a "factory reset" to iphone frontend
2010-01-27 nemo Tweak load order
2010-01-26 nemo Rename for consistency
2010-01-26 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-24 nemo Palewolf's smoke traces for fire.
2010-01-24 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
2010-01-24 nemo If the music is going to be wrong, it can at least irritate me less.
2010-01-24 nemo Some value for opacity. Did not adjust water colour.
2010-01-24 nemo Add Desert theme
2010-01-24 nemo forgot Themes CMakeLists file
2010-01-24 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
2010-01-24 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
2010-01-24 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-23 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
2010-01-23 koda settings tab has now a very nice iphone-like interface
2010-01-20 koda updated polish translation by szczur
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-16 koda objc/pascal finally working
2010-01-16 koda code cleanup and opengles optimizations
2010-01-15 koda settings are applied to game launch
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-13 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
2010-01-12 koda better network support + initial work for returning to frontend
2010-01-10 koda initial support for engine protocol
2010-01-09 koda move mixed functions in PascalExports
2010-01-09 koda iphone overlay button animation
2010-01-08 koda move all sdl source files in a proper directory
2010-01-08 koda add stub files for other views and prevent useless crashes
2010-01-08 koda fix italian translation
2010-01-08 koda frontend images by Tiy, first setup of frontend
2010-01-07 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 nemo Drop the LongInt conversion, strip the two tests that are too large
2010-01-07 nemo misspelling
2010-01-07 nemo bit of a short circuit to reduce a few pointless tests on most text strings
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-05 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
2010-01-05 nemo Galician locale by "Gallaecio"
2010-01-04 koda Palewolf's updated translation, images in misc
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda rewritten find_file part
2010-01-03 koda check for sdl_image and sdl_mixer versions
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-12-24 koda regression, powerpc colors working again
2009-12-24 koda introduction of IMG_Init
2009-12-20 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
2009-12-20 koda binding typo
2009-12-19 koda update SDLMain.m/.h to latest version
2009-12-18 koda complete transition of longword->sdl_color for TTF bindings
2009-12-18 koda powerpc and gameserver compilation disabled temporarily
2009-12-16 koda random updates for 10.6 and iphone builds
2009-12-14 unc0rr Implement "team" chat between spectators
2009-12-14 unc0rr Update translation
2009-12-10 unc0rr Fix a rare bug when crosshair stucks in up position
2009-12-09 nemo This seems a little more efficient
2009-12-08 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
2009-12-08 nemo Add language to each ts file, rerun disabling of teams.
2009-12-08 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
2009-12-08 nemo Comment out the unused teams to avoid translators working on unused translations.
2009-12-05 nemo Can't trim this unless another value is used. needed for joins.
2009-12-02 nemo remove missing ogg
2009-11-30 koda still updates for mac compilation
2009-11-29 nemo Reorder
2009-11-29 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
2009-11-29 nemo Restore old column layout.
2009-11-29 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
2009-11-29 unc0rr Smaxx patch with tuning by me:
2009-11-29 nemo New despeckle by Palewolf that pretty well on-the-fly
2009-11-28 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
2009-11-28 koda other tweaks for mac compilation
2009-11-26 unc0rr Probably fix bug (not tested, I just checked if it builds)
2009-11-26 unc0rr A message to help debug
2009-11-25 koda some tweaks in the mac compilation system
2009-11-24 nemo tiny french tweak by artart78, check in inu's portugese much later now that svn is back
2009-11-22 koda fix build
2009-11-22 nemo new portugese text from inu
2009-11-21 nemo Proper plurals for english, french updates from artart78
2009-11-21 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
2009-11-21 unc0rr Teams in one clan have common ammo
2009-11-21 nemo Set AllInactive to False on falling fire
2009-11-20 koda trailing mods from previous commit
2009-11-20 nemo revert r2363's ruining the joke
2009-11-20 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
2009-11-20 koda revamped file access and debug display
2009-11-20 koda universal application setup
2009-11-18 nemo A whole ton of new french event strings from artart78
2009-11-17 nemo numerous additions/modifications to french translation by artart78
2009-11-16 nemo Some french tweaks by artart78
2009-11-16 unc0rr Fix girder on compost theme
2009-11-15 koda Color Fix in PPC + files fallbacks
2009-11-15 koda forgot this file in previous commit
2009-11-15 koda fix chat color in ppc
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-14 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11 koda removes workaround except for iphone
2009-11-11 unc0rr Update Ukrainian translation
2009-11-10 koda fix keybindings in PPC
2009-11-10 nemo unbreak build
2009-11-10 nemo Add check for nil gear
2009-11-10 koda color works under ppc
2009-11-09 koda add a x86_64 mac target
2009-11-09 unc0rr - Formatting changes
2009-11-09 unc0rr wtf is this, koda?
2009-11-06 koda updated build files for macosx and optimization system
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-11-04 nemo Oops. Accidentally removed the scaling.
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-11-01 unc0rr Compete loading teams/hedgehogs part from mission config
2009-10-30 nemo This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30 unc0rr Add loading team parameters
2009-10-29 koda add an uninstall target (to be tested)
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 unc0rr Further work on missions editor
2009-10-25 nemo Increase AMMO_INFINITE to 100
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 unc0rr Smaxx: only allow change direction when shift key is pressed
2009-10-25 unc0rr Change mission file format to allow more flexible config
2009-10-25 unc0rr Partially implement loading mission options
2009-10-25 koda fix build
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-23 koda err, complete previous commit
2009-10-23 koda WE HAVE HOGS MOVING ON IPHONE
2009-10-22 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
2009-10-22 koda update color management for new sdl_image on mac
2009-10-21 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
2009-10-21 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
2009-10-21 unc0rr Start work on missions/trainings editor
2009-10-20 koda evil math strikes again
2009-10-20 nemo Remove unneeded var from Smaxx' tag changes
2009-10-20 koda ifdefs all the way
2009-10-20 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
2009-10-20 koda WE HAVE TOUCH INPUT
2010-11-12 unc0rr And even this one mbait-mangen
2009-10-20 koda update sdlmain files to 1.2.14
2010-03-16 mbait Added new type of map at UI. Simple random map generation mbait-mangen
2010-11-12 unc0rr And this one mbait-rope_AI
2009-10-19 unc0rr Update Italian translation
2010-02-10 mbait change trunk branch to 0.9.12 branch mbait-mangen
2010-01-30 mbait copy of trunk mbait-rope_AI
2010-11-12 unc0rr Close 0.9.12 branch 0.9.12
2009-10-19 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
2009-10-21 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
2009-10-18 unc0rr Fix 'make package_source' package
2010-06-23 koda closed branch
2009-10-18 unc0rr Tag for 0.9.12 release 0.9.12
2009-10-18 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
2009-10-18 koda changelog update
2009-10-18 unc0rr Update server
2009-10-18 koda last minute fixes
2009-10-18 unc0rr Update dependencies list
2009-10-18 unc0rr Update changelog
2009-10-18 koda sigh
2009-10-18 koda fix mac bundle
2009-10-18 koda update .pro file, lupdate and smaller italian translation
2009-10-18 unc0rr Set version to 0.9.12, protocol number to 29
2009-10-18 unc0rr - lupdate && lrelease
2009-10-18 unc0rr Update german translation
2009-10-18 nemo Aaaand ease up on the onions a bit
2009-10-18 nemo Remove an rectangle, wasn't seeing 2nd cucumber enough.
2009-10-18 nemo Fix rectangles for theme objects
2009-10-18 nemo Just checking this in so prg can try it. May back it out
2009-10-18 nemo Disable followgear on ammoshove for napalm fire damage
2009-10-18 nemo 256 bit png sky fix
2009-10-18 nemo Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
2009-10-18 nemo Updated translation
2009-10-18 nemo Updated translation and waves
2009-10-17 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
2009-10-17 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
2009-10-17 unc0rr Smaxx: update sky sprites
2009-10-17 koda restore openalbridge to r2489
2009-10-17 unc0rr Update Octorama
2009-10-17 unc0rr Fix build
2009-10-17 unc0rr Set version 0.9.12-RC2
2009-10-17 koda remove the svg dependency
2009-10-17 unc0rr Fix bug when rope goes through land when hedgehog is sliding
2009-10-17 koda dep fix
2009-10-17 koda moves project files to proper directory
2009-10-17 unc0rr Fix build
2009-10-17 unc0rr Smaxx: small fix to some misinformation
2009-10-17 unc0rr Update Finnish translation
2009-10-17 unc0rr Don't try to send empty team message
2009-10-17 nemo weapon edit style tweak
2009-10-17 nemo pass in sdli
2009-10-17 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
2009-10-16 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
2009-10-16 nemo Add %1 for "Remaining" default to in front so at least the count shows up
2009-10-16 nemo affect tweaks molotov spread some more
2009-10-16 koda update appcast link
2009-10-16 koda install the new lowresolution images for systems with limited graphics
2009-10-16 nemo lighten water, strip colour profile from png for heck of it.
2009-10-16 koda update italian translation
2009-10-16 nemo Missing deepspace theme
2009-10-16 unc0rr Update release doc a bit
2009-10-16 nemo Minor french tweak
2009-10-16 koda lupdate + partial italian translation
2009-10-16 unc0rr Set version to RC1
2009-10-16 unc0rr - Fix build
2009-10-16 koda fix for faders
2009-10-16 unc0rr - Tweak join/leave colour
2009-10-16 nemo Update from Jessor
2009-10-16 unc0rr Some more eol-style fixes
2009-10-16 unc0rr set svn:eol-style to native
2009-10-16 unc0rr Smaxx: fix openalbridge
2009-10-16 unc0rr Fix warning
2009-10-16 koda THE fix for openalbridge
2009-10-16 nemo updated map.png to remove teleport/spawn point between crab's legs
2009-10-16 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
2009-10-16 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
2009-10-16 nemo oops. wrong size
2009-10-16 nemo Kill flame if any gears collide.
2009-10-16 nemo increase molotov radius a bit
2009-10-16 nemo fix molotov size
2009-10-16 unc0rr Some translation updates
2009-10-16 unc0rr Fix install
2009-10-16 unc0rr Some fixed related to themes
2009-10-16 unc0rr Update translation
2009-10-16 unc0rr Small bazooka training
2009-10-16 nemo Add Octorama
2009-10-16 nemo affect says this spread was supposed to use div - makes for tighter spread
2009-10-16 nemo fix Tiy typo
2009-10-16 unc0rr Fix player info response
2009-10-16 unc0rr Fix mouse problem when focus is lost
2009-10-16 nemo Forgot about Islands
2009-10-16 nemo Fire tweaks
2009-10-16 nemo Left Compost out, try giving dirt full opacity
2009-10-16 nemo Tweak probabilities for default set. jetpack, invuln, molotov cocktail
2009-10-16 nemo update de locale
2009-10-16 nemo properly do offsets into mult-column ammo image (forgot y)
2009-10-15 koda molotov sound FTW
2009-10-15 nemo Rename Molotov to Molotov Cocktail
2009-10-15 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
2009-10-15 nemo offset for multi-column ammo image
2009-10-15 nemo damn semicolons...
2009-10-15 nemo oh, just use shotgun reload for all. prg says it sounds better
2009-10-15 nemo oops. shotgun reload
2009-10-15 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
2009-10-15 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
2009-10-15 nemo Tweak shoppa probabilities
2009-10-15 nemo Adjustments to training mode and credits by Smaxx
2009-10-15 nemo Molotov image placeholders - Tiy will add real ones shortly
2009-10-15 koda updated italian translation and new homerun sound
2009-10-15 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
2009-10-15 nemo Add 02:10 section (english only, needs translating)
2009-10-15 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
2009-10-15 koda fix a potential bug when playing two sounds at the same time (or very near)
2009-10-15 nemo Restore crate probability restriction for "shoppa" weapon sets
2009-10-15 nemo Remove sprFlake from set of clamped textures
2009-10-15 nemo New data files from Tiy, add gtFlame to avoidance list
2009-10-15 unc0rr Update translation
2009-10-15 unc0rr Update translation
2009-10-15 unc0rr Teach server to know 0.9.12 and 0.9.13-dev
2009-10-14 koda Smaxx's updated german translation + texture gap fixes + updated room list
2009-10-14 koda partial italian translation and other fixes to lib
2009-10-14 koda committing some missing files
2009-10-14 koda code cleanup and restore the mute call
2009-10-14 koda Smaxx patch for fixing all sound related issues on any system
2009-10-14 unc0rr - Update some strings
2009-10-14 unc0rr lupdate
2009-10-13 nemo Cut upwards thrust in half on saucer
2009-10-12 koda smaxx patch for hardware sound
2009-10-12 koda can compile on iphone again
2009-10-12 koda fix sound by smaxx and other stuff by me
2009-10-12 unc0rr Smaxx fix to overwriting private sdl's memory
2009-10-12 nemo manually adjusted colours. should be done as proportion?
2009-10-12 unc0rr Smaxx: less hacks
2009-10-12 nemo Restrict how high saucer can fly for sanity's sake
2009-10-12 unc0rr Switch to first legal ammo when hedgehog can't hold current one
2009-10-12 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-10-12 nemo Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
2009-10-12 unc0rr Don't show timer of drowned gears
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
2009-10-12 nemo cake theme wave fix from ttsmj
2009-10-12 unc0rr - Fix camera area with different zoom levels
2009-10-12 nemo sheepluva's basic 45° test. NEEDS TESTING
2009-10-12 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
2009-10-12 nemo updated polish translation from szczur
2009-10-11 koda new checked image from Smaxx
2009-10-11 koda hopefully last fix
2009-10-11 koda ultramegafix
2009-10-11 koda really fix build and completes transition to errlib
2009-10-11 koda fix build and partially moves messages to errlib
2009-10-11 koda updated build method
2009-10-11 koda frotten piece from last patch
2009-10-11 koda OpenALBridge updates
2009-10-11 unc0rr Smaxx: new rooms list
2009-10-10 koda fix that nasty "Pascal Internal Error" when compiling
2009-10-10 unc0rr Oops, fix build
2009-10-08 nemo updated translation by szczur
2009-10-08 unc0rr Fix integer->SmallInt
2009-10-08 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
2009-10-07 unc0rr Server provides more info in rooms list
2009-10-07 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
2009-10-06 koda cmake optimizations and simplification
2009-10-03 unc0rr Fix /me chat command in demos
2009-10-03 unc0rr Fix build
2009-10-03 unc0rr - Proper /team command implementation
2009-10-02 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
2009-10-02 koda fixes & co.
2009-10-02 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
2009-09-27 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
2009-09-27 koda classic voicepack
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-26 koda makes the updater optional at compile time
2009-09-26 koda lupdate + a working .pro file
2009-09-26 koda some fixes for the autoupdate thingy
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 koda fix invisible rope in low quality
2009-09-22 koda converts some gl calls to gles
2009-09-22 unc0rr - Remove cake fix
2009-09-22 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-17 unc0rr Final fix
2009-09-17 unc0rr Second try
2009-09-17 unc0rr Fix build
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-16 unc0rr Don't store keepalive messages in game server spectators buffer
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix water rendering issues
2009-09-10 nemo And in frontend
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Don't allow to look too deep
2009-09-10 unc0rr Fix water position when zooming
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-10 unc0rr Fix broken infinite skip turns logic
2009-09-10 unc0rr - Support probabilies from ammo scheme in engine
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Move connect call to more appropriate place
2009-09-10 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 unc0rr Disable smoothing and alpha for low quality rope rendering
2009-09-10 unc0rr Some rope tweaks
2009-09-10 unc0rr Fix braindead check
2009-09-10 unc0rr Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 unc0rr - Implement low quality rope
2009-09-09 nemo oops. forgot this one
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Trying to correct prior amNothing checkin. untested.
2009-09-08 nemo hide timer after cake is done walking
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08 unc0rr Fix inconsistency in join/part messages
2009-09-08 unc0rr Update server dependancies list
2009-09-07 unc0rr Join messages too
2009-09-07 unc0rr Not fakeable quit messages
2009-09-04 unc0rr Fixes suggested by hlint tool
2009-09-04 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04 unc0rr Smaxx' fix for windows build
2009-09-04 unc0rr Some fixes suggested by hlint
2009-09-04 unc0rr Drop support for ghc 6.8, use 6.10 instead
2009-09-03 unc0rr Remove crosshair from skip
2009-09-03 unc0rr Warn players in room when admin lefts room
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02 unc0rr Send leaving message and remove room admin's teams when he exits
2009-09-02 unc0rr Update Polish translation
2009-09-01 unc0rr Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-30 unc0rr Prevent "free knocking" bug
2009-08-30 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30 unc0rr Some preparation for room control delegation support
2009-08-28 koda fix windows compilation with dll (frontend and engine)
2009-08-27 unc0rr Change password dialog to be more informative
2009-08-27 unc0rr Ask user for a nickname on first run, suggest login name
2009-08-27 unc0rr Add respawning mines mode as a hack.
2009-08-26 nemo Lower bound on speech text width for proper rendering
2009-08-25 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-24 nemo correct typo found by Smaxx
2009-08-23 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-19 koda improved fix for right click on mac
2009-08-19 koda restored volumen control (hoorray)
2009-08-19 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-08-18 unc0rr Optimize many sprites
2009-08-17 unc0rr Add Battlefield map
2009-08-17 unc0rr Rename octopus grave
2009-08-17 unc0rr Optimize sprites in Hedgehog folder
2009-08-17 unc0rr New hats, optimize some old ones
2009-08-17 unc0rr - Update ammo menu icons
2009-08-17 unc0rr Allow kamikaze in move
2009-08-16 unc0rr Fix my bad English
2009-08-16 unc0rr Fix bazooka having timer
2009-08-16 unc0rr Update russian translation
2009-08-16 unc0rr Update pt_PT translation
2009-08-16 unc0rr Better fix
2009-08-16 unc0rr Check gear for nil in /timer command handler
2009-08-15 unc0rr Bind zoom in/out to [ and ]
2009-08-13 unc0rr Show player's room status (plays/spectates)
2009-08-13 unc0rr Fix filtering
2009-08-12 unc0rr Don't filter +left command :D
2009-08-12 nemo oops!
2009-08-12 unc0rr Now really fix
2009-08-12 unc0rr Fix compilation
2009-08-12 unc0rr reorganize functions a bit
2009-08-12 unc0rr Implement filtering in server
2009-08-12 unc0rr Don't spam debug log
2009-08-12 unc0rr Better support for scripting by gears
2009-08-11 nemo minor saucer change Tiy had requested once.
2009-08-11 nemo prevent overflow
2009-08-09 nemo updated portugese translation by marco_silva
2009-08-08 unc0rr - Update Bulgarian transation
2009-08-05 nemo szczur comments out some english phrases
2009-08-05 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-08-05 unc0rr More Italian announcer messages
2009-08-02 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-01 unc0rr Fix texture so it doesn't produce vertical lines
2009-08-01 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01 unc0rr Update some translations
2009-07-30 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30 unc0rr Fix queue bug triggered by AI
2009-07-30 unc0rr Move water waves rendering to a separate procedure
2009-07-30 unc0rr Better handle pointing with mouse cursor on zoom
2009-07-29 nemo New graphics. Nature, City.
2009-07-28 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28 unc0rr - Remove one AddProgress call
2009-07-28 unc0rr Cleanup code a bit
2009-07-28 unc0rr Now really fix
2009-07-28 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28 unc0rr Better handle loosing control when on rope
2009-07-28 unc0rr Fix hwSign to give 1 on -0 value
2009-07-26 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26 nemo Add back waves since it was really irritating Tiy
2009-07-26 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-25 nemo Stray semi-opaque pixels fixed
2009-07-24 nemo Remove reduced quality check - gameplay impact
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24 nemo szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-23 nemo add extra semi-opaque layer of water to discolour objects in the water.
2009-07-22 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-20 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-19 koda switch to ov_fopen for simplicity
2009-07-19 koda fix a bug where a fclose() was called after an ov_clear()
2009-07-18 koda documentation fix
2009-07-16 koda lowres theme data for iphone compatibility
2009-07-15 koda sound for mortar
2009-07-14 koda a lot of stuff:
2009-07-12 koda other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12 koda fix indentation and other cosmetic changes to lib
2009-07-12 koda corrects a wrong binding
2009-07-12 koda updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-11 koda -fix bamboo theme (unsupported color profile)
2009-07-11 koda hypothetical opengles improvements
2009-07-11 koda accessory stuff for iphone
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 nemo untested
2009-07-10 nemo Try reenabling these two - shouldn't impact flakes
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-10 koda moves indestructible color to green for iphone compatibility
2009-07-10 nemo damn mortars
2009-07-09 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-08 koda initial support for touch input
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07 nemo Accidentally switched property in last checkin
2009-07-07 koda double column girder for embedded
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-07-07 nemo typo :(
2009-07-06 nemo don't link for windows, for now
2009-07-06 koda same as before
2009-07-06 koda forgot one line from previous commit
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06 nemo apply dx too (from smaxx)
2009-07-06 koda -fix teleport sound when moving to wrong positions
2009-07-05 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 nemo Fewer bubbles for non-breathing gears
2009-07-05 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 koda reworked progress structure
2009-07-03 koda typos
2009-07-03 koda -new openal api for setting sound position
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
2009-07-02 koda -Smaxx' solution for compiling frontend with static libs in windows
2009-07-01 koda sounds for teleport and beginning of sudden death
2009-06-30 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-30 koda regression of previous commit, stdint.h in use
2009-06-30 koda -new FindOggVorbis, should work everywhere now
2009-06-30 koda -Smaxx's porting of the library to MSVC compilers
2009-06-29 koda -openalbridge headers cleaned
2009-06-29 koda - fade in/out functions merged, but kept binary compatibility
2009-06-29 koda initial bugfix for volume setup
2009-06-29 koda - bugfix for segfault on fades
2009-06-28 nemo disable timers on a few silly items, trying out a timer on cake
2009-06-28 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28 nemo text tweaks
2009-06-28 unc0rr Fix for mouse targeting... not tested
2009-06-28 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28 nemo Move count notification to all multishoot
2009-06-28 nemo some win32 dll export thingy.
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-27 unc0rr Update Italian translation
2009-06-26 unc0rr Bring back smoothness for camera movement
2009-06-26 unc0rr Some work on camera
2009-06-25 nemo small jetpack tweak
2009-06-25 nemo Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-24 nemo rename jetpack to flying saucer
2009-06-24 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24 unc0rr koda's OpenAL conversion:
2009-06-22 nemo extra check suggested by unc0rr
2009-06-22 nemo allow brief ground touches
2009-06-22 nemo Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22 nemo set vector to negative *after* applying upward vector
2009-06-22 nemo disable selection sprite, nudge ship into the air on launch
2009-06-21 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21 unc0rr Oops, fix database process interaction
2009-06-21 nemo Oops. Forgot the ugly graphic
2009-06-21 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21 nemo thanks unc0rr (corrected flag - also check on turn time)
2009-06-21 nemo Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21 nemo Duplicate Parachute more closely :D
2009-06-21 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-20 unc0rr Don't show enemy's number of ammo
2009-06-20 unc0rr Update Italian translation
2009-06-19 unc0rr Oops
2009-06-19 unc0rr Send stats every minute
2009-06-19 unc0rr Implement sending gameserver stats to webserver
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-18 nemo Updated french translation thanks to kaze (Fabien)
2009-06-18 nemo A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
2009-06-18 nemo Tiy's new airstrike graphic
2009-06-15 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-06-15 nemo Tweaked windbar and steam sound by Smaxx
2009-06-15 nemo Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
2009-06-15 nemo Full set of translated messages for zh_TW - says he will add more original ones later
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-13 unc0rr Some work on zooming. Hedgewars are now unplayable.
2009-06-13 unc0rr Polish translation update
2009-06-13 unc0rr Update Italian translation
2009-06-12 nemo rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
2009-06-12 unc0rr Endian aware Land digest
2009-06-12 unc0rr Fix r2201
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by Smaxx:
2009-06-11 unc0rr Patch by koda:
2009-06-08 unc0rr Update Italian translation
2009-06-07 unc0rr Forbid room names and nicknames consisting only of space characters
2009-06-06 unc0rr Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
2009-06-05 nemo French translation of game, including new messages. Frontend later.
2009-06-03 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
2009-06-02 nemo Remove steam on explosion effects
2009-06-02 nemo A few FIXME flags for easy grepping
2009-06-02 unc0rr - Fix some ugly code
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 unc0rr Fix some cake bugs
2009-06-01 nemo Death messages thanks to Smaxx
2009-06-01 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
2009-05-31 nemo Remember password
2009-05-31 unc0rr Okay, now a real fix
2009-05-31 unc0rr Fix jump changing direction in artillery mode
2009-05-31 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
2009-05-31 unc0rr Fix a source of desync caused by player quit
2009-05-31 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
2009-05-28 nemo Add david_ac to credits
2009-05-28 nemo mark up with (team)
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 unc0rr Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
2009-05-27 nemo explicit nesting
2009-05-27 unc0rr Update Slovak and Italian translations
2009-05-27 unc0rr - Prevent server from producing zombies
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-27 unc0rr Fix server compilation
2009-05-27 unc0rr Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
2009-05-26 nemo 0-3 not 0-2
2009-05-26 nemo updated gasmask/pinksunhat, new grave
2009-05-26 nemo Adjust initial camera position
2009-05-25 unc0rr Send server message after nicks info (more chance for it to be seen)
2009-05-25 unc0rr Add caching for accounts information (entries are stored in memory forever)
2009-05-25 unc0rr Bring back authentication to official server, now using separate process to perform database interaction
2009-05-24 nemo unc0rr forgot nil check here too
2009-05-24 unc0rr Fix crash caused by speechbubbles when restoring from save or joining already started net game
2009-05-24 unc0rr Update server protocol number to version mapping 0.9.11-release
2009-05-24 unc0rr Fix attack bubbles
2009-05-24 unc0rr Finally fix bubbles
2009-05-24 unc0rr Some updates
2009-05-24 nemo typo
2009-05-24 unc0rr Silence frontend debug output
2009-05-24 unc0rr - Update INSTALL file
2009-05-24 nemo Google Droid font licensing terms
2009-05-24 nemo Allow CJK override for zh_CN/zh_TW/ja
2009-05-24 unc0rr Update server's message
2009-05-24 unc0rr - Update russian translation
2009-05-24 nemo lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
2009-05-24 unc0rr Fix fullscreen bug
2009-05-24 unc0rr - Update training a bit
2009-05-24 nemo make lookup consistent
2009-05-24 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
2009-05-23 nemo should be 48 for this map
2009-05-23 nemo set Minefield to 150%, reduce fort distance by 512px
2009-05-23 nemo correct Firefox e-mail addy
2009-05-23 nemo oops forgot the translated files and source
2009-05-23 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-23 nemo Snow theme makeover
2009-05-23 nemo mobster voice, updated wav for new default voice
2009-05-23 nemo prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
2009-05-22 nemo Prevent unc0rr's sneaky escape
2009-05-22 unc0rr Some updates on changelog
2009-05-22 nemo neglected test on sniper rifle being active
2009-05-21 unc0rr - Update Bulgarian translation
2009-05-21 unc0rr Update some more translations
2009-05-21 unc0rr Update russian localization
2009-05-21 unc0rr Fix INSTALL
2009-05-21 unc0rr Fix nature theme too (thanks to nemo)
2009-05-21 unc0rr Fix City theme (could cause desyncs)
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-20 unc0rr Silence useless warning
2009-05-19 nemo Updated default voicepack, policecap hat
2009-05-19 nemo Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
2009-05-18 nemo increase # of mines to 50, limit max depth of drowning damage tag
2009-05-17 nemo add Firefox to creds
2009-05-17 nemo remove 0 damage tag, easter hat fix, pink sun hat
2009-05-17 nemo I suck at pascal booleans
2009-05-17 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
2009-05-17 nemo Still trying to improve perf of stars - this seems to help a little bit
2009-05-17 unc0rr Silence useless warning
2009-05-17 nemo update only the stars - cuts CPU useage in half on my machine
2009-05-16 unc0rr Fix rope disappearing bug
2009-05-16 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
2009-05-16 unc0rr Final fix
2009-05-16 unc0rr Now should be okay
2009-05-16 unc0rr Fix for teh fix
2009-05-16 unc0rr Fix queue error caused by previous fix for queue error
2009-05-16 unc0rr - Update finnish translation
2009-05-16 nemo Should disable construction in the shoppa hack, I think. Construction is annoying
2009-05-15 nemo fix crash in parachute/rope if drowning with active girder/teleport
2009-05-15 nemo oops. forgot to reset turn time
2009-05-15 nemo Neglected to delete gear at end of turn
2009-05-15 nemo Prevent gaining more health than hedgehog actually has
2009-05-15 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-14 nemo ogg q4 encodings of these themes. Saves 6 megabytes.
2009-05-14 nemo new grave
2009-05-14 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
2009-05-14 nemo constrain angle, decrement turn time
2009-05-13 unc0rr Fix engine crash due to screwing up visual gears list in speechbubbles handler
2009-05-13 nemo only init music on use. workaround for audio bug.
2009-05-12 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
2009-05-12 unc0rr Fix training
2009-05-11 nemo Allow speech bubble/small damage tags in "reduced quality"
2009-05-11 unc0rr Oops, some debug stuff left
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 unc0rr Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
2009-05-11 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix previous commit
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-05-08 unc0rr Try to prevent locale problems:
2009-05-08 nemo English stubs for new weps
2009-05-08 nemo Missing swedish weapon names
2009-05-08 nemo Mine icon for game scheme mine count
2009-05-08 nemo patch to prior checkin
2009-05-08 nemo david_ac adding a commandline parameter for the data dir, as requested by svenstaro
2009-05-07 nemo allow adjusting angle during sniping
2009-05-07 nemo Updated polish translation by szczur
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-06 nemo Update translation files
2009-05-06 unc0rr Add a tracing message to help debug rope bugs
2009-05-04 nemo Move laser behind weapon
2009-05-03 nemo oops - checked in my disabling of frontend sound/animation
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-05-03 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
2009-05-03 nemo Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-05-01 unc0rr Some changes in try to fix issue when you enter
2009-04-30 unc0rr nemo:
2009-04-30 unc0rr Oops, remove debug stuff
2009-04-30 unc0rr Some forgotten sprites
2009-04-30 unc0rr nemo's great patch:
2009-04-26 unc0rr lost pieces of previous patch
2009-04-26 unc0rr koda's patch
2009-04-24 unc0rr Fix health widget in reduced quality mode
2009-04-24 unc0rr - set svn:eol-style to native on text files
2009-04-23 unc0rr TheXception's patch:
2009-04-20 unc0rr Update some sprites
2009-04-20 unc0rr Fix team lists reset when editing weapon sets
2009-04-19 unc0rr TheXception's patch:
2009-04-19 unc0rr Patch by koda:
2009-04-19 unc0rr Chef hat
2009-04-19 unc0rr Please koda with console output
2009-04-19 unc0rr Move health sorter to visual gears:
2009-04-19 unc0rr Some work to try prevent stack memory leak
2009-04-18 unc0rr Patch by koda:
2009-04-17 unc0rr patch by koda:
2009-04-17 unc0rr - More verbose output
2009-04-17 unc0rr Don't crash engine after round in reduced quality mode
2009-04-17 unc0rr Commit part of koda's patch which applies cleanly:
2009-04-17 unc0rr Fix disconnection from server
2009-04-14 unc0rr koda's patch
2009-04-13 unc0rr Add two more maps to build system
2009-04-13 unc0rr Add basketball to build system
2009-04-13 unc0rr Fix message being sent to users of 0.9.10 0.9.10-release
2009-04-13 unc0rr Fix some locale files installation
2009-04-13 unc0rr Add castle and halloween to install
2009-04-13 unc0rr Update release doc
2009-04-13 unc0rr Silence net debug messages
2009-04-13 unc0rr - Fix training
2009-04-13 unc0rr Set version to 0.9.10, protocol to 25
2009-04-13 unc0rr Three more hats
2009-04-13 unc0rr Update changelog in server
2009-04-13 unc0rr Less verbose server output
2009-04-13 unc0rr Disable feel of editing for built-in schemes
2009-04-13 unc0rr update about page
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