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Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
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2012-03-23
Xeli
unbreak engine
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files
2012-03-22
simmax
Improved cmake build script for Android:
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files
2012-03-23
Xeli
first part of the utilitywidget (grenade timer/swap hogs) code
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files
2012-03-22
unc0rr
Add more strictness in hope it will help with space leak
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2012-03-21
nemo
Try different splash sounds too
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2012-03-20
nemo
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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2012-03-18
Xeli
fix ammomenu, the cursor actually works now -_-
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2012-03-18
koda
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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2012-03-18
koda
updated ios project file to work with fpc 2.6
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2012-03-18
nemo
revert this until someone makes it not screw up camera focus
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2012-03-17
Xeli
touchinterface, move the up/down arrows a bit down
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2012-03-17
Xeli
make the Ammomenu show up a little faster
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2012-03-17
Xeli
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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2012-03-17
Xeli
make ammomenu's speed dependent on RealTicks rather than frames
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2012-03-13
Xeli
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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2012-03-17
nemo
Disable anim for stats screen ("In game" stays visible otherwise)
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files
2012-03-17
nemo
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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2012-03-17
nemo
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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2012-03-17
nemo
eh. guess they really should be here
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2012-03-17
nemo
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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files
2012-03-17
nemo
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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2012-03-17
nemo
orient kamikaze correctly when going through portals
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2012-03-15
nemo
oh yeah, dY...
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2012-03-15
nemo
Allow RC plane to go through portals
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2012-03-14
unc0rr
Oops, fix range (2 is too small value)
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2012-03-14
nemo
Add fall damage
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2012-03-14
nemo
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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2012-03-13
unc0rr
Variable pen width
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