2012-03-23 Xeli unbreak engine
2012-03-22 simmax Improved cmake build script for Android:
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-22 unc0rr Add more strictness in hope it will help with space leak
2012-03-21 nemo Try different splash sounds too
2012-03-20 nemo bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
2012-03-18 Xeli fix ammomenu, the cursor actually works now -_-
2012-03-18 koda workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
2012-03-18 koda updated ios project file to work with fpc 2.6
2012-03-18 nemo revert this until someone makes it not screw up camera focus
2012-03-17 Xeli touchinterface, move the up/down arrows a bit down
2012-03-17 Xeli make the Ammomenu show up a little faster
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-13 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-03-17 nemo Disable anim for stats screen ("In game" stays visible otherwise)
2012-03-17 nemo Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
2012-03-17 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
2012-03-17 nemo eh. guess they really should be here
2012-03-17 nemo Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
2012-03-17 nemo I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
2012-03-17 nemo orient kamikaze correctly when going through portals
2012-03-15 nemo oh yeah, dY...
2012-03-15 nemo Allow RC plane to go through portals
2012-03-14 unc0rr Oops, fix range (2 is too small value)
2012-03-14 nemo Add fall damage
2012-03-14 nemo For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
2012-03-13 unc0rr Variable pen width
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