Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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files
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Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
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files
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Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
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files
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Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
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files
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Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
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files
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Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
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files
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Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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files
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Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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files
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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files
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
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files
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Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
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files
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