2013-05-29 |
nemo |
Waddaya think. Add it for iced up water and mines/cases/explosives
|
changeset |
files
|
2013-05-29 |
nemo |
cancel on slide
|
changeset |
files
|
2013-05-29 |
koda |
two little changelog entries
|
changeset |
files
|
2013-05-29 |
koda |
.hgignore update
|
changeset |
files
|
2013-05-29 |
koda |
add hog freeze sound
|
changeset |
files
|
2013-05-29 |
nemo |
add ice beam sound
|
changeset |
files
|
2013-05-28 |
nemo |
frozen hog impact. koda says he'll add the beam
|
changeset |
files
|
2013-05-28 |
nemo |
*hate*
|
changeset |
files
|
2013-05-28 |
koda |
windows build script, get the temp variable from environment, avoiding potential permission problems
|
changeset |
files
|
2013-05-28 |
koda |
on Windows link libgcc statically to reduce the number of dlls
|
changeset |
files
|
2013-05-28 |
nemo |
< 256 is "thawing"
|
changeset |
files
|
2013-05-28 |
nemo |
fix mispositioned map.png
|
changeset |
files
|
2013-05-27 |
koda |
add 'random' dependency to server .cabal file (please test)
|
changeset |
files
|
2013-05-27 |
nemo |
don't resurrect frozen
|
changeset |
files
|
2013-05-27 |
unc0rr |
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
|
changeset |
files
|
2013-05-27 |
unc0rr |
Fix room admin rights delegation by server admin when he isn't room admin
|
changeset |
files
|
2013-05-27 |
unc0rr |
'@' for server admin status, '+' for room admins
|
changeset |
files
|
2013-05-27 |
unc0rr |
Remove admin rights from old admin when he delegates room ownership
|
changeset |
files
|
2013-05-27 |
nemo |
should unfreeze on your turn
|
changeset |
files
|
2013-05-27 |
nemo |
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
|
changeset |
files
|
2013-05-27 |
nemo |
Default to random guest username in all places net/nick is fetched. Fixes issue #588
|
changeset |
files
|
2013-05-27 |
unc0rr |
Merge
|
changeset |
files
|
2013-05-24 |
nemo |
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
|
changeset |
files
|
2013-05-24 |
nemo |
Fix config save problems, bug #510
|
changeset |
files
|
2013-05-24 |
nemo |
Add a mask, tweak changelog a bit
|
changeset |
files
|
2013-05-24 |
nemo |
few more changes
|
changeset |
files
|
2013-05-24 |
tiyuri |
Final starbound
|
changeset |
files
|
2013-05-23 |
koda |
perhaps unneeded, but...
|
changeset |
files
|
2013-05-23 |
koda |
lupdate
|
changeset |
files
|
2013-05-23 |
unc0rr |
Store suffix of .qm files instead of locale name
|
changeset |
files
|
2013-05-23 |
nemo |
Remove repetition. This map doesn't need to be so wide.
|
changeset |
files
|
2013-05-23 |
nemo |
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
|
changeset |
files
|
2013-05-22 |
nemo |
sheepluva suggestion for frozen barrel behaviour. untested.
|
changeset |
files
|
2013-05-22 |
nemo |
as long as a generic placeholder tint is in place. can't just exit
|
changeset |
files
|
2013-05-22 |
nemo |
fix dud mine explosion
|
changeset |
files
|
2013-05-22 |
tiyuri |
Add shrooms map
|
changeset |
files
|
2013-05-22 |
nemo |
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
|
changeset |
files
|
2013-05-21 |
koda |
further limit asm
|
changeset |
files
|
2013-05-21 |
Periklis Ntanasis |
place better the current replay button
|
changeset |
files
|
2013-05-21 |
koda |
tip to highlight the new /rnd command
|
changeset |
files
|
2013-05-21 |
unc0rr |
merge
|
changeset |
files
|
2013-05-21 |
nemo |
ಠ_ಠ
|
changeset |
files
|
2013-05-21 |
unc0rr |
'/rnd' command. Pass it a (possibly empty) list of items.
|
changeset |
files
|
2013-05-21 |
unc0rr |
Allow messages containing word separators in server's additional console commands
|
changeset |
files
|
2013-05-21 |
unc0rr |
Fix issue 570 (GoBack() slot connected twice)
|
changeset |
files
|
2013-05-21 |
unc0rr |
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
|
changeset |
files
|
2013-05-21 |
unc0rr |
Rooms list/chat splitter from issue 612
|
changeset |
files
|
2013-05-21 |
unc0rr |
Update ru localization
|
changeset |
files
|
2013-05-21 |
unc0rr |
Fix issue with last hog's part of team health bar
|
changeset |
files
|
2013-05-21 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
|
changeset |
files
|
2013-05-21 |
unc0rr |
Use old method of locale detection, fallback to new one in case of problems
|
changeset |
files
|
2013-05-21 |
nemo |
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
|
changeset |
files
|
2013-05-21 |
nemo |
less pixelated tentacles
|
changeset |
files
|
2013-05-21 |
nemo |
yes. forgot this one too
|
changeset |
files
|
2013-05-21 |
nemo |
add haunty mask, fix tentacle mask
|
changeset |
files
|
2013-05-21 |
tiyuri |
Tentacles map. Fix cmakes for the others
|
changeset |
files
|
2013-05-20 |
nemo |
Mass rename to group the StarBound derived maps together.
|
changeset |
files
|
2013-05-20 |
tiyuri |
Oaks map
|
changeset |
files
|
2013-05-20 |
tiyuri |
Haunty map
|
changeset |
files
|
2013-05-20 |
nemo |
maybe a little edging will help?
|
changeset |
files
|
2013-05-20 |
tiyuri |
Grassy map
|
changeset |
files
|
2013-05-19 |
nemo |
forgot to crush
|
changeset |
files
|
2013-05-19 |
tiyuri |
Bones map
|
changeset |
files
|
2013-05-19 |
tiyuri |
Crystal map
|
changeset |
files
|
2013-05-18 |
sheepluva |
update rope icon and icegun icon
|
changeset |
files
|
2013-05-18 |
sheepluva |
changing slots of landgun and icegun, feel free to complain, improve and/or revert
|
changeset |
files
|
2013-05-17 |
sheepluva |
tweak freezer icon a little more
|
changeset |
files
|
2013-05-17 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
|
changeset |
files
|
2013-05-17 |
unc0rr |
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
|
changeset |
files
|
2013-05-16 |
unc0rr |
merge
|
changeset |
files
|
2013-05-16 |
sheepluva |
lupdate
|
changeset |
files
|
2013-05-16 |
nemo |
bleah. sorry for spam. this reverts the first attempt in uAmmos
|
changeset |
files
|
2013-05-16 |
unc0rr |
Fix mortar's scoring
|
changeset |
files
|
2013-05-16 |
nemo |
Yeah, this isn't safe either. Caused bug #629 - removing.
|
changeset |
files
|
2013-05-16 |
unc0rr |
Best level AI should maximize the score at all costs.
|
changeset |
files
|
2013-05-16 |
ChipHome |
updated italian translation
|
changeset |
files
|
2013-05-16 |
sheepluva |
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
|
changeset |
files
|
2013-05-16 |
sheepluva |
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
|
changeset |
files
|
2013-05-16 |
nemo |
better way to do it that avoids screwing up angle bounds on single saucer
|
changeset |
files
|
2013-05-16 |
nemo |
trying to prevent the AI from attacking barrels. feedback on this welcome.
|
changeset |
files
|
2013-05-15 |
nemo |
few more changelog entries
|
changeset |
files
|
2013-05-26 |
nemo |
change to RGB
|
changeset |
files
|
2013-05-14 |
nemo |
more stuff we thought of
|
changeset |
files
|
2013-05-14 |
nemo |
few things I thought of
|
changeset |
files
|
2013-05-14 |
nemo |
use bubbles underwater
|
changeset |
files
|
2013-05-14 |
nemo |
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
|
changeset |
files
|
2013-05-14 |
nemo |
Actually, let's use *4 since could be fired from lower down
|
changeset |
files
|
2013-05-14 |
nemo |
more drowning fixes
|
changeset |
files
|
2013-05-14 |
nemo |
check for gear being current ammo
|
changeset |
files
|
2013-05-14 |
nemo |
yeah. this needs to only be for local play or it screws up small window size in network game
|
changeset |
files
|
2013-05-14 |
nemo |
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
|
changeset |
files
|
2013-05-13 |
koda |
fix issue 590, load nick after asking for it...
|
changeset |
files
|
2013-05-13 |
koda |
range checking for more engine command line parameters, issue 600
|
changeset |
files
|
2013-05-03 |
Periklis Ntanasis |
fix comparison error in Campaign mission 1
|
changeset |
files
|
2013-05-13 |
unc0rr |
Restore ready toggle for room admins (issue 432)
|
changeset |
files
|
2013-05-13 |
nemo |
Needs to reset net button, not toggle it.
|
changeset |
files
|
2013-05-12 |
nemo |
use less collision space for the holes
|
changeset |
files
|
2013-05-12 |
nemo |
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
|
changeset |
files
|
2013-05-12 |
nemo |
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
|
changeset |
files
|
2013-05-12 |
nemo |
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
|
changeset |
files
|
2013-05-12 |
nemo |
Change net button back on leaving main page.
|
changeset |
files
|
2013-05-12 |
nemo |
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
|
changeset |
files
|
2013-05-11 |
nemo |
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
|
changeset |
files
|
2013-05-11 |
nemo |
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
|
changeset |
files
|
2013-05-10 |
nemo |
cases have no health
|
changeset |
files
|
2013-05-10 |
nemo |
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
|
changeset |
files
|
2013-05-10 |
nemo |
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
|
changeset |
files
|
2013-05-09 |
nemo |
oops
|
changeset |
files
|
2013-05-09 |
nemo |
*sigh* freakin "with"
|
changeset |
files
|
2013-05-07 |
nemo |
oh right. and uSound. the main culprit.
|
changeset |
files
|
2013-05-07 |
nemo |
Fix voice naming. Case problems.
|
changeset |
files
|
2013-05-07 |
nemo |
remove redundant abs, and some incorrect 1+ to damage
|
changeset |
files
|
2013-05-07 |
unc0rr |
IFDEF that score expectation logging
|
changeset |
files
|
2013-05-07 |
nemo |
☹
|
changeset |
files
|
2013-05-07 |
nemo |
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
|
changeset |
files
|
2013-05-06 |
nemo |
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
|
changeset |
files
|
2013-05-05 |
nemo |
*sigh*
|
changeset |
files
|
2013-05-05 |
nemo |
oops
|
changeset |
files
|
2013-05-05 |
nemo |
pass the target
|
changeset |
files
|
2013-05-04 |
nemo |
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
|
changeset |
files
|
2013-05-04 |
nemo |
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
|
changeset |
files
|
2013-05-04 |
nemo |
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
|
changeset |
files
|
2013-05-04 |
nemo |
oops
|
changeset |
files
|
2013-05-04 |
nemo |
try to guess at barrel state. prob should flag it..
|
changeset |
files
|
2013-05-04 |
nemo |
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
|
changeset |
files
|
2013-05-04 |
nemo |
trying to make AI aware of mine/explosive break point. also remove redundant test.
|
changeset |
files
|
2013-05-03 |
nemo |
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
|
changeset |
files
|
2013-05-03 |
nemo |
Make hogs aware of dud mines and explosives. Still a bit more needed.
|
changeset |
files
|
2013-05-02 |
unc0rr |
merge :P
|
changeset |
files
|
2013-05-02 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
|
changeset |
files
|
2013-05-02 |
unc0rr |
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
|
changeset |
files
|
2013-05-02 |
unc0rr |
Make AI more active in multiattack game mode
|
changeset |
files
|
2013-05-02 |
nemo |
this should improve consistency of mortar cluster spread and snowball knocks
|
changeset |
files
|
2013-05-01 |
Periklis Ntanasis |
fix bug that locked unlocked campaign missions, see issue 452
|
changeset |
files
|
2013-04-30 |
Periklis Ntanasis |
fix nil comparison error, see issues 470 and 601
|
changeset |
files
|
2013-05-01 |
nemo |
this is fairer
|
changeset |
files
|
2013-04-29 |
unc0rr |
Use tr() properly
|
changeset |
files
|
2013-04-27 |
nemo |
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
|
changeset |
files
|
2013-04-27 |
nemo |
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
|
changeset |
files
|
2013-04-26 |
unc0rr |
Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
|
changeset |
files
|
2013-04-24 |
nemo |
aaaaand this one never was damaging
|
changeset |
files
|
2013-04-24 |
nemo |
cheezemonkey pointed out this is no longer damaging
|
changeset |
files
|
2013-04-21 |
nemo |
yep. I did forget to put this back
|
changeset |
files
|
2013-04-21 |
nemo |
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
|
changeset |
files
|
2013-04-20 |
koda |
merge 0.9.19 in dev
|
changeset |
files
|
2013-04-20 |
koda |
it's still not really clear to my why this is needed, maybe only in combination with -XD
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
this macro is not defined on ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
hardcode full compiler path when compiling for ppc
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
0.9.19
|
changeset |
files
|
2013-04-20 |
koda |
resolve divdi3 on ppc
0.9.19
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
0.9.19
|
changeset |
files
|
2013-04-20 |
DrinkMachine |
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
|
changeset |
files
|
2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
|
changeset |
files
|
2013-04-19 |
nemo |
merge
|
changeset |
files
|
2013-04-19 |
volkan |
turkish translation updates
|
changeset |
files
|
2013-04-19 |
unc0rr |
- Revert division hack nonsense
|
changeset |
files
|
2013-04-18 |
unc0rr |
Store colors in human-readable form
|
changeset |
files
|
2013-04-18 |
unc0rr |
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
|
changeset |
files
|
2013-04-17 |
unc0rr |
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
|
changeset |
files
|
2013-04-17 |
nemo |
why would we ever want to divide by 0?
|
changeset |
files
|
2013-04-17 |
unc0rr |
hwFloat division is ~1.6 times faster now
|
changeset |
files
|
2013-04-17 |
unc0rr |
Trivial optimization. Wonder if compiler was smart enough about it.
|
changeset |
files
|
2013-04-15 |
sheepluva |
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
|
changeset |
files
|
2013-04-15 |
unc0rr |
Fix issue 603
|
changeset |
files
|
2013-04-15 |
unc0rr |
Implement issue 308 with '|' as separator
|
changeset |
files
|
2013-04-14 |
koda |
let's go with what nemo suggests
|
changeset |
files
|
2013-04-14 |
unc0rr |
Fix hedgehogs number desync. Now all desyncs except the one from issue 521 should be fixed. Please, test.
|
changeset |
files
|
2013-04-14 |
unc0rr |
Check for admin role right in the sql statemenet
|
changeset |
files
|
2013-04-13 |
koda |
let's try to kill the thread right away and protect the thread variable with a mutex
|
changeset |
files
|
2013-04-13 |
koda |
added two security flags to windows linking
|
changeset |
files
|
2013-04-12 |
nemo |
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
|
changeset |
files
|
2013-04-11 |
unc0rr |
New hwSqrt implementation which is 46/19 times faster than the old one!
|
changeset |
files
|
2013-04-20 |
koda |
CASE FOLDING!!!
0.9.19
|
changeset |
files
|
2013-04-11 |
unc0rr |
Reduce AI skills more on high Level values
|
changeset |
files
|
2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
|
changeset |
files
|
2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
|
changeset |
files
|
2013-04-16 |
sheepluva |
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
This isn't necessary anymore
|
changeset |
files
|
2013-04-16 |
sheepluva |
fix for Issue 611: Engine crash in portal code
0.9.19
|
changeset |
files
|
2013-04-10 |
unc0rr |
- Revert server workaround over desync from r98e2dbdda8c0
|
changeset |
files
|
2013-04-16 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
|
changeset |
files
|
2013-04-10 |
jaree |
Change collision detection with current hedgehog
|
changeset |
files
|
2013-04-16 |
sheepluva |
description tweaks
0.9.19
|
changeset |
files
|
2013-04-09 |
unc0rr |
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
|
changeset |
files
|
2013-04-15 |
sheepluva |
fix octorama preview
0.9.19
|
changeset |
files
|
2013-04-08 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
|
changeset |
files
|
2013-04-15 |
Matisumi |
french translations
0.9.19
|
changeset |
files
|
2013-04-07 |
dag10 |
Merge.
|
changeset |
files
|
2013-04-15 |
Randy |
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
0.9.19
|
changeset |
files
|
2013-04-07 |
sheepluva |
merge
|
changeset |
files
|
2013-04-07 |
dag10 |
Fixed map preview overlap on certain locales (Fixes issue 549).
|
changeset |
files
|
2013-04-15 |
Randy |
fixed slash for fruit theme
0.9.19
|
changeset |
files
|
2013-04-07 |
nemo |
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
|
changeset |
files
|
2013-04-14 |
Matisumi |
engine translation update, french
0.9.19
|
changeset |
files
|
2013-04-06 |
koda |
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notice for restarting frontend after changing language
|
changeset |
files
|
2013-04-14 |
sheepluva |
cleaning up nemo's mess :P ( re3407eef6b5474b2a3ea49ea49e354dc05144005 )
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
check for network for feedback dialog too
|
changeset |
files
|
2013-04-13 |
mikade |
remove delays from "one of everything" weaponset
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
reintroduce the notification message in case you access dlc page without internet connection
|
changeset |
files
|
2013-04-13 |
sheepluva |
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
|
changeset |
files
|
2013-04-05 |
koda |
fix displaying the right version of windows in system info
|
changeset |
files
|
2013-04-11 |
Marco Bresciani |
IT translation file completed.
0.9.19
|
changeset |
files
|
2013-06-13 |
koda |
close branch
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
feedback, display ram size in MB
|
changeset |
files
|
2013-04-12 |
sheepluva |
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
add useful variables for non-Makefile generators to set where we want our stuff built
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
little feedback rewording
|
changeset |
files
|
2013-04-07 |
Randy |
Hats!
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
this makes Xcode generator test pass
cmake_pascal
|
changeset |
files
|
2013-04-05 |
koda |
use SDL_Threads everywhere
|
changeset |
files
|
2013-04-07 |
sheepluva |
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
0.9.19
|
changeset |
files
|
2013-04-29 |
koda |
fpc sysroot should belong to user configuration
cmake_pascal
|
changeset |
files
|
2013-04-05 |
nemo |
drill test tweak based on watching AI play
|
changeset |
files
|
2013-03-15 |
Marco Bresciani |
Few Japanese (very "in progress") thansk to wife and the about.
0.9.19
|
changeset |
files
|
2013-04-04 |
koda |
remove now-unused function
webgl
|
changeset |
files
|
2013-03-26 |
koda |
cmake netiquette
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
add shading
|
changeset |
files
|
2013-04-04 |
koda |
merge with latest default branch
0.9.19
|
changeset |
files
|
2013-04-04 |
unc0rr |
Fix pos() return type
webgl
|
changeset |
files
|
2013-03-26 |
koda |
restore the osx build disabling universal app support
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
|
changeset |
files
|
2013-04-04 |
koda |
and now engine in c links too (with more manual intervention as of issue 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
add and use the integrated version check
cmake_pascal
|
changeset |
files
|
2013-04-04 |
koda |
forgot these from raa2ffd427f6a
|
changeset |
files
|
2013-04-03 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
|
changeset |
files
|
2013-03-26 |
koda |
link stdc++ (for physfs on linux) only when targetting 32bit
cmake_pascal
|
changeset |
files
|
2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
|
changeset |
files
|
2013-04-03 |
koda |
update branch again
webgl
|
changeset |
files
|
2013-03-26 |
koda |
set directories to be included externally, in the project file
cmake_pascal
|
changeset |
files
|
2013-04-04 |
jaree |
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
|
changeset |
files
|
2013-04-02 |
unc0rr |
No more hwengine.desktop here
webgl
|
changeset |
files
|
2013-03-24 |
koda |
gather all libs in a single list
cmake_pascal
|
changeset |
files
|
2013-04-04 |
Randi |
Fruit theme
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fix rendering errors now.
webgl
|
changeset |
files
|
2013-03-24 |
koda |
remove old code
cmake_pascal
|
changeset |
files
|
2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
|
changeset |
files
|
2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
|
changeset |
files
|