Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 unc0rr Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 nemo Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 unc0rr Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 unc0rr Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 koda fix build
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Fri, 23 Oct 2009 11:11:42 +0000 koda WE HAVE HOGS MOVING ON IPHONE
Thu, 22 Oct 2009 21:03:38 +0000 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Wed, 21 Oct 2009 19:41:24 +0000 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
Wed, 21 Oct 2009 16:50:02 +0000 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Wed, 21 Oct 2009 16:40:55 +0000 unc0rr Start work on missions/trainings editor
Tue, 20 Oct 2009 21:40:35 +0000 koda evil math strikes again
Tue, 20 Oct 2009 21:23:22 +0000 nemo Remove unneeded var from Smaxx' tag changes
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Fri, 12 Nov 2010 19:48:51 +0300 unc0rr And even this one mbait-mangen
Tue, 20 Oct 2009 11:49:10 +0000 koda update sdlmain files to 1.2.14
Tue, 16 Mar 2010 13:39:39 +0000 mbait Added new type of map at UI. Simple random map generation mbait-mangen
Fri, 12 Nov 2010 19:48:38 +0300 unc0rr And this one mbait-rope_AI
Mon, 19 Oct 2009 13:01:38 +0000 unc0rr Update Italian translation
Wed, 10 Feb 2010 09:43:59 +0000 mbait change trunk branch to 0.9.12 branch mbait-mangen
Sat, 30 Jan 2010 13:41:00 +0000 mbait copy of trunk mbait-rope_AI
Fri, 12 Nov 2010 19:40:35 +0300 unc0rr Close 0.9.12 branch 0.9.12
Mon, 19 Oct 2009 12:44:47 +0000 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
Wed, 21 Oct 2009 16:47:30 +0000 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
Sun, 18 Oct 2009 15:04:33 +0000 unc0rr Fix 'make package_source' package
Wed, 23 Jun 2010 21:36:39 +0200 koda closed branch
Sun, 18 Oct 2009 14:57:06 +0000 unc0rr Tag for 0.9.12 release 0.9.12
Sun, 18 Oct 2009 14:47:53 +0000 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
Sun, 18 Oct 2009 14:47:24 +0000 koda changelog update
Sun, 18 Oct 2009 14:44:16 +0000 unc0rr Update server
Sun, 18 Oct 2009 14:44:06 +0000 koda last minute fixes
Sun, 18 Oct 2009 14:42:14 +0000 unc0rr Update dependencies list
Sun, 18 Oct 2009 14:41:44 +0000 unc0rr Update changelog
Sun, 18 Oct 2009 14:41:03 +0000 koda sigh
Sun, 18 Oct 2009 14:36:01 +0000 koda fix mac bundle
Sun, 18 Oct 2009 14:31:22 +0000 koda update .pro file, lupdate and smaller italian translation
Sun, 18 Oct 2009 14:13:09 +0000 unc0rr Set version to 0.9.12, protocol number to 29
Sun, 18 Oct 2009 14:12:21 +0000 unc0rr - lupdate && lrelease
Sun, 18 Oct 2009 13:04:41 +0000 unc0rr Update german translation
Sun, 18 Oct 2009 12:53:00 +0000 nemo Aaaand ease up on the onions a bit
Sun, 18 Oct 2009 12:50:53 +0000 nemo Remove an rectangle, wasn't seeing 2nd cucumber enough.
Sun, 18 Oct 2009 06:32:14 +0000 nemo Fix rectangles for theme objects
Sun, 18 Oct 2009 06:26:45 +0000 nemo Just checking this in so prg can try it. May back it out
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Sun, 18 Oct 2009 01:40:08 +0000 nemo 256 bit png sky fix
Sun, 18 Oct 2009 01:01:39 +0000 nemo Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
Sun, 18 Oct 2009 01:01:10 +0000 nemo Updated translation
Sun, 18 Oct 2009 00:58:18 +0000 nemo Updated translation and waves
Sat, 17 Oct 2009 23:03:31 +0000 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
Sat, 17 Oct 2009 21:01:54 +0000 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Sat, 17 Oct 2009 13:57:40 +0000 unc0rr Smaxx: update sky sprites
Sat, 17 Oct 2009 13:51:16 +0000 koda restore openalbridge to r2489
Sat, 17 Oct 2009 13:47:58 +0000 unc0rr Update Octorama
Sat, 17 Oct 2009 13:44:50 +0000 unc0rr Fix build
Sat, 17 Oct 2009 13:42:43 +0000 unc0rr Set version 0.9.12-RC2
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 13:34:40 +0000 unc0rr Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 13:19:49 +0000 koda dep fix
Sat, 17 Oct 2009 13:11:07 +0000 koda moves project files to proper directory
Sat, 17 Oct 2009 09:54:26 +0000 unc0rr Fix build
Sat, 17 Oct 2009 09:44:22 +0000 unc0rr Smaxx: small fix to some misinformation
Sat, 17 Oct 2009 09:31:37 +0000 unc0rr Update Finnish translation
Sat, 17 Oct 2009 07:02:58 +0000 unc0rr Don't try to send empty team message
Sat, 17 Oct 2009 06:18:51 +0000 nemo weapon edit style tweak
Sat, 17 Oct 2009 04:57:05 +0000 nemo pass in sdli
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 22:46:58 +0000 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 22:26:01 +0000 nemo Add %1 for "Remaining" default to in front so at least the count shows up
Fri, 16 Oct 2009 20:54:12 +0000 nemo affect tweaks molotov spread some more
Fri, 16 Oct 2009 20:45:07 +0000 koda update appcast link
Fri, 16 Oct 2009 20:39:50 +0000 koda install the new lowresolution images for systems with limited graphics
Fri, 16 Oct 2009 20:39:20 +0000 nemo lighten water, strip colour profile from png for heck of it.
Fri, 16 Oct 2009 20:00:12 +0000 koda update italian translation
Fri, 16 Oct 2009 19:59:41 +0000 nemo Missing deepspace theme
Fri, 16 Oct 2009 19:58:36 +0000 unc0rr Update release doc a bit
Fri, 16 Oct 2009 19:56:23 +0000 nemo Minor french tweak
Fri, 16 Oct 2009 19:54:43 +0000 koda lupdate + partial italian translation
Fri, 16 Oct 2009 19:52:42 +0000 unc0rr Set version to RC1
Fri, 16 Oct 2009 19:52:09 +0000 unc0rr - Fix build
Fri, 16 Oct 2009 18:56:08 +0000 koda fix for faders
Fri, 16 Oct 2009 18:37:55 +0000 unc0rr - Tweak join/leave colour
Fri, 16 Oct 2009 18:04:38 +0000 nemo Update from Jessor
Fri, 16 Oct 2009 17:38:44 +0000 unc0rr Some more eol-style fixes
Fri, 16 Oct 2009 17:38:20 +0000 unc0rr set svn:eol-style to native
Fri, 16 Oct 2009 17:35:18 +0000 unc0rr Smaxx: fix openalbridge
Fri, 16 Oct 2009 16:45:47 +0000 unc0rr Fix warning
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Fri, 16 Oct 2009 15:56:42 +0000 nemo updated map.png to remove teleport/spawn point between crab's legs
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:48:28 +0000 nemo oops. wrong size
Fri, 16 Oct 2009 14:03:42 +0000 nemo Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 nemo increase molotov radius a bit
Fri, 16 Oct 2009 13:53:11 +0000 nemo fix molotov size
Fri, 16 Oct 2009 13:45:10 +0000 unc0rr Some translation updates
Fri, 16 Oct 2009 13:37:37 +0000 unc0rr Fix install
Fri, 16 Oct 2009 13:30:36 +0000 unc0rr Some fixed related to themes
Fri, 16 Oct 2009 13:22:32 +0000 unc0rr Update translation
Fri, 16 Oct 2009 13:01:28 +0000 unc0rr Small bazooka training
Fri, 16 Oct 2009 12:58:21 +0000 nemo Add Octorama
Fri, 16 Oct 2009 12:01:19 +0000 nemo affect says this spread was supposed to use div - makes for tighter spread
Fri, 16 Oct 2009 11:58:28 +0000 nemo fix Tiy typo
Fri, 16 Oct 2009 11:57:10 +0000 unc0rr Fix player info response
Fri, 16 Oct 2009 11:53:19 +0000 unc0rr Fix mouse problem when focus is lost
Fri, 16 Oct 2009 03:34:00 +0000 nemo Forgot about Islands
Fri, 16 Oct 2009 03:27:33 +0000 nemo Fire tweaks
Fri, 16 Oct 2009 01:44:23 +0000 nemo Left Compost out, try giving dirt full opacity
Fri, 16 Oct 2009 01:29:10 +0000 nemo Tweak probabilities for default set. jetpack, invuln, molotov cocktail
Fri, 16 Oct 2009 01:03:15 +0000 nemo update de locale
Fri, 16 Oct 2009 01:00:37 +0000 nemo properly do offsets into mult-column ammo image (forgot y)
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 21:47:24 +0000 nemo Rename Molotov to Molotov Cocktail
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 19:38:18 +0000 nemo offset for multi-column ammo image
Thu, 15 Oct 2009 19:31:53 +0000 nemo damn semicolons...
Thu, 15 Oct 2009 19:24:35 +0000 nemo oh, just use shotgun reload for all. prg says it sounds better
Thu, 15 Oct 2009 19:24:14 +0000 nemo oops. shotgun reload
Thu, 15 Oct 2009 19:16:50 +0000 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Thu, 15 Oct 2009 19:14:22 +0000 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
Thu, 15 Oct 2009 19:13:08 +0000 nemo Tweak shoppa probabilities
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:51:54 +0000 nemo Molotov image placeholders - Tiy will add real ones shortly
Thu, 15 Oct 2009 17:51:35 +0000 koda updated italian translation and new homerun sound
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:18:36 +0000 nemo Add 02:10 section (english only, needs translating)
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:54:48 +0000 koda fix a potential bug when playing two sounds at the same time (or very near)
Thu, 15 Oct 2009 15:49:42 +0000 nemo Restore crate probability restriction for "shoppa" weapon sets
Thu, 15 Oct 2009 15:33:43 +0000 nemo Remove sprFlake from set of clamped textures
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Thu, 15 Oct 2009 13:51:11 +0000 unc0rr Update translation
Thu, 15 Oct 2009 13:49:14 +0000 unc0rr Update translation
Thu, 15 Oct 2009 04:58:06 +0000 unc0rr Teach server to know 0.9.12 and 0.9.13-dev
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Wed, 14 Oct 2009 22:27:51 +0000 koda partial italian translation and other fixes to lib
Wed, 14 Oct 2009 22:25:28 +0000 koda committing some missing files
Wed, 14 Oct 2009 22:21:25 +0000 koda code cleanup and restore the mute call
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Wed, 14 Oct 2009 16:30:41 +0000 unc0rr - Update some strings
Wed, 14 Oct 2009 15:05:00 +0000 unc0rr lupdate
Tue, 13 Oct 2009 00:36:55 +0000 nemo Cut upwards thrust in half on saucer
Mon, 12 Oct 2009 21:52:51 +0000 koda smaxx patch for hardware sound
Mon, 12 Oct 2009 21:42:56 +0000 koda can compile on iphone again
Mon, 12 Oct 2009 21:29:28 +0000 koda fix sound by smaxx and other stuff by me
Mon, 12 Oct 2009 19:41:17 +0000 unc0rr Smaxx fix to overwriting private sdl's memory
Mon, 12 Oct 2009 19:40:01 +0000 nemo manually adjusted colours. should be done as proportion?
Mon, 12 Oct 2009 19:39:47 +0000 unc0rr Smaxx: less hacks
Mon, 12 Oct 2009 19:33:21 +0000 nemo Restrict how high saucer can fly for sanity's sake
Mon, 12 Oct 2009 16:58:05 +0000 unc0rr Switch to first legal ammo when hedgehog can't hold current one
Mon, 12 Oct 2009 16:53:01 +0000 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
Mon, 12 Oct 2009 16:50:42 +0000 nemo Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
Mon, 12 Oct 2009 16:49:03 +0000 unc0rr Don't show timer of drowned gears
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:56:07 +0000 nemo cake theme wave fix from ttsmj
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Mon, 12 Oct 2009 13:47:56 +0000 nemo sheepluva's basic 45° test. NEEDS TESTING
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Mon, 12 Oct 2009 00:14:42 +0000 nemo updated polish translation from szczur
Sun, 11 Oct 2009 22:40:27 +0000 koda new checked image from Smaxx
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Sun, 11 Oct 2009 20:40:03 +0000 koda ultramegafix
Sun, 11 Oct 2009 20:25:24 +0000 koda really fix build and completes transition to errlib
Sun, 11 Oct 2009 20:14:55 +0000 koda fix build and partially moves messages to errlib
Sun, 11 Oct 2009 16:23:59 +0000 koda updated build method
Sun, 11 Oct 2009 16:19:32 +0000 koda frotten piece from last patch
Sun, 11 Oct 2009 16:03:56 +0000 koda OpenALBridge updates
Sun, 11 Oct 2009 12:33:12 +0000 unc0rr Smaxx: new rooms list
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Sat, 10 Oct 2009 14:24:39 +0000 unc0rr Oops, fix build
Thu, 08 Oct 2009 17:47:34 +0000 nemo updated translation by szczur
Thu, 08 Oct 2009 13:38:50 +0000 unc0rr Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 unc0rr Fix build
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 koda classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 koda lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 koda some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 nemo hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 unc0rr Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 unc0rr Update server dependancies list
Mon, 07 Sep 2009 17:02:22 +0000 unc0rr Join messages too
Mon, 07 Sep 2009 17:01:49 +0000 unc0rr Not fakeable quit messages
Fri, 04 Sep 2009 16:50:52 +0000 unc0rr Fixes suggested by hlint tool
Fri, 04 Sep 2009 16:39:51 +0000 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
(0) -1000 -240 +240 +1000 +3000 +10000 tip