Thu, 08 Oct 2009 13:38:50 +0000 unc0rr Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 unc0rr Fix build
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 koda classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 koda lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 koda some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
Wed, 09 Sep 2009 14:04:06 +0000 unc0rr - Implement low quality rope
Wed, 09 Sep 2009 02:41:17 +0000 nemo oops. forgot this one
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 21:58:09 +0000 nemo Trying to correct prior amNothing checkin. untested.
Tue, 08 Sep 2009 19:47:45 +0000 nemo hide timer after cake is done walking
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Tue, 08 Sep 2009 16:58:43 +0000 unc0rr Fix inconsistency in join/part messages
Tue, 08 Sep 2009 16:57:42 +0000 unc0rr Update server dependancies list
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