Thu, 19 Jun 2014 00:23:03 +0200 sheepluva fix search&replace whoopsy
Thu, 19 Jun 2014 00:16:58 +0200 sheepluva fix camera now being centered on land when game starts
Thu, 19 Jun 2014 00:09:03 +0200 sheepluva cleanup and lol
Wed, 18 Jun 2014 23:57:51 +0200 sheepluva move DrawWaves to uRender
Wed, 18 Jun 2014 23:53:11 +0400 unc0rr Compressing and encoding
Wed, 18 Jun 2014 17:23:43 +0200 sheepluva more tweaking
Wed, 18 Jun 2014 17:06:40 +0200 sheepluva reuse buffers
Wed, 18 Jun 2014 16:34:36 +0200 sheepluva render tweaks
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Wed, 18 Jun 2014 17:36:46 +0400 unc0rr Code drawn map in haskell \o/
Tue, 17 Jun 2014 23:53:59 +0200 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Tue, 17 Jun 2014 20:09:11 +0200 sheepluva "documentation"
Tue, 17 Jun 2014 16:10:43 +0200 sheepluva fix some (newly introduces) glitches with normal water
Tue, 17 Jun 2014 15:39:29 +0200 sheepluva fix pas2c build
Tue, 17 Jun 2014 15:18:07 +0200 sheepluva little visual tweak to weSea rendering
Tue, 17 Jun 2014 00:41:49 +0200 sheepluva adding some arrow
Mon, 16 Jun 2014 23:46:22 +0200 sheepluva speed up tests
Mon, 16 Jun 2014 19:07:11 +0200 sheepluva Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
Mon, 16 Jun 2014 13:47:27 +0200 sheepluva remove unneeded import
Mon, 16 Jun 2014 02:41:03 +0200 sheepluva tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Sun, 15 Jun 2014 23:48:06 +0200 sheepluva tweak engine segfault capabilities
Mon, 16 Jun 2014 00:24:26 +0400 unc0rr Revert all recent sheepluva's work
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sun, 15 Jun 2014 04:46:34 +0200 sheepluva whoops. an "end" moved there
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
Sun, 15 Jun 2014 00:02:25 +0200 sheepluva clean up halting a little
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