Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
|
changeset |
files
|
Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
|
changeset |
files
|
Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
|
changeset |
files
|
Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
|
changeset |
files
|
Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
|
changeset |
files
|
Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
|
changeset |
files
|
Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
|
changeset |
files
|
Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
Fri, 27 Jan 2012 10:19:14 +0100 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
Thu, 26 Jan 2012 22:20:21 +0100 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
Thu, 26 Jan 2012 16:04:08 +0400 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:57 +0100 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
Thu, 26 Jan 2012 02:06:16 +0100 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|