Sat, 02 Apr 2011 21:20:18 +0400 |
unc0rr |
STM not needed too
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Tue, 05 Apr 2011 16:02:26 -0400 |
Zorg |
Reverting..
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Sat, 02 Apr 2011 18:55:46 +0200 |
koda |
merge -- this time i tested
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Sun, 03 Apr 2011 00:13:38 -0400 |
Zorg |
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
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Sat, 02 Apr 2011 12:52:19 -0400 |
Zorg |
Forgot to add this too..
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Sat, 02 Apr 2011 18:31:58 +0200 |
koda |
merge from zorg's clone
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Sat, 02 Apr 2011 12:50:07 -0400 |
Zorg |
I forgot to add this file.
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Sat, 02 Apr 2011 20:01:40 +0400 |
unc0rr |
merge
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Sat, 02 Apr 2011 02:34:54 -0400 |
Zorg |
Removing pages.cpp and splitting it up into various files.
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
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Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
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Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
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