Mon, 23 Dec 2013 12:22:55 -0500 |
nemo |
more advbounce flagging
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Mon, 23 Dec 2013 00:52:02 -0500 |
nemo |
make punch usable with no gravity lua
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Mon, 23 Dec 2013 03:15:39 +0200 |
Periklis Ntanasis |
code formatting/consistency
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Mon, 23 Dec 2013 03:11:17 +0200 |
Periklis Ntanasis |
oops, remove debug message
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Mon, 23 Dec 2013 02:59:44 +0200 |
Periklis Ntanasis |
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
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Sun, 22 Dec 2013 15:49:01 -0500 |
nemo |
stricter check of dY and collision
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Mon, 23 Dec 2013 00:20:02 +0400 |
unc0rr |
Move to No_Gravity and add .cfg
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Sun, 22 Dec 2013 15:11:13 -0500 |
nemo |
Default to ...
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Sun, 22 Dec 2013 14:46:30 -0500 |
nemo |
allow poison clouds to flag active using tmpflag
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Sun, 22 Dec 2013 23:17:42 +0400 |
unc0rr |
No gravity mode
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Sun, 22 Dec 2013 23:16:55 +0400 |
unc0rr |
- Fix typo in frontend debug output
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Sun, 22 Dec 2013 13:44:28 -0500 |
nemo |
Graves should not be kicked for EXPLDoNotTouchAny
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Sun, 22 Dec 2013 08:37:10 -0500 |
wuzzy |
add a preliminary description
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Sat, 21 Dec 2013 15:39:16 -0500 |
nemo |
redraw ownertex to fix tinting issue
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Fri, 20 Dec 2013 22:25:06 -0500 |
nemo |
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
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