2011-08-09 Xeli Fixed IPC provide gameconfig hedgeroid
2011-08-07 nemo This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Xeli Added color and team hog count hedgeroid
2011-08-06 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-09 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
2011-08-04 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 Xeli changed iphone specific ifdefs to mobile hedgeroid
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