Wed, 08 Dec 2010 21:55:15 +0300 unc0rr Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 koda fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 koda merge
Tue, 07 Dec 2010 23:47:11 -0500 nemo these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 nemo Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 nemo Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 nemo would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 koda code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 koda team selection completely refactored, now has animation and more performance
Mon, 06 Dec 2010 21:15:41 -0500 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 koda Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 nemo try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 nemo merge
Mon, 06 Dec 2010 12:21:12 +0300 unc0rr Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 nemo disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 nemo string length checks
Sun, 05 Dec 2010 23:58:15 -0500 nemo fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 nemo trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 nemo remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 koda update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 koda added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 koda add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 koda write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 unc0rr merge
Sat, 04 Dec 2010 23:29:59 +0300 unc0rr Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 unc0rr - Change painted map file format
Sat, 04 Dec 2010 15:09:19 -0500 nemo add nil check
Sat, 04 Dec 2010 11:30:54 -0500 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 koda more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 nemo add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 nemo make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 nemo forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 nemo Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 nemo compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 nemo merge
Thu, 02 Dec 2010 00:51:56 +0100 koda enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 unc0rr - Implement decode() function.
Wed, 01 Dec 2010 20:45:46 +0300 unC0Rr merge
Wed, 01 Dec 2010 20:43:35 +0300 igorko Translation update
Wed, 01 Dec 2010 20:45:05 +0300 unC0Rr Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 koda un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 koda un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 koda OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 nemo Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 unc0rr Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 nemo do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 nemo disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 nemo suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 nemo add null check
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 28 Nov 2010 19:03:28 +0300 unc0rr Basic encoding of drawn map
Sun, 28 Nov 2010 17:23:51 +0300 unc0rr Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 unc0rr Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 unc0rr Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 unc0rr Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 nemo add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 nemo corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 prg fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 nemo update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 nemo move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 unc0rr SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 unc0rr Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 unc0rr uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 Henek fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 nemo fix chat
Sun, 21 Nov 2010 16:13:44 -0500 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 nemo I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 nemo detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 unc0rr Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sun, 21 Nov 2010 19:14:45 +0300 unc0rr Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 unc0rr Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 nemo fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 Henek fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 unc0rr merge
Sun, 21 Nov 2010 08:42:41 -0500 nemo move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 unc0rr uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 nemo Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 unc0rr Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 unc0rr Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 unc0rr no way
Sat, 20 Nov 2010 23:10:26 +0300 unc0rr Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 unc0rr Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 unc0rr It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 nemo merge
Thu, 18 Nov 2010 17:01:35 +0300 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 unC0Rr Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 unC0Rr Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 unC0Rr Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 unC0Rr Move SendStats to uIO
Thu, 18 Nov 2010 11:45:31 +0300 unC0Rr Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 unC0Rr Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:26:34 +0300 unc0rr Some more
Wed, 17 Nov 2010 22:21:29 +0300 unc0rr uGears
Wed, 17 Nov 2010 22:19:58 +0300 unc0rr uWorld
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
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