Sat, 24 Sep 2011 00:54:47 +0200 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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Fri, 14 Oct 2011 19:00:31 +0200 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
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Fri, 23 Sep 2011 22:42:30 +0200 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
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Wed, 12 Oct 2011 04:14:38 +0200 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
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Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Fri, 23 Sep 2011 09:58:41 +0200 |
koda |
don't rumble while synchronising a demo/save
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Thu, 22 Sep 2011 23:20:11 +0200 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
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Thu, 22 Sep 2011 15:30:40 +0200 |
koda |
prevent screen locking while synching saves (can take some time)
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Thu, 22 Sep 2011 17:19:39 +0400 |
unc0rr |
Fix sheepluva's merge
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Thu, 22 Sep 2011 14:02:44 +0200 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
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Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Wed, 21 Sep 2011 22:03:31 -0400 |
nemo |
Disable clouds
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Thu, 22 Sep 2011 01:28:50 +0200 |
koda |
ios version bump
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