Sun, 19 Dec 2010 19:24:15 +0300 |
unc0rr |
Seems like just a source of bugs
|
changeset |
files
|
Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
|
changeset |
files
|
Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:37 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:12 +0300 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
|
changeset |
files
|
Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
|
changeset |
files
|
Sat, 18 Dec 2010 10:46:59 -0500 |
nemo |
oops
|
changeset |
files
|
Sat, 18 Dec 2010 10:43:36 -0500 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:27 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
|
changeset |
files
|
Fri, 17 Dec 2010 09:26:02 +0100 |
Henek |
added set button to seed edit so maps won't regenerate as often
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 17:40:31 -0500 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
|
changeset |
files
|
Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
|
changeset |
files
|
Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
changeset |
files
|
Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
|
changeset |
files
|
Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
changeset |
files
|
Thu, 16 Dec 2010 09:18:03 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
|
changeset |
files
|
Thu, 16 Dec 2010 02:36:56 +0100 |
koda |
version bump
Hedgewars-iOS-1.2.1
|
changeset |
files
|
Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
|
changeset |
files
|
Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
|
changeset |
files
|
Thu, 16 Dec 2010 00:48:32 +0100 |
koda |
store the (future) password with md5 for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 00:24:57 +0100 |
koda |
add more space for this help message on ipad
|
changeset |
files
|
Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
|
changeset |
files
|
Wed, 15 Dec 2010 21:48:54 +0300 |
unc0rr |
Fix crash on forced disconnect
|
changeset |
files
|
Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
|
changeset |
files
|
Wed, 15 Dec 2010 21:10:25 +0300 |
unc0rr |
Don't use std::string
|
changeset |
files
|
Tue, 14 Dec 2010 20:41:33 -0500 |
nemo |
add optional state parameter to hogsay
|
changeset |
files
|
Tue, 14 Dec 2010 19:36:12 -0500 |
nemo |
oops
|
changeset |
files
|
Tue, 14 Dec 2010 18:18:54 -0500 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:53 -0500 |
nemo |
merge
|
changeset |
files
|
Tue, 14 Dec 2010 22:32:47 +0100 |
jose1711 |
Update Slovak translation
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:38 -0500 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
|
changeset |
files
|
Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
|
changeset |
files
|
Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
|
changeset |
files
|
Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
|
changeset |
files
|
Tue, 14 Dec 2010 20:01:27 +0300 |
unc0rr |
Don't reset teams when returning from draw map page
|
changeset |
files
|
Mon, 13 Dec 2010 19:22:09 -0500 |
nemo |
oops. forgot the getter.
|
changeset |
files
|
Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
changeset |
files
|
Mon, 13 Dec 2010 18:13:42 -0500 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
changeset |
files
|
Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
|
changeset |
files
|
Mon, 13 Dec 2010 19:26:20 +0100 |
Henek |
exposing seed for editing and viewing
|
changeset |
files
|
Mon, 13 Dec 2010 20:54:18 +0300 |
unc0rr |
Use pageSwitchMapper in some more places
|
changeset |
files
|
Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
|
changeset |
files
|
Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
|
changeset |
files
|
Mon, 13 Dec 2010 04:53:48 +0100 |
Henek |
my first merge :(
|
changeset |
files
|
Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
|
changeset |
files
|
Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
changeset |
files
|
Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
|
changeset |
files
|
Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
|
changeset |
files
|
Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
|
changeset |
files
|
Sat, 11 Dec 2010 23:28:52 +0300 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
|
changeset |
files
|
Sat, 11 Dec 2010 21:27:43 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
|
changeset |
files
|
Sat, 11 Dec 2010 14:03:49 +0100 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
|
changeset |
files
|
Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
|
changeset |
files
|
Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
|
changeset |
files
|
Sat, 11 Dec 2010 01:00:00 +0100 |
Henek |
also updated TrophyRace to new system
|
changeset |
files
|
Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
changeset |
files
|
Fri, 10 Dec 2010 22:39:20 +0100 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 11 Dec 2010 21:27:15 +0300 |
unc0rr |
Add a stub for draw map page
|
changeset |
files
|
Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
|
changeset |
files
|
Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
|
changeset |
files
|
Thu, 09 Dec 2010 22:51:07 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
|
changeset |
files
|
Thu, 09 Dec 2010 10:24:04 -0500 |
archl |
Updated Chinese translation
|
changeset |
files
|
Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
changeset |
files
|
Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
|
changeset |
files
|
Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
|
changeset |
files
|
Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
|
changeset |
files
|
Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
|
changeset |
files
|
Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|
Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
|
changeset |
files
|
Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
|
changeset |
files
|
Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
|
changeset |
files
|
Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
|
changeset |
files
|
Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
|
changeset |
files
|
Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
|
changeset |
files
|
Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
|
changeset |
files
|
Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
changeset |
files
|
Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
|
changeset |
files
|
Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
|
changeset |
files
|
Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
|
changeset |
files
|
Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
|
changeset |
files
|
Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
|
changeset |
files
|
Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
|
changeset |
files
|
Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
|
changeset |
files
|
Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
|
changeset |
files
|
Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
changeset |
files
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
changeset |
files
|
Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
|
changeset |
files
|
Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
|
changeset |
files
|
Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
changeset |
files
|
Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
|
changeset |
files
|
Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
|
changeset |
files
|
Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
|
changeset |
files
|
Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
|
changeset |
files
|
Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
|
changeset |
files
|
Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
|
changeset |
files
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
changeset |
files
|
Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
|
changeset |
files
|
Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
|
changeset |
files
|
Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
|
changeset |
files
|
Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
changeset |
files
|
Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
|
changeset |
files
|
Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
|
changeset |
files
|
Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
|
changeset |
files
|
Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
|
changeset |
files
|
Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
|
changeset |
files
|
Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
|
changeset |
files
|
Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
|
changeset |
files
|
Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
|
changeset |
files
|
Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
|
changeset |
files
|
Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
|
changeset |
files
|
Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
|
changeset |
files
|
Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
|
changeset |
files
|
Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
|
changeset |
files
|
Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
|
changeset |
files
|
Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
changeset |
files
|
Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
|
changeset |
files
|
Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
|
changeset |
files
|
Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
|
changeset |
files
|
Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
|
changeset |
files
|
Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
|
changeset |
files
|
Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
changeset |
files
|
Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
|
changeset |
files
|
Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
|
changeset |
files
|
Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
|
changeset |
files
|
Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
|
changeset |
files
|
Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
|
changeset |
files
|
Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
changeset |
files
|
Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
|
changeset |
files
|
Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
|
changeset |
files
|
Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
|
changeset |
files
|
Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
|
changeset |
files
|
Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
|
changeset |
files
|
Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
|
changeset |
files
|
Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
|
changeset |
files
|
Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
|
changeset |
files
|
Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
|
changeset |
files
|
Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
|
changeset |
files
|
Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
|
changeset |
files
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
changeset |
files
|
Sun, 21 Nov 2010 16:55:19 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
|
changeset |
files
|
Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
|
changeset |
files
|
Sun, 21 Nov 2010 01:26:31 -0500 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
|
changeset |
files
|
Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
|
changeset |
files
|
Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
changeset |
files
|
Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
|
changeset |
files
|
Sat, 20 Nov 2010 23:20:46 +0300 |
unc0rr |
Oops, forgot the file
|
changeset |
files
|
Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
|
changeset |
files
|
Sat, 20 Nov 2010 23:10:26 +0300 |
unc0rr |
Forgot this
|
changeset |
files
|
Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
|
changeset |
files
|
Sat, 20 Nov 2010 22:05:01 +0300 |
unc0rr |
It works, though wastes too much of CPU
|
changeset |
files
|
Thu, 18 Nov 2010 16:58:08 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 18 Nov 2010 17:01:35 +0300 |
unC0Rr |
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
|
changeset |
files
|
Thu, 18 Nov 2010 17:00:45 +0300 |
unC0Rr |
Got no warning about this, why?
|
changeset |
files
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
changeset |
files
|
Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
changeset |
files
|
Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
|
changeset |
files
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
changeset |
files
|
Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
|
changeset |
files
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
changeset |
files
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
changeset |
files
|
Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
|
changeset |
files
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
changeset |
files
|
Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
|
changeset |
files
|
Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
|
changeset |
files
|
Wed, 17 Nov 2010 22:19:58 +0300 |
unc0rr |
uWorld
|
changeset |
files
|
Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
changeset |
files
|
Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:31 +0100 |
koda |
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
|
changeset |
files
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:18 +0100 |
koda |
ios 1.2 project file last update
Hedgewars-iOS-1.2
|
changeset |
files
|
Wed, 17 Nov 2010 20:36:35 +0300 |
unc0rr |
Remove uMisc dependency from uRandom
|
changeset |
files
|
Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
|
changeset |
files
|
Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:43 +0100 |
koda |
update build files for compliance with Mac AppStore
|
changeset |
files
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
changeset |
files
|
Sat, 27 Nov 2010 23:29:07 +0100 |
koda |
more backward compatibility
|
changeset |
files
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
changeset |
files
|
Thu, 25 Nov 2010 02:45:52 +0100 |
koda |
update some files for new graphics and new ios4.2
|
changeset |
files
|
Wed, 17 Nov 2010 16:31:30 +0300 |
unC0Rr |
A program which finds a cycles in units dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:35:41 +0100 |
koda |
update also the project to use those graphics
|
changeset |
files
|
Wed, 17 Nov 2010 16:19:28 +0300 |
unC0Rr |
Dumb parser of pascal, and a program which lists unit dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:34:10 +0100 |
koda |
update graphics names, path, resolution, content...
|
changeset |
files
|
Wed, 17 Nov 2010 01:42:51 +0100 |
koda |
remove weapons and schemes selection for missions from ifrontend
|
changeset |
files
|
Tue, 16 Nov 2010 20:55:39 +0100 |
jose1711 |
updated/added slovak translations of lua files
|
changeset |
files
|
Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
|
changeset |
files
|
Tue, 16 Nov 2010 20:04:20 +0100 |
jose1711 |
sk update
|
changeset |
files
|
Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
|
changeset |
files
|
Tue, 16 Nov 2010 13:35:23 -0500 |
jose1711 |
translation updates
|
changeset |
files
|
Wed, 22 Dec 2010 12:17:34 +0100 |
koda |
use a gentler positive parallax for background effect
experimental3D
|
changeset |
files
|
Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
|
changeset |
files
|
Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
|
changeset |
files
|
Sun, 16 Jan 2011 03:40:54 +0100 |
koda |
close branch
0.9.14.1
|
changeset |
files
|
Mon, 15 Nov 2010 04:30:11 +0100 |
koda |
minor things
|
changeset |
files
|
Mon, 06 Dec 2010 03:07:03 +0100 |
sheepluva |
whoops
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 23:28:45 +0100 |
Henek |
resets CurAmmoType in ResetWeapons
|
changeset |
files
|
Mon, 06 Dec 2010 03:01:44 +0100 |
sheepluva |
change theme of "Tree" map to halloween
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:08 +0100 |
koda |
update build files for compliance with Mac AppStore
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:37:55 +0100 |
koda |
improve mac bundle creation
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:06:47 +0100 |
koda |
fix compilation server for me
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 21:36:47 +0300 |
unc0rr |
Latest proto num is 35
0.9.14.1 0.9.14.1-release
|
changeset |
files
|
Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
|
changeset |
files
|
Sun, 14 Nov 2010 12:53:33 -0500 |
nemo |
fix placement
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
|
changeset |
files
|
Sun, 14 Nov 2010 20:35:39 +0300 |
unc0rr |
set vesion to 0.9.14.1
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
|
changeset |
files
|
Sun, 14 Nov 2010 20:34:13 +0300 |
unc0rr |
35 -> 0.9.14.1 mapping
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 02:38:05 -0500 |
nemo |
sorry bout that guys.
|
changeset |
files
|
Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 00:50:33 +0100 |
jose1711 |
another typo
|
changeset |
files
|
Sun, 14 Nov 2010 11:53:27 -0500 |
nemo |
this reverts 3861
0.9.14.1
|
changeset |
files
|