Mon, 04 Mar 2013 23:24:55 +0100 |
koda |
add version info to frontend output too
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Mon, 04 Mar 2013 23:11:28 +0100 |
koda |
version variables confom to naming convention
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Mon, 04 Mar 2013 22:58:01 +0100 |
koda |
oooooops forgot SHAREPATH is still used somewhere
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Mon, 04 Mar 2013 16:18:21 -0500 |
nemo |
lupdate-qt4/lrelease-qt4
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Mon, 04 Mar 2013 14:14:38 -0500 |
nemo |
apply variable change here as well
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Mon, 04 Mar 2013 18:27:21 +0100 |
koda |
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
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Mon, 04 Mar 2013 20:16:43 +0400 |
unc0rr |
Oops, forgot this check (fixes crash)
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Mon, 04 Mar 2013 16:35:17 +0100 |
koda |
typo and doc
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Mon, 04 Mar 2013 15:16:06 +0100 |
koda |
fix file association on windows too
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Mon, 04 Mar 2013 13:44:33 +0100 |
koda |
use rev info from the just created file when configuring without mercurial
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Mon, 04 Mar 2013 13:30:33 +0100 |
koda |
dump rev and hash in a file to be packed by cpack
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Mon, 04 Mar 2013 13:29:59 +0100 |
koda |
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
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Mon, 04 Mar 2013 11:09:36 +0100 |
koda |
hopefully fix bug 523, file extension association
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Mon, 04 Mar 2013 10:33:30 +0100 |
koda |
merge for the win
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Mon, 04 Mar 2013 10:33:08 +0100 |
koda |
caught two frontend warnings
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Mon, 04 Mar 2013 10:30:56 +0100 |
koda |
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
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Mon, 04 Mar 2013 10:08:38 +0100 |
koda |
convert HW_DEV in ifdef DEBUG clauses
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Sun, 03 Mar 2013 20:59:27 -0500 |
nemo |
fix portal/hammer interaction, ban freezer from portal
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Sun, 03 Mar 2013 20:08:55 -0500 |
nemo |
keep hogs from sliding while they are being frozen
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Sun, 03 Mar 2013 19:43:01 -0500 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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Sun, 03 Mar 2013 14:58:58 -0500 |
nemo |
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
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Sun, 03 Mar 2013 14:39:55 -0500 |
nemo |
add neglected merge
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Sun, 03 Mar 2013 23:25:34 +0400 |
unc0rr |
Fix team file path
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Sun, 03 Mar 2013 19:35:57 +0200 |
Urbertar |
Fix water on ice setting
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Sun, 03 Mar 2013 23:25:09 +0400 |
unc0rr |
Eh, two players condition seems to make more sense than two clans here
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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Sun, 03 Mar 2013 23:23:41 +0400 |
unc0rr |
lol nemo, lol
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Fri, 01 Mar 2013 22:32:49 -0500 |
nemo |
tweaks to sea ice appearance
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