Mon, 01 Nov 2010 04:33:54 +0100 koda rotation stuff for iphone now works
Mon, 01 Nov 2010 00:13:58 -0400 nemo Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
Mon, 01 Nov 2010 03:05:44 +0100 sheepluva we had it with you intolerant portals\!
Mon, 01 Nov 2010 02:47:30 +0100 koda also update health bars when one joins a netgame
Sun, 31 Oct 2010 21:17:17 -0400 szczur polish update
Sun, 31 Oct 2010 21:16:23 -0400 henek again w/ the swedish
Sun, 31 Oct 2010 21:02:59 -0400 henek moar swedish
Sun, 31 Oct 2010 20:24:39 -0400 nemo fix encoding and stupid file host behaviour
Sun, 31 Oct 2010 20:19:31 -0400 szczur polish update, fix encoding
Sun, 31 Oct 2010 19:55:55 -0400 henek more swedish updates
Sun, 31 Oct 2010 23:13:00 +0100 Carlos Vives Merged changes
Sun, 31 Oct 2010 22:57:24 +0100 MeinCookie95 Mummy hat
Sun, 31 Oct 2010 22:56:32 +0100 Robinator Terminator glasees hat
Sun, 31 Oct 2010 22:56:03 +0100 shingo666 Samus hat
Sun, 31 Oct 2010 22:55:28 +0100 MeinCookie95 Infernal horns hat
Sun, 31 Oct 2010 22:54:44 +0100 Miphica Disguise hat
Sun, 31 Oct 2010 22:54:10 +0100 thuban Elvis hat
Sun, 31 Oct 2010 22:53:43 +0100 Blayde Hats
Sun, 31 Oct 2010 22:53:09 +0100 hillis Hat
Sun, 31 Oct 2010 22:52:26 +0100 Lortinak Hats
Sun, 31 Oct 2010 22:50:37 +0100 chujoii Hats
Sun, 31 Oct 2010 22:33:44 +0100 Wolfmarc and Dragonfly Trophyrace scripted map
Sun, 31 Oct 2010 22:31:44 +0100 dctPL Sticks map
Sun, 31 Oct 2010 17:45:34 -0400 henek swedish update
Sun, 31 Oct 2010 22:27:53 +0100 Wolfmarc and Dragonfly Shoppaking map
Sun, 31 Oct 2010 22:22:25 +0100 Dragonfly Evil chiken fort
Sun, 31 Oct 2010 22:18:13 +0100 KoRn666 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
Sun, 31 Oct 2010 20:30:02 +0100 szczur polish language patch
Sun, 31 Oct 2010 19:16:54 +0100 sheepluva various portal tweaks, also: nemo's gear jiggling is back
Sun, 31 Oct 2010 18:28:12 +0100 koda fix issue 63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 koda call initIPC for savefiles only on iOS
Sun, 31 Oct 2010 18:04:21 +0100 koda merge
Sun, 31 Oct 2010 12:19:54 -0400 nemo making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 nemo Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 nemo Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 nemo fix entity
Sat, 30 Oct 2010 22:04:36 -0400 nemo don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 inu text updates
Sun, 31 Oct 2010 02:50:15 +0100 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 nemo set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 koda add some phone rumbling to big explosions, airbomb and sinegun
Sun, 31 Oct 2010 01:20:44 +0200 sheepluva translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 koda can move the new ammo menu freely
Sun, 31 Oct 2010 01:01:11 +0200 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
Sun, 31 Oct 2010 04:01:31 +0100 koda fix background for the about and saves controller
Sun, 31 Oct 2010 00:40:43 +0200 Always-Godlike German translation
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Sun, 31 Oct 2010 00:06:46 +0200 Tobias Neumann merge
Sat, 30 Oct 2010 23:25:41 +0200 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
Sun, 31 Oct 2010 00:05:49 +0200 inu update pt translation
Sat, 30 Oct 2010 21:57:54 +0200 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
Sat, 30 Oct 2010 21:43:41 +0200 Tobias Neumann Resurrector: Levitate hog + show cross
Sat, 30 Oct 2010 20:04:38 +0200 Tobias Neumann mergeā€¦
Sat, 30 Oct 2010 20:01:34 +0200 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
Sat, 30 Oct 2010 10:58:53 -0400 nemo clear poison on death
Sat, 30 Oct 2010 11:31:47 +0200 Carlos Vives A few lines were missing from spanish locale
Fri, 29 Oct 2010 20:35:17 -0400 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
Fri, 29 Oct 2010 20:05:19 -0400 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
Fri, 29 Oct 2010 19:22:01 -0400 nemo Trying to help burp along, here...
Fri, 29 Oct 2010 16:31:37 -0400 nemo This should only allow switching from portal gun and the like.
Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 tonghuix Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 ninnnu Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 jose1711 Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 arrom Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 koda fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 koda merge
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 11:39:05 -0400 nemo Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 00:24:03 -0400 nemo merge
Wed, 27 Oct 2010 01:33:38 +0200 koda merge
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Tue, 26 Oct 2010 19:04:51 +0200 koda restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Carlos Vives Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 nemo make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
Sat, 23 Oct 2010 17:26:22 +0200 Tobias Neumann Added tag list for changeset 82e4a5ef18f7
Sun, 24 Oct 2010 10:11:30 -0400 nemo initialise to team count
Sat, 23 Oct 2010 14:10:23 +0200 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Thu, 21 Oct 2010 23:12:02 +0200 koda Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
Thu, 21 Oct 2010 23:11:49 +0200 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
Thu, 21 Oct 2010 15:40:43 -0400 nemo Set default ready timer to 0 to see if desyncs come back.
Thu, 21 Oct 2010 00:45:58 +0200 koda my turn to merge
Tue, 19 Oct 2010 21:12:53 -0400 nemo Remove this - doesn't seem to do anything useful after all.
Tue, 19 Oct 2010 19:47:17 -0400 nemo merge
Thu, 21 Oct 2010 00:41:41 +0200 koda some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 koda use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 koda ios version bump and other minor things
Sun, 17 Oct 2010 17:47:07 +0200 koda add name, caption and description to the new ammomenu
Sat, 16 Oct 2010 19:01:11 +0200 inu updated PT locale
Sat, 16 Oct 2010 18:53:56 +0200 koda goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
Sat, 16 Oct 2010 18:35:28 +0200 koda fix some glitches
Fri, 15 Oct 2010 01:10:59 +0200 koda optimizations to new ammomenu and overlay
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Thu, 14 Oct 2010 16:01:43 +0200 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
Tue, 19 Oct 2010 19:46:43 -0400 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
Wed, 13 Oct 2010 00:57:20 +0200 koda i fix up the new ammo menu finally
Wed, 13 Oct 2010 00:01:37 +0200 smaxx (none)
Tue, 12 Oct 2010 05:06:30 +0200 koda minor stuff
Mon, 11 Oct 2010 16:56:00 -0400 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Mon, 11 Oct 2010 16:28:54 -0400 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 nemo Disable newgrave - conflicts with resurrection
Mon, 11 Oct 2010 15:47:40 -0400 nemo Extend the >0 / amNothing check
Mon, 11 Oct 2010 21:45:25 +0200 koda merge
Mon, 11 Oct 2010 14:55:13 -0400 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Mon, 11 Oct 2010 20:47:17 +0200 Tobias Neumann Add dummy amResurrector sprite
Mon, 11 Oct 2010 20:34:21 +0200 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
Mon, 11 Oct 2010 21:41:24 +0400 unc0rr Add debug message about # cmd
Mon, 11 Oct 2010 12:37:42 -0400 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
Mon, 11 Oct 2010 12:13:06 -0400 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 11:36:47 -0400 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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