Mon, 01 Nov 2010 04:33:54 +0100 |
koda |
rotation stuff for iphone now works
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files
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Mon, 01 Nov 2010 00:13:58 -0400 |
nemo |
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
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files
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Mon, 01 Nov 2010 03:05:44 +0100 |
sheepluva |
we had it with you intolerant portals\!
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files
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Mon, 01 Nov 2010 02:47:30 +0100 |
koda |
also update health bars when one joins a netgame
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files
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Sun, 31 Oct 2010 21:17:17 -0400 |
szczur |
polish update
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changeset |
files
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Sun, 31 Oct 2010 21:16:23 -0400 |
henek |
again w/ the swedish
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files
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Sun, 31 Oct 2010 21:02:59 -0400 |
henek |
moar swedish
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files
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Sun, 31 Oct 2010 20:24:39 -0400 |
nemo |
fix encoding and stupid file host behaviour
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files
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Sun, 31 Oct 2010 20:19:31 -0400 |
szczur |
polish update, fix encoding
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files
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Sun, 31 Oct 2010 19:55:55 -0400 |
henek |
more swedish updates
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files
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Sun, 31 Oct 2010 23:13:00 +0100 |
Carlos Vives |
Merged changes
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files
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Sun, 31 Oct 2010 22:57:24 +0100 |
MeinCookie95 |
Mummy hat
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files
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Sun, 31 Oct 2010 22:56:32 +0100 |
Robinator |
Terminator glasees hat
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files
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Sun, 31 Oct 2010 22:56:03 +0100 |
shingo666 |
Samus hat
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files
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Sun, 31 Oct 2010 22:55:28 +0100 |
MeinCookie95 |
Infernal horns hat
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files
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Sun, 31 Oct 2010 22:54:44 +0100 |
Miphica |
Disguise hat
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changeset |
files
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Sun, 31 Oct 2010 22:54:10 +0100 |
thuban |
Elvis hat
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changeset |
files
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Sun, 31 Oct 2010 22:53:43 +0100 |
Blayde |
Hats
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files
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Sun, 31 Oct 2010 22:53:09 +0100 |
hillis |
Hat
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files
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Sun, 31 Oct 2010 22:52:26 +0100 |
Lortinak |
Hats
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changeset |
files
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Sun, 31 Oct 2010 22:50:37 +0100 |
chujoii |
Hats
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changeset |
files
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Sun, 31 Oct 2010 22:33:44 +0100 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
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files
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Sun, 31 Oct 2010 22:31:44 +0100 |
dctPL |
Sticks map
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files
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Sun, 31 Oct 2010 17:45:34 -0400 |
henek |
swedish update
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changeset |
files
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Sun, 31 Oct 2010 22:27:53 +0100 |
Wolfmarc and Dragonfly |
Shoppaking map
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files
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Sun, 31 Oct 2010 22:22:25 +0100 |
Dragonfly |
Evil chiken fort
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changeset |
files
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Sun, 31 Oct 2010 22:18:13 +0100 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
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files
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Sun, 31 Oct 2010 20:30:02 +0100 |
szczur |
polish language patch
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changeset |
files
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Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
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files
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Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
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files
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Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
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files
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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files
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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files
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Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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files
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Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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files
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Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
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files
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Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
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files
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Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
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files
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Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
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files
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Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
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files
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Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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files
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Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
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files
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Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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files
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Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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files
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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files
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Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
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changeset |
files
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Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
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changeset |
files
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Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
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files
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Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
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changeset |
files
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Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
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files
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Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
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files
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Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
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files
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Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
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files
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Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
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files
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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files
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Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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files
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Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
mergeā¦
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files
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Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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files
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Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
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files
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Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
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files
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Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
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files
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Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
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files
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Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
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files
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Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
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files
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Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
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files
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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files
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Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
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files
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Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
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changeset |
files
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Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
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changeset |
files
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Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
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changeset |
files
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Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
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files
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Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
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files
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Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
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files
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Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
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files
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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files
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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files
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Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
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files
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Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
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files
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Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
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files
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Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
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files
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Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
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changeset |
files
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Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
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files
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Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
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files
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Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
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files
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Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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files
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Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
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files
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Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
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files
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Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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files
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Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
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files
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Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
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files
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Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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files
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Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
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files
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Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
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files
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Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
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files
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Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
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files
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Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
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files
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Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
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files
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Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
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files
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Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
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files
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Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
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files
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Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
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files
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Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
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files
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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files
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Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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files
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Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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files
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Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
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files
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Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
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files
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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files
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Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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files
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Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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files
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Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
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files
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Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
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files
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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files
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Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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files
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Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
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files
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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files
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Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
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files
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Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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files
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Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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files
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Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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files
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