2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-07 sheepluva some file that tried to escape...
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 mbait Teleport AI:
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-05 unc0rr Start the server refactoring
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 smxx Frontend:
2010-05-04 smxx Engine:
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 smxx Engine:
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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