Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
|
changeset |
files
|
Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
|
changeset |
files
|
Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
|
changeset |
files
|
Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
|
changeset |
files
|
Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
|
changeset |
files
|
Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
|
changeset |
files
|
Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
|
changeset |
files
|
Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
|
changeset |
files
|
Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
|
changeset |
files
|
Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
changeset |
files
|
Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
|
changeset |
files
|
Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
|
changeset |
files
|
Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
|
changeset |
files
|
Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
|
changeset |
files
|
Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
|
changeset |
files
|
Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
|
changeset |
files
|
Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
|
changeset |
files
|
Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
|
changeset |
files
|
Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
|
changeset |
files
|
Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
|
changeset |
files
|
Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
|
changeset |
files
|
Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
changeset |
files
|
Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
|
changeset |
files
|
Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
changeset |
files
|
Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
|
changeset |
files
|
Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
|
changeset |
files
|
Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
|
changeset |
files
|
Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
|
changeset |
files
|
Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
|
changeset |
files
|
Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
|
changeset |
files
|