Sun, 16 Nov 2014 22:23:28 +0100 |
sheepluva |
some gravity script fixes
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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Sun, 16 Nov 2014 17:23:58 +0100 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Sun, 16 Nov 2014 00:57:05 +0300 |
unc0rr |
This helps too
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Sat, 15 Nov 2014 23:56:32 +0300 |
unc0rr |
hmpf
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Sat, 15 Nov 2014 23:56:08 +0300 |
unc0rr |
Oops
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Sat, 15 Nov 2014 22:19:38 +0300 |
unc0rr |
Fix difference in map generation between fpc and pas2c engine
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Sat, 15 Nov 2014 09:43:21 -0500 |
nemo |
per template dab vals
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Sat, 15 Nov 2014 09:38:51 -0500 |
nemo |
oups
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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Sat, 15 Nov 2014 13:52:07 +0300 |
unc0rr |
Model file for coverity checks
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Sat, 15 Nov 2014 13:39:58 +0300 |
unc0rr |
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
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Sat, 15 Nov 2014 12:21:43 +0300 |
unc0rr |
Fix use of uninitialized variable
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Sat, 15 Nov 2014 01:30:40 +0300 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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