2012-03-25 |
mikade |
merge
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changeset |
files
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2012-03-25 |
mikade |
- don't give hogs air weps when border is enabled
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changeset |
files
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2012-03-25 |
mikade |
Added a missing loc
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changeset |
files
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2012-03-25 |
mikade |
Add the parameters I missed the first time when I added these hooks.
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changeset |
files
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2012-03-25 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
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changeset |
files
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2012-03-24 |
unc0rr |
Fix wrong type returned from id2C
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changeset |
files
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2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
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changeset |
files
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2012-03-24 |
Xeli |
wops ;i
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changeset |
files
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2012-03-24 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
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changeset |
files
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2012-03-24 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
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changeset |
files
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2012-03-24 |
nemo |
LandBackTex take 2
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changeset |
files
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2012-03-23 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
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changeset |
files
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2012-03-23 |
unc0rr |
Oops
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changeset |
files
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2012-03-23 |
Xeli |
unbreak engine
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changeset |
files
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2012-03-22 |
simmax |
Improved cmake build script for Android:
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changeset |
files
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2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
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changeset |
files
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2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
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changeset |
files
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2012-03-21 |
nemo |
Try different splash sounds too
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changeset |
files
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2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
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changeset |
files
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2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
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changeset |
files
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2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
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changeset |
files
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2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
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changeset |
files
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2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
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changeset |
files
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2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
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changeset |
files
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2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
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changeset |
files
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2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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changeset |
files
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2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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changeset |
files
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2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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changeset |
files
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2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
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changeset |
files
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2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
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changeset |
files
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2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
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changeset |
files
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2012-03-17 |
nemo |
eh. guess they really should be here
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changeset |
files
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2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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changeset |
files
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2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
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changeset |
files
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2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
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changeset |
files
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2012-03-15 |
nemo |
oh yeah, dY...
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changeset |
files
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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changeset |
files
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2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
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changeset |
files
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2012-03-14 |
nemo |
Add fall damage
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changeset |
files
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2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
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changeset |
files
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2012-03-13 |
unc0rr |
Variable pen width
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changeset |
files
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2012-03-13 |
nemo |
tweak take 2
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changeset |
files
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2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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changeset |
files
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2012-03-13 |
nemo |
Minimise another sqrt check.
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changeset |
files
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2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
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changeset |
files
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2012-03-12 |
unc0rr |
Compatibility
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changeset |
files
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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changeset |
files
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2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
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changeset |
files
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2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
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changeset |
files
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2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
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files
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2012-03-12 |
nemo |
Teach AI to drown with shotgun too
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files
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2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
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files
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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changeset |
files
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2012-03-11 |
unc0rr |
Fix silliness
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changeset |
files
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2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
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changeset |
files
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2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
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changeset |
files
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2012-03-11 |
nemo |
bug #336
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changeset |
files
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2012-03-11 |
nemo |
Add div to allow safe integer division from lua
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changeset |
files
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2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
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changeset |
files
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2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
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files
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