Wed, 03 May 2017 03:54:18 +0200 |
Wuzzy |
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
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Wed, 03 May 2017 01:50:20 +0200 |
Wuzzy |
Make the Mr Mine message in ClimbHome translatable
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Tue, 02 May 2017 21:48:07 +0200 |
Wuzzy |
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
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Tue, 02 May 2017 21:16:07 +0200 |
Wuzzy |
Add note in Diver scenario that jetpack only has 50% fuel
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Tue, 02 May 2017 19:38:21 +0200 |
Wuzzy |
Mention overwritten fuel in ammo description of UFO in TechRacer
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Mon, 01 May 2017 00:04:28 +0200 |
Wuzzy |
Add big fat developer warning to all racing scripts about compability
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Sun, 30 Apr 2017 00:36:36 +0200 |
sheepluva |
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
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Sun, 30 Apr 2017 00:28:17 +0200 |
sheepluva |
fix build. sorry 'bout that.
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Sun, 30 Apr 2017 00:11:50 +0200 |
sheepluva |
whoops, temp file was committed...
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Sat, 29 Apr 2017 23:49:39 +0200 |
sheepluva |
merge
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Sat, 29 Apr 2017 23:45:14 +0200 |
sheepluva |
cmake: Fix SDL2 header version detection
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Fri, 28 Apr 2017 22:08:12 +0200 |
Wuzzy |
Update ChangeLog.txt, mostly for campaign bugfixes
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Fri, 28 Apr 2017 21:25:47 +0200 |
Wuzzy |
ACF, mission 3: Add mission strings to remind the player of the main goal
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Fri, 28 Apr 2017 20:53:22 +0200 |
Wuzzy |
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
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Fri, 28 Apr 2017 20:08:35 +0200 |
Wuzzy |
ACF, mission 3: Fix player not losing properly after killing princess
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Fri, 28 Apr 2017 18:54:59 +0200 |
Wuzzy |
Delete unused code in ACF mission 3
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Fri, 28 Apr 2017 17:56:36 +0200 |
alfadur |
Fix bullets being reflected too early on bouncy world edge border while digging land
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Fri, 28 Apr 2017 17:49:15 +0200 |
alfadur |
Make hogs keep their hat when holding the baseball bat
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Fri, 28 Apr 2017 04:42:04 +0200 |
Wuzzy |
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
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Fri, 28 Apr 2017 03:02:15 +0200 |
Wuzzy |
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
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Fri, 28 Apr 2017 02:50:23 +0200 |
Wuzzy |
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
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Fri, 28 Apr 2017 02:45:19 +0200 |
Wuzzy |
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
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Fri, 28 Apr 2017 02:18:21 +0200 |
Wuzzy |
Lua: Fix SwitchHog breaking the ammo menu of the new hog
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Fri, 01 Apr 2016 14:42:14 +0300 |
unC0Rr |
Time achievement for ClimbHome
0.9.22
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files
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Mon, 28 Mar 2016 21:20:11 +0300 |
unc0rr |
Declare achievements alongwith EndGame call, since it would skip SendStats
0.9.22
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files
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Thu, 24 Mar 2016 14:40:59 +0300 |
unC0Rr |
Achievement for ClimbHome
0.9.22
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files
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Tue, 01 Mar 2016 08:32:46 +0300 |
unc0rr |
Don't dump ghost points if map isn't detected
0.9.22
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Tue, 23 Feb 2016 13:45:49 +0300 |
unc0rr |
Dump best time ghost on console
0.9.22
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Fri, 28 Apr 2017 00:21:16 +0200 |
Wuzzy |
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
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Thu, 27 Apr 2017 23:47:44 +0200 |
Wuzzy |
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
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Thu, 27 Apr 2017 22:47:14 +0200 |
Wuzzy |
Set infinite skip in ACF: United We Stand
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Thu, 27 Apr 2017 22:14:56 +0200 |
Wuzzy |
Fix Lua fail in Long Live the Queen mission on victory
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Thu, 27 Apr 2017 21:00:28 +0200 |
Wuzzy |
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
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Thu, 27 Apr 2017 19:09:01 +0200 |
Wuzzy |
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
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Thu, 27 Apr 2017 16:29:23 +0200 |
Wuzzy |
Remove outdated/unused debug output
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Thu, 27 Apr 2017 05:07:35 +0200 |
Wuzzy |
Refactor hardcoded ammo IDs in The Great Escape
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Thu, 27 Apr 2017 05:04:32 +0200 |
Wuzzy |
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
Wuzzy |
Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
Wuzzy |
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Thu, 27 Apr 2017 03:38:22 +0200 |
Wuzzy |
Mention inf attack rule in Diver, also fix the in-game mission name
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Thu, 27 Apr 2017 03:21:16 +0200 |
Wuzzy |
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
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Thu, 27 Apr 2017 03:11:50 +0200 |
Wuzzy |
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
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Thu, 27 Apr 2017 02:42:40 +0200 |
Wuzzy |
Mention important game modifiers in Spooky Tree and Nobody Laugh
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Wed, 26 Apr 2017 19:52:30 -0400 |
nemo |
fly saint flyy
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Thu, 27 Apr 2017 01:46:28 +0200 |
Wuzzy |
Decode chat slang in en.txt (“GL HF”)
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Thu, 27 Apr 2017 01:17:41 +0200 |
Wuzzy |
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
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Thu, 27 Apr 2017 01:10:37 +0200 |
Wuzzy |
Fix Ammo/Utility crate confusion in portal mission
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Wed, 26 Apr 2017 23:44:17 +0200 |
Wuzzy |
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
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Wed, 26 Apr 2017 23:23:18 +0200 |
Wuzzy |
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
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Wed, 26 Apr 2017 23:05:05 +0200 |
Wuzzy |
Standardize the secret achievements strings in Lua scripts
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Wed, 26 Apr 2017 22:31:29 +0200 |
Wuzzy |
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
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Wed, 26 Apr 2017 19:38:34 +0200 |
Wuzzy |
Disable resurrection message for respawning with heResurrectalbe
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Wed, 26 Apr 2017 19:00:32 +0200 |
Wuzzy |
Mutant: Fix “Boring” taunt being played when becoming the mutant
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Wed, 26 Apr 2017 18:53:11 +0200 |
Wuzzy |
Highlander: Fix crate collect sound playing when hog didn't get anything
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Wed, 26 Apr 2017 18:38:21 +0200 |
Wuzzy |
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
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Wed, 26 Apr 2017 18:18:05 +0200 |
Wuzzy |
HedgeEditor: Make sprTargetBee the first selected sprite
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Wed, 26 Apr 2017 17:52:08 +0200 |
Wuzzy |
Refactor Frenzy script
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Wed, 26 Apr 2017 16:24:44 +0200 |
Wuzzy |
Construction Mode: Mention teleportation restriction in tooltip
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Wed, 26 Apr 2017 02:55:40 +0200 |
Wuzzy |
Show traditional winning animation in Mutant again
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Wed, 26 Apr 2017 02:28:13 +0200 |
Wuzzy |
Use the traditional winning sequence in Space Invasion again (killing off the losers)
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Wed, 26 Apr 2017 02:10:47 +0200 |
Wuzzy |
Add back the missing winning animation for Racer and TechRecer
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Wed, 26 Apr 2017 01:51:51 +0200 |
Wuzzy |
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
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Wed, 26 Apr 2017 01:46:38 +0200 |
Wuzzy |
Fix caption of stats screen not being reset on clear()
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Wed, 26 Apr 2017 00:47:14 +0200 |
Wuzzy |
Update more HWPs: Knockball, Racer, Construction Mode
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