Sat, 30 Apr 2016 20:35:55 +0200 Wuzzy Turn timer digits green when it's still the ready timer
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Thu, 17 Nov 2016 15:29:16 +0100 Wuzzy Fix Qt warnings about QLayout (Fixes #127)
Thu, 17 Nov 2016 14:59:20 +0100 Wuzzy Update Mutant script
Thu, 17 Nov 2016 14:38:11 +0100 Wuzzy Update changelog for CTF
Wed, 13 Apr 2016 04:51:17 +0200 Wuzzy CTF: Play sound when capturing flag
Wed, 13 Apr 2016 04:48:26 +0200 Wuzzy CTF: Allow to set capture limit with script param
Wed, 13 Apr 2016 04:33:13 +0200 Wuzzy CTF: Clean up mission panel
Thu, 17 Nov 2016 14:05:12 +0100 Wuzzy Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
Thu, 17 Nov 2016 03:47:28 +0100 Wuzzy Update changelog
Thu, 17 Nov 2016 03:37:48 +0100 Wuzzy Fix and change escaping for mission map descriptions
Thu, 17 Nov 2016 03:36:45 +0100 Wuzzy Show mission map descriptions for default language as well
Thu, 17 Nov 2016 03:35:58 +0100 Wuzzy UTF-8 support for mission map descriptions
Thu, 17 Nov 2016 03:35:10 +0100 Wuzzy Fix improper locale detection for mission map descriptions
Thu, 17 Nov 2016 03:34:21 +0100 Wuzzy Add German translations for mission maps
Thu, 17 Nov 2016 03:33:46 +0100 Wuzzy Slightly improved mission map descriptions
Wed, 16 Nov 2016 19:19:36 +0100 sheepluva reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Wed, 16 Nov 2016 18:06:02 +0100 Wuzzy Improve mission panel in Gravity script (don't overwrite game modifier texts)
Wed, 16 Nov 2016 18:02:22 +0100 Wuzzy Fix low gravity utility not working in Gravity script (fixes #13)
Wed, 16 Nov 2016 16:35:43 +0100 Wuzzy Save fastest rounds in Killing the specialists and Precise shooting missions
Wed, 16 Nov 2016 16:35:09 +0100 Wuzzy Save record time for Chasing the blue hog mission
Wed, 16 Nov 2016 16:34:33 +0100 Wuzzy Save some records in campaign vars: Hard flying, Running for survival
Wed, 16 Nov 2016 16:32:44 +0100 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
Wed, 16 Nov 2016 16:18:32 +0100 Wuzzy Set random flags and voice in random teams
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Tue, 15 Nov 2016 02:30:35 +0100 Wuzzy Relax some health bounds in game scheme editor
Tue, 15 Nov 2016 02:12:49 +0100 Wuzzy Fix Lua error message in A Classic Fairytale mission 8
Tue, 15 Nov 2016 02:05:12 +0100 Wuzzy Translate appdata file into German
Tue, 15 Nov 2016 02:00:27 +0100 Wuzzy Upgrade appdata file to AppStream 0.8 format, update screenshots
Tue, 15 Nov 2016 01:49:36 +0100 Wuzzy Simplify the hat format for unanimated hats
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Tue, 15 Nov 2016 00:42:44 +0100 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Tue, 15 Nov 2016 00:17:31 +0100 Wuzzy Add WorldEdge to Lua API to expose/change world edge type
Mon, 14 Nov 2016 21:33:59 +0100 Wuzzy Show “More Wind” modifier in mission panel
Wed, 09 Nov 2016 12:31:05 -0500 nemo fix urls
Wed, 09 Nov 2016 11:21:14 -0500 nemo allow longer grave animations
Sat, 15 Oct 2016 20:54:30 +0200 sheepluva update changelog
Sat, 15 Oct 2016 20:11:05 +0200 sheepluva fix copypastafail (incorrect variable name) and whitespaces
Sat, 15 Oct 2016 20:06:42 +0200 KoBeWi support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
Sat, 15 Oct 2016 13:34:14 +0200 sheepluva update changelog
Sat, 15 Oct 2016 13:28:13 +0200 sheepluva rename variables for better code-readability and fix indentation
Sat, 15 Oct 2016 13:10:16 +0200 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
Fri, 14 Oct 2016 23:25:51 +0200 sheepluva update Changelog
Fri, 14 Oct 2016 22:52:04 +0200 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
Mon, 03 Oct 2016 14:10:25 -0400 nemo Make frozen hogs poison immune
Sun, 02 Oct 2016 18:30:15 +0200 sheepluva lupdate-qt4
Sun, 02 Oct 2016 18:29:55 +0200 sheepluva fix for Bug 91 - Make DELEGATE action available in frontend
Sun, 02 Oct 2016 17:39:42 +0200 sheepluva fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
Sun, 02 Oct 2016 15:15:39 +0200 sheepluva Bug 115 - Application icon is missing
Sun, 02 Oct 2016 12:42:16 +0200 sheepluva also update ghc info in INSTALL file
Sun, 02 Oct 2016 12:00:39 +0200 sheepluva travis: also add libghc-regex-tdfa-dev to dependencies
Sun, 02 Oct 2016 01:26:59 +0200 sheepluva increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 01:17:33 +0200 sheepluva reflect dataenc->sandi change in travis file
Sun, 02 Oct 2016 00:42:29 +0200 sheepluva and while I'm at it, fix seduction... kinda ♥
Sat, 01 Oct 2016 22:48:00 +0200 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
Sat, 01 Oct 2016 22:35:14 +0200 sheepluva adding some frontend stuff to changelog
Sat, 01 Oct 2016 21:27:05 +0300 unc0rr - Use sandi instead of dataenc (bugs.debian.org/836686)
Sat, 01 Oct 2016 20:56:42 +0300 unc0rr Use regex match for bans
Sat, 01 Oct 2016 19:06:12 +0200 sheepluva fix issue 110
Sat, 01 Oct 2016 16:45:59 +0200 sheepluva fix build
Mon, 26 Sep 2016 23:36:00 -0400 koda Drop xfire module
Sat, 24 Sep 2016 21:01:12 +0200 sheepluva minor german translation adjustment
Fri, 16 Sep 2016 00:41:03 +0200 sheepluva fix typo and hopefully also pas2c
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Thu, 15 Sep 2016 23:16:49 +0200 sheepluva Lua API: GetAmmoName(ammoType)
Fri, 09 Sep 2016 15:57:30 +0000 koda merge with github
Sun, 04 Sep 2016 21:23:00 +0200 sheepluva Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
Thu, 11 Aug 2016 23:05:14 +0300 unc0rr Make in-game chat work qmlfrontend
Tue, 02 Aug 2016 23:08:17 +0300 unc0rr Preparation to sending engine messages to net. qmlfrontend
Fri, 15 Jul 2016 22:39:07 +0300 unc0rr merge default qmlfrontend
Sat, 09 Jul 2016 22:40:44 +0300 unc0rr Use less weird options
Sat, 02 Jul 2016 17:56:10 +0200 LocutusOfBorg Remove some more bytestring-show references, e.g. INSTALL file and travis file
Wed, 29 Jun 2016 20:16:29 +0300 unc0rr bytestring-show RIP
Wed, 22 Jun 2016 09:25:29 -0400 alzen Polish update
Tue, 21 Jun 2016 18:02:46 -0400 nemo bit of a start on HDPI monitor support. Fonts.
Tue, 21 Jun 2016 22:03:09 +0200 sheepluva remove experimental in-game credits code
Tue, 21 Jun 2016 15:37:08 -0400 nemo no.
Wed, 15 Jun 2016 18:39:31 -0400 nemo lupdate
Sun, 22 May 2016 15:06:08 +0200 antonc27 - In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
Sat, 21 May 2016 14:39:35 -0400 nemo http → https
Wed, 18 May 2016 15:42:14 -0400 alfadur Fruit theme music
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Tue, 17 May 2016 23:18:08 +0300 unc0rr - Add state to engine callback for it to know what engine is sending qmlfrontend
Tue, 17 May 2016 21:32:10 +0200 sheepluva implement ExtraftFileDir and ExtractFileName in uUtils
Mon, 16 May 2016 00:15:32 +0200 sheepluva remove another useless SysUtils include
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Sun, 15 May 2016 11:37:07 +0200 sheepluva merge Wuzzy's frontend tweaks
Fri, 06 May 2016 20:12:27 +0200 Wuzzy Tweak sizes and icons of most footer buttons of frontend
Fri, 06 May 2016 19:23:26 +0200 Wuzzy Neatly align all the bottom buttons on the same height
Fri, 06 May 2016 18:49:41 +0200 Wuzzy Slightly better naming of new or copied ammo/game schemes
Fri, 06 May 2016 18:35:33 +0200 Wuzzy Tweak damage modifier help
Fri, 06 May 2016 18:33:54 +0200 Wuzzy Fix mines time displaying "1 seconds" in frontend
Fri, 06 May 2016 17:26:06 +0200 Wuzzy Frontend: Increase space for help text in the footer
Fri, 06 May 2016 17:20:19 +0200 Wuzzy Add help texts for game scheme's basic settings (initial health, etc.)
Fri, 06 May 2016 16:08:48 +0200 Wuzzy Add more What's This? texts throughout the frontend
Fri, 06 May 2016 15:45:48 +0200 Wuzzy Fix problems with dynamic whats this texts
Wed, 04 May 2016 22:56:22 +0200 Wuzzy Add missing frontend constants
Wed, 04 May 2016 19:42:20 +0200 Wuzzy Add various “What's This?” texts to multiplayer, net and team editor frontend pages
Wed, 04 May 2016 18:14:25 +0200 Wuzzy Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
Sun, 15 May 2016 10:43:18 +0200 koda avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
Tue, 10 May 2016 13:28:37 -0400 nemo turn off sparks for drowning dynamite
Fri, 06 May 2016 20:00:55 +0200 sheepluva <unC0Rr> might be somewhere width used instead of rightx
Wed, 04 May 2016 14:30:04 -0400 koda linux on travis needs sudo to install dependencies
Wed, 04 May 2016 14:09:54 +0300 unC0Rr Fix some warnings
Tue, 03 May 2016 22:19:17 +0200 antonc27 - Don't forget to init uVaribles inside LoadLocaleWrapper call
Tue, 03 May 2016 13:20:35 -0400 koda Enable GL2 travis builds
Tue, 03 May 2016 20:18:25 +0300 unc0rr ansistring, not Ansistring
Tue, 03 May 2016 19:06:09 +0200 sheepluva small code cleanup/comment
Tue, 03 May 2016 19:17:30 +0300 unc0rr I heard we switched to physfs
Tue, 03 May 2016 19:08:27 +0300 unc0rr TryDo is deprecated
Tue, 03 May 2016 01:07:26 -0400 frd Add pre/post js stub files and expand the emscripten options
Tue, 03 May 2016 00:55:46 -0400 frd Set medium floating precision to shaders
Tue, 03 May 2016 00:51:33 -0400 koda Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400 koda Work around missing gl functions from emscripten headers
Mon, 02 May 2016 23:03:42 -0400 koda Avoid using an undeclared variable
Mon, 02 May 2016 22:52:21 -0400 koda Set pas2c switches more cleanly
Tue, 03 May 2016 01:13:41 +0200 antonc27 - Pass also userPath to LoadLocaleWrapper
Tue, 03 May 2016 01:09:36 +0200 antonc27 - More ugly ifdefs for the ifdef god
Tue, 03 May 2016 00:59:38 +0200 antonc27 [BUG 66] - Create '/Logs' folder if not exists
Sun, 01 May 2016 21:09:45 +0200 sheepluva qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now) qmlfrontend
Sun, 01 May 2016 15:58:19 +0200 sheepluva qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3 qmlfrontend
Sun, 01 May 2016 14:32:47 +0200 sheepluva add button to randomize theme only
Sun, 01 May 2016 12:36:59 +0200 sheepluva changelog
Sun, 01 May 2016 02:47:51 +0200 sheepluva update changelog
Sat, 30 Apr 2016 21:06:46 +0200 sheepluva update changelog
Sat, 30 Apr 2016 20:55:02 +0200 sheepluva update changelog
Sat, 30 Apr 2016 00:13:11 +0200 sheepluva indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 sheepluva koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 sheepluva koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 sheepluva more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 sheepluva add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 sheepluva merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Thu, 28 Apr 2016 17:38:30 +0200 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 koda Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 koda Minor changes to the travis file
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Wed, 27 Apr 2016 13:01:38 +0200 sheepluva fallback to stdout if no writable logfile available
Wed, 27 Apr 2016 11:41:32 +0200 sheepluva update Changelog
Wed, 27 Apr 2016 01:12:37 -0400 koda Set install dir for emscripten
Wed, 27 Apr 2016 01:03:15 -0400 koda Drop duplicated include from CMakeLists.txt
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Wed, 27 Apr 2016 01:06:29 +0200 sheepluva add /clear command to frontend chat (clears chat window)
Wed, 27 Apr 2016 00:14:06 +0200 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
Wed, 27 Apr 2016 00:04:37 +0200 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Tue, 26 Apr 2016 23:34:28 +0200 Wuzzy issue 94: Seduction text is outdated and misleading
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 20:51:13 +0200 sheepluva make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 sheepluva update construction mode in-file version info
Tue, 26 Apr 2016 17:02:24 +0200 sheepluva merge construction mode patches by Wuzzy
Wed, 13 Apr 2016 03:17:32 +0200 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Wuzzy Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Wuzzy Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Wuzzy Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Wuzzy Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
Wed, 13 Apr 2016 02:20:04 +0200 Wuzzy Construction Mode: Fix construction/support station
Wed, 13 Apr 2016 01:53:25 +0200 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
Wed, 13 Apr 2016 01:28:20 +0200 Wuzzy Construction Mode: “spawn” extra time, not buying
Wed, 13 Apr 2016 01:26:46 +0200 Wuzzy Construction Mode: Fix giving round energy boost at first round
Wed, 13 Apr 2016 01:19:37 +0200 Wuzzy Add script parameter support to Construction Mode
Wed, 13 Apr 2016 00:49:34 +0200 Wuzzy Throw away legacy Construction Mode code which is never actually used
Wed, 13 Apr 2016 00:39:45 +0200 Wuzzy Throw away old out-commented Construction Mode code
Wed, 13 Apr 2016 00:27:40 +0200 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
Wed, 13 Apr 2016 00:17:07 +0200 Wuzzy Construction Mode: Fix mine timer message being shown at start
Tue, 12 Apr 2016 23:50:49 +0200 Wuzzy Construction Mode: Disable up/down in building mode
Tue, 12 Apr 2016 23:48:34 +0200 Wuzzy Construction Mode: Show mine timer in seconds
Tue, 12 Apr 2016 23:40:24 +0200 Wuzzy Tweak barrel and mine defaults in Construction Mode
Tue, 12 Apr 2016 23:37:25 +0200 Wuzzy Mark some forgotten Construction Mode strings for translation
Tue, 12 Apr 2016 23:12:43 +0200 Wuzzy Construction Mode: Actually, the extra time limit is about buying
Tue, 12 Apr 2016 23:10:53 +0200 Wuzzy Remove cheat in Construction Mode
Tue, 12 Apr 2016 23:06:49 +0200 Wuzzy Construction Mode: Make weapon names match en.txt
Tue, 12 Apr 2016 23:04:05 +0200 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
Tue, 26 Apr 2016 15:19:36 +0200 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 sheepluva fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Tue, 26 Apr 2016 14:22:54 +0200 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 26 Apr 2016 12:27:17 +0200 sheepluva cleaning up team divide mode code from last night a little
Tue, 26 Apr 2016 02:42:45 +0200 sheepluva divided teams: better horizontal clan distribution
Mon, 25 Apr 2016 16:26:02 -0400 koda Reword emscripten-related error messages
Mon, 25 Apr 2016 21:12:34 +0200 sheepluva "divided teams" modifier will now work with more than 2 teams!
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Mon, 25 Apr 2016 16:11:39 +0200 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
Sun, 24 Apr 2016 22:41:24 +0200 sheepluva some more dark magic regarding hog speech input
Sun, 24 Apr 2016 22:10:37 +0200 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
Sun, 24 Apr 2016 21:16:08 +0200 sheepluva merge Wuzzy's new scheme icons
Wed, 13 Apr 2016 12:03:22 +0200 Wuzzy Update scheme editor icons
Sun, 24 Apr 2016 21:08:12 +0200 sheepluva merge Wuzzy's space campaign string fixes
Wed, 13 Apr 2016 14:59:14 +0200 Wuzzy Typo fixes for A Space Adventure campaign
Sun, 24 Apr 2016 16:51:31 +0200 sheepluva merge Wuzzy's game modifier buttons reorder patch
Tue, 12 Apr 2016 19:52:35 +0200 Wuzzy Reorder game flag buttons
Sun, 24 Apr 2016 16:34:01 +0200 sheepluva preselect weapons
Sun, 24 Apr 2016 16:12:19 +0200 sheepluva merge Wuzzy's ropeknockchallenge updates
Tue, 12 Apr 2016 19:46:25 +0200 Wuzzy Update Rope-Knocking Challenge
Sun, 24 Apr 2016 00:54:00 +0200 sheepluva drop function that does not exist in SDL2 from SDLh.pas
Sat, 23 Apr 2016 17:03:38 -0400 frd pas2c converts exit to return, so change RunEngine signature
Sat, 23 Apr 2016 16:57:27 -0400 frd Correctly call uPhysFSLayer.initModule
Sat, 23 Apr 2016 16:57:20 -0400 koda Add workaround to force string concatenation in pas2c
Sat, 23 Apr 2016 16:32:18 -0400 koda Implement GetCurrentDir in the c rtl
Sat, 23 Apr 2016 16:18:07 -0400 frd Use hwlibrary while converting to c
Sat, 23 Apr 2016 16:17:15 -0400 koda Set cdecl on exported functions and hide them from pas2c
Sat, 23 Apr 2016 13:52:30 -0400 frd Add a necessary flag to emscripten
Sat, 23 Apr 2016 13:48:30 -0400 koda Add missing functions to fully disable lua at compile time
Sat, 23 Apr 2016 13:41:10 -0400 koda uscript cosmetics
Sat, 23 Apr 2016 12:15:31 +0200 sheepluva whitespace fix
Sat, 23 Apr 2016 12:08:23 +0200 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Mon, 18 Apr 2016 19:53:48 +0200 Wuzzy Increase size of many drop-down lists
Sat, 23 Apr 2016 12:02:39 +0200 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
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