Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
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Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
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Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
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Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
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Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
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Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
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Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
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Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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