Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
|
changeset |
files
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
changeset |
files
|
Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
|
changeset |
files
|
Mon, 28 Feb 2011 22:28:43 +0300 |
unc0rr |
Add stubs for server config reading and writing routines
|
changeset |
files
|
Mon, 28 Feb 2011 22:04:10 +0300 |
unc0rr |
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
|
changeset |
files
|
Sun, 27 Feb 2011 18:55:34 -0500 |
nemo |
replace removed command
|
changeset |
files
|
Sun, 27 Feb 2011 18:03:33 -0500 |
nemo |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 21:45:37 +0300 |
unc0rr |
Oops, forgot to hg add this file
|
changeset |
files
|
Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
|
changeset |
files
|
Sun, 27 Feb 2011 21:06:28 +0300 |
unc0rr |
Read server config from file
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:59 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
|
changeset |
files
|
Sun, 27 Feb 2011 20:58:43 +0300 |
igor-hkr |
Ukrainian translation update
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:48 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 11:46:41 -0500 |
nemo |
add friendslist whitelist to autokick, and more merging
|
changeset |
files
|
Sun, 27 Feb 2011 20:15:09 +0300 |
unc0rr |
Start new server on RestartException
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:44 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Feb 2011 19:32:14 +0300 |
unc0rr |
merge
|
changeset |
files
|
Thu, 24 Feb 2011 22:01:36 +0300 |
unc0rr |
ShutdownException for server shutdown
|
changeset |
files
|
Sun, 27 Feb 2011 11:32:48 -0500 |
nemo |
Autokick ignored players from game room on join. Needs testing.
|
changeset |
files
|
Wed, 23 Feb 2011 18:38:11 +0300 |
unc0rr |
Remove deprecated statistics MVar
|
changeset |
files
|
Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
|
changeset |
files
|
Wed, 23 Feb 2011 18:34:07 +0300 |
unc0rr |
Don't forkIO main loop
|
changeset |
files
|
Fri, 25 Feb 2011 16:32:24 -0500 |
nemo |
Fix PNG offsets (also some non-RGB)
|
changeset |
files
|
Tue, 22 Feb 2011 18:51:22 +0200 |
mikade |
Fixed scoring exploit on Control and removed user branding from the map
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:34 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
|
changeset |
files
|
Sat, 19 Feb 2011 04:04:29 +0100 |
koda |
fix silly validation and signature
Hedgewars-iOS-1.2.3
|
changeset |
files
|
Sat, 19 Feb 2011 02:21:09 +0100 |
koda |
disable the two last workinprogress weapons on the ios release
|
changeset |
files
|
Sat, 19 Feb 2011 01:42:12 +0100 |
koda |
ios version bump
|
changeset |
files
|
Sat, 19 Feb 2011 01:38:40 +0100 |
koda |
remove unused ios code
|
changeset |
files
|
Sat, 19 Feb 2011 01:01:03 +0100 |
koda |
don't play button sounds when audio is off
|
changeset |
files
|
Fri, 18 Feb 2011 00:31:01 +0100 |
koda |
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
|
changeset |
files
|
Fri, 18 Feb 2011 00:21:36 +0100 |
koda |
in the cocoa ammomenu show descriptions properly for lower weapons
|
changeset |
files
|
Wed, 16 Feb 2011 13:07:00 +0300 |
unc0rr |
More robust login system when db server goes away
|
changeset |
files
|
Wed, 16 Feb 2011 12:49:12 +0300 |
unc0rr |
Allow users to join official server even when there's no db connection
|
changeset |
files
|
Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
|
changeset |
files
|
Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
|
changeset |
files
|
Mon, 14 Feb 2011 08:31:45 -0500 |
nemo |
merge
|
changeset |
files
|
Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
|
changeset |
files
|
Wed, 09 Feb 2011 23:26:01 -0500 |
nemo |
use ctrl instead of alt to avoid colliding with linux window positioning
|
changeset |
files
|
Wed, 09 Feb 2011 21:59:43 +0300 |
unc0rr |
Draw straight lines while holding Alt key
|
changeset |
files
|
Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
|
changeset |
files
|
Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
|
changeset |
files
|
Mon, 07 Feb 2011 23:22:14 +0100 |
koda |
i obviously forgot one piece
|
changeset |
files
|
Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
|
changeset |
files
|
Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
|
changeset |
files
|
Sun, 06 Feb 2011 18:59:53 +0300 |
unc0rr |
Don't accept EM message when the game isn't started
|
changeset |
files
|
Sun, 06 Feb 2011 13:19:00 +0100 |
koda |
fix issue 185 :|
|
changeset |
files
|
Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
|
changeset |
files
|
Sun, 06 Feb 2011 11:34:52 +0100 |
sheepluva |
fix engine library compilation on linux/amd64
|
changeset |
files
|
Sun, 06 Feb 2011 10:36:01 +0100 |
sheepluva |
remove redundant note
|
changeset |
files
|
Sun, 06 Feb 2011 10:28:59 +0100 |
sheepluva |
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
|
changeset |
files
|
Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
|
changeset |
files
|
Sat, 05 Feb 2011 22:22:16 +0100 |
koda |
show dual head mode some love
|
changeset |
files
|
Sat, 05 Feb 2011 23:37:25 +0300 |
unc0rr |
Fix admin stuff :D
|
changeset |
files
|
Sat, 05 Feb 2011 23:33:10 +0300 |
unc0rr |
Fix password checking
|
changeset |
files
|
Sat, 05 Feb 2011 23:15:22 +0300 |
unc0rr |
Fix build of official server
|
changeset |
files
|
Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
|
changeset |
files
|
Sat, 05 Feb 2011 15:36:02 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Sat, 05 Feb 2011 11:32:15 +0300 |
unc0rr |
Add Unique field to Client structure, and use it to check for matching recieved account status with client
|
changeset |
files
|
Sat, 05 Feb 2011 11:05:16 +0300 |
unc0rr |
Convert READY and NOT_READY messages to CLIENT_FLAGS message
|
changeset |
files
|
Fri, 04 Feb 2011 20:41:46 +0100 |
Marco Bresciani |
italian translation :D
|
changeset |
files
|
Fri, 04 Feb 2011 07:13:58 +0100 |
sheepluva |
fix porkey hat (image height, animation) and sheep hat (image height)
|
changeset |
files
|
Thu, 03 Feb 2011 22:29:10 +0300 |
unc0rr |
Stub for server restart command
|
changeset |
files
|
Thu, 03 Feb 2011 07:00:38 +0100 |
sheepluva |
graphic for sinegun, will probably tweak it soon(TM) though
|
changeset |
files
|
Thu, 03 Feb 2011 00:23:41 +0100 |
koda |
change order of statspage/gamerun when running in dual screen
|
changeset |
files
|
Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
|
changeset |
files
|
Wed, 02 Feb 2011 23:21:14 +0100 |
koda |
guess what? merge 0.9.15 again...
|
changeset |
files
|
Wed, 02 Feb 2011 22:19:10 +0300 |
unc0rr |
- Implement BAN protocol command
|
changeset |
files
|
Wed, 02 Feb 2011 22:14:00 +0300 |
unc0rr |
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
|
changeset |
files
|
Wed, 02 Feb 2011 21:53:19 +0300 |
unc0rr |
KICK and BAN actions (ban has no protocol command for it yet)
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:47 +0300 |
unc0rr |
Fix even more
|
changeset |
files
|
Wed, 02 Feb 2011 21:23:12 +0300 |
unc0rr |
Fix merge :D
|
changeset |
files
|
Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
|
changeset |
files
|
Wed, 02 Feb 2011 09:05:48 +0100 |
sheepluva |
if source has uncommitted changes:
|
changeset |
files
|
Wed, 02 Feb 2011 07:40:36 +0100 |
sheepluva |
if on dev version append hg revision id to demos/saves' filenames
|
changeset |
files
|
Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
|
changeset |
files
|
Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
|
changeset |
files
|
Tue, 01 Feb 2011 08:15:01 +0100 |
sheepluva |
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
|
changeset |
files
|
Tue, 01 Feb 2011 07:52:50 +0100 |
sheepluva |
stylesheet-based chat coloring (only internal for now)
|
changeset |
files
|
Tue, 01 Feb 2011 06:06:38 +0100 |
sheepluva |
make names in chats clickable. still color adjustments needed; and testing
|
changeset |
files
|
Tue, 01 Feb 2011 00:24:28 +0100 |
sheepluva |
open links in server message preview externally
|
changeset |
files
|
Tue, 01 Feb 2011 00:27:47 +0100 |
koda |
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
|
changeset |
files
|
Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
|
changeset |
files
|
Mon, 31 Jan 2011 21:59:59 +0100 |
Henek |
make Random Weapons and No Jumping use the new custom goal function
|
changeset |
files
|
Mon, 31 Jan 2011 08:45:05 +0100 |
sheepluva |
nicklist actions:
|
changeset |
files
|
Sun, 30 Jan 2011 19:02:32 -0500 |
nemo |
oops 2
|
changeset |
files
|
Sun, 30 Jan 2011 18:49:55 -0500 |
nemo |
oops
|
changeset |
files
|
Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
|
changeset |
files
|
Sun, 30 Jan 2011 20:04:34 +0100 |
sheepluva |
activate icon display in menus
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 30 Jan 2011 19:05:31 +0100 |
Henek |
fixed unlimeted fuel bug for rcplane
|
changeset |
files
|
Sun, 30 Jan 2011 21:33:08 +0300 |
unc0rr |
Fix ApplyDamage accepting Damage == 0
|
changeset |
files
|
Sun, 30 Jan 2011 06:56:12 +0100 |
sheepluva |
nicklists:
|
changeset |
files
|
Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
|
changeset |
files
|
Sat, 29 Jan 2011 14:54:08 -0500 |
nemo |
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
|
changeset |
files
|
Sat, 29 Jan 2011 18:18:44 +0100 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:45 +0100 |
sheepluva |
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
|
changeset |
files
|
Sat, 29 Jan 2011 17:40:49 +0300 |
unc0rr |
Ask for another nickname on collision. Works only with new server.
|
changeset |
files
|
Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
|
changeset |
files
|
Sat, 29 Jan 2011 05:39:24 +0100 |
sheepluva |
nick sorting: give letters priority over all other chars
|
changeset |
files
|
Sat, 29 Jan 2011 01:08:39 +0100 |
sheepluva |
sort nick lists case-insensitive
|
changeset |
files
|
Fri, 28 Jan 2011 03:30:14 +0100 |
sheepluva |
lua: getter and setter for hedgehog hats
|
changeset |
files
|
Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
|
changeset |
files
|
Tue, 25 Jan 2011 20:32:58 +0100 |
Henek |
add a new lua library with misc tools and removed redundant tracker functions
|
changeset |
files
|
Mon, 24 Jan 2011 23:48:44 +0200 |
mikade |
Two new gameplay modes: Tumbler and Racer.
|
changeset |
files
|
Mon, 24 Jan 2011 14:52:55 -0500 |
mikade |
bugfix for flag spawn, teleporter + rope
|
changeset |
files
|
Sat, 22 Jan 2011 22:43:54 +0100 |
sheepluva |
trim net nick in frontend
|
changeset |
files
|
Sat, 22 Jan 2011 22:31:05 +0100 |
Henek |
added GetGearRaduis and minor Tracker things
|
changeset |
files
|
Sat, 22 Jan 2011 22:39:35 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 22 Jan 2011 19:40:57 +0100 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
changeset |
files
|
Sat, 22 Jan 2011 22:37:12 +0300 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
|
changeset |
files
|
Fri, 21 Jan 2011 17:07:42 -0500 |
nemo |
*sigh*
|
changeset |
files
|
Fri, 21 Jan 2011 11:45:31 -0500 |
mikade |
Fix typos in tips
|
changeset |
files
|
Fri, 21 Jan 2011 11:15:13 -0500 |
nemo |
updated italian translation
|
changeset |
files
|
Thu, 20 Jan 2011 21:32:39 +0300 |
unc0rr |
Fix empty message resulting in corrupted packets
|
changeset |
files
|
Thu, 20 Jan 2011 01:49:20 +0100 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
|
changeset |
files
|
Thu, 20 Jan 2011 01:27:51 +0100 |
koda |
ios has still a case sensitive file system
|
changeset |
files
|
Wed, 19 Jan 2011 23:51:19 +0100 |
koda |
disable the C memory manager and keep the native pascal one
|
changeset |
files
|
Wed, 19 Jan 2011 23:02:43 +0100 |
koda |
new local play button graphic
|
changeset |
files
|
Wed, 19 Jan 2011 16:44:14 -0500 |
nemo |
rename firepunch to shoryuken
|
changeset |
files
|
Wed, 19 Jan 2011 01:12:55 +0100 |
koda |
implemented ranking in ios stats pages
|
changeset |
files
|
Tue, 18 Jan 2011 23:08:47 +0100 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
changeset |
files
|
Tue, 18 Jan 2011 22:55:58 +0100 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
|
changeset |
files
|
Tue, 18 Jan 2011 22:42:06 +0100 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
|
changeset |
files
|
Tue, 18 Jan 2011 14:28:29 +0100 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
|
changeset |
files
|
Mon, 17 Jan 2011 20:22:15 -0500 |
nemo |
SwitchHog in scripting
|
changeset |
files
|
Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
|
changeset |
files
|
Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 17 Jan 2011 01:44:15 +0100 |
koda |
merge experimental3D in default
|
changeset |
files
|
Mon, 17 Jan 2011 23:23:40 +0100 |
koda |
slim down .hgtags
|
changeset |
files
|
Mon, 25 Feb 2013 10:04:31 +0100 |
koda |
closing old branch
experimental3D
|
changeset |
files
|
Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
|
changeset |
files
|
Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
|
changeset |
files
|
Sun, 16 Jan 2011 13:53:32 -0500 |
mikade |
merge in script tweaks
|
changeset |
files
|
Sun, 16 Jan 2011 01:20:36 +0100 |
Henek |
readding cabal file for the server, burp not shure why it had gone
|
changeset |
files
|
Fri, 14 Jan 2011 17:24:49 +0100 |
sheepluva |
you're welcome koda
|
changeset |
files
|
Fri, 14 Jan 2011 17:01:29 +0100 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
|
changeset |
files
|
Thu, 13 Jan 2011 17:40:56 -0500 |
nemo |
Force RGBA for these too (and strip)
|
changeset |
files
|
Thu, 13 Jan 2011 16:01:16 -0500 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
|
changeset |
files
|
Thu, 13 Jan 2011 21:52:48 +0300 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
changeset |
files
|
Wed, 12 Jan 2011 20:32:44 +0100 |
Henek |
also example flake
|
changeset |
files
|
Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
|
changeset |
files
|
Wed, 12 Jan 2011 22:02:43 +0300 |
unc0rr |
Oops, I should test more
|
changeset |
files
|
Wed, 12 Jan 2011 22:01:15 +0300 |
unc0rr |
Doesn't work as expected
|
changeset |
files
|
Mon, 10 Jan 2011 19:15:12 -0500 |
nemo |
update collision in set gear position
|
changeset |
files
|
Mon, 10 Jan 2011 18:20:58 +0300 |
unc0rr |
Prevent frontend crash in certain circumstances
|
changeset |
files
|
Mon, 10 Jan 2011 15:53:49 +0300 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
|
changeset |
files
|
Mon, 10 Jan 2011 15:35:22 +0300 |
unc0rr |
Set version to 0.9.16-dev
|
changeset |
files
|
Mon, 10 Jan 2011 15:33:15 +0300 |
unc0rr |
Fix formatting
|
changeset |
files
|
Sun, 09 Jan 2011 21:50:59 +0300 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
changeset |
files
|
Sun, 09 Jan 2011 21:37:45 +0300 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
|
changeset |
files
|
Sun, 09 Jan 2011 21:36:51 +0300 |
unc0rr |
Add a space for better looking console message
|
changeset |
files
|
Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
|
changeset |
files
|
Fri, 07 Jan 2011 21:41:12 +0300 |
unc0rr |
Oops, fix build
|
changeset |
files
|
Fri, 07 Jan 2011 19:46:58 +0300 |
unc0rr |
Don't highlight drawn maps in rooms list
|
changeset |
files
|
Fri, 07 Jan 2011 19:44:07 +0300 |
unc0rr |
Greek translation
|
changeset |
files
|
Thu, 06 Jan 2011 11:29:48 -0500 |
nemo |
reset weapons default in shoppa.
|
changeset |
files
|
Wed, 05 Jan 2011 03:53:46 +0100 |
koda |
ctf_blizzard ios fix
|
changeset |
files
|
Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 18:26:54 -0500 |
nemo |
Small tweak to filter
|
changeset |
files
|
Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 22:33:20 +0300 |
unc0rr |
Clearly state which port is IPC connection on
|
changeset |
files
|
Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 16:15:47 +0300 |
unc0rr |
Make barrels drop when hog walks away from under it
|
changeset |
files
|
Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
changeset |
files
|
Tue, 04 Jan 2011 01:21:30 +0100 |
koda |
add new robot badge to sources
|
changeset |
files
|
Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
|
changeset |
files
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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Sat, 01 Jan 2011 14:42:08 +0100 |
jose1711 |
Updated Slovak translation
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Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
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Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
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Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
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Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
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Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
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Fri, 31 Dec 2010 21:33:13 +0100 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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Fri, 31 Dec 2010 21:30:38 +0100 |
Palewolf |
Avoid drawing if there's a hog/object behind
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Fri, 31 Dec 2010 19:31:37 +0100 |
Palewolf |
Make flakes smaller by popular demand.
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Fri, 31 Dec 2010 04:08:57 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
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Fri, 31 Dec 2010 03:29:41 +0100 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Fri, 31 Dec 2010 00:37:39 +0100 |
Palewolf |
Snow blends into land, trys to fill the gaps
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Thu, 30 Dec 2010 20:55:22 +0100 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
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Thu, 30 Dec 2010 20:10:26 +0100 |
jose1711 |
Updated Slovak translation (lua)
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Thu, 30 Dec 2010 19:36:40 +0100 |
jose1711 |
Merge
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Thu, 30 Dec 2010 11:32:04 -0500 |
ourobolos |
French translation finally gets some love
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