Sun, 27 Jun 2010 16:44:24 +0200 koda complete configuration for schemes
Sun, 27 Jun 2010 18:17:34 +0200 sheepluva portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 sheepluva portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 sheepluva portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 sheepluva portal / slope detection:
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 sheepluva adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 unc0rr merge
Sat, 26 Jun 2010 16:57:43 +0400 unc0rr Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 unc0rr merge
Sat, 26 Jun 2010 09:59:53 +0200 sheepluva portal:
Fri, 25 Jun 2010 17:02:30 +0400 unc0rr Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 unc0rr Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 nemo Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 unc0rr Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 koda merge
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 nemo Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 unc0rr Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Sat, 26 Jun 2010 04:36:04 +0200 koda moar zoom, fixed fort mode, other glitches
Thu, 24 Jun 2010 01:08:57 +0200 koda merge
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