Sun, 01 Mar 2015 21:06:27 +0100 sheepluva attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
Sun, 01 Mar 2015 20:38:52 +0100 sheepluva quick word deletion while holding ctrl (qt style)
Sun, 01 Mar 2015 20:14:23 +0100 sheepluva holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
Sun, 01 Mar 2015 17:32:26 +0100 sheepluva whoops, pas2c did not notice this missing ;
Sun, 01 Mar 2015 17:12:02 +0100 sheepluva since fonts can be loaded in late, update cursor position before first chat display
Sun, 01 Mar 2015 16:45:24 +0100 sheepluva make team key play well with new cursor
Sun, 01 Mar 2015 16:38:18 +0100 sheepluva add newline after warning
Sun, 01 Mar 2015 16:32:14 +0100 sheepluva make sure cursor drawing position does not get messed up by screen resize
Sun, 01 Mar 2015 15:56:00 +0100 sheepluva teach pas2c how to insert() shortstrings
Sun, 01 Mar 2015 15:04:31 +0100 sheepluva pas2c does not like setlength called with a shortstring apparently
Sun, 01 Mar 2015 04:15:11 +0100 sheepluva selections
Sat, 28 Feb 2015 22:20:53 +0100 sheepluva fix chat input history not restoring utf8-related info
Sat, 28 Feb 2015 17:29:07 +0100 sheepluva engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
Thu, 26 Feb 2015 15:38:10 +0300 unC0Rr Racer challenge map #14
Wed, 18 Feb 2015 14:44:59 +0300 unC0Rr Racer challenge #13
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Tue, 17 Feb 2015 12:09:27 -0500 nemo Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
Tue, 17 Feb 2015 10:04:32 -0500 nemo avoid airmines too when spawning
Tue, 17 Feb 2015 09:50:22 -0500 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sun, 15 Feb 2015 21:27:27 -0500 nemo oops, forgot this annoying thing
Sun, 15 Feb 2015 15:35:46 -0500 nemo 0s mine time
Sun, 15 Feb 2015 15:34:32 -0500 nemo make air mines respawn on climbhome
Mon, 16 Feb 2015 22:33:15 +0300 unc0rr Introducing cbAmmo qmlfrontend
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Mon, 09 Feb 2015 00:37:59 +0300 unc0rr Fix schemes loading qmlfrontend
Sat, 14 Feb 2015 17:47:28 -0500 nemo Fix bug, undo debug level in server, set air mine number to something non-debug
Sun, 08 Feb 2015 00:10:05 +0300 unc0rr Send selected scheme config on engine initialization (WIP) qmlfrontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 23:26:14 +0300 unc0rr merge with default qmlfrontend
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