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Sun, 23 May 2010 23:51:54 +0000
nemo
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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Sun, 23 May 2010 22:05:59 +0000
koda
initial support for game modifiers (schemes)
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Sun, 23 May 2010 19:37:31 +0000
nemo
Sonic set
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Wed, 19 May 2010 13:08:59 +0000
nemo
claymore says that this needs to be 44.1 for some systems
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Wed, 19 May 2010 02:10:28 +0000
nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000
smxx
Engine:
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Mon, 17 May 2010 15:50:48 +0000
nemo
Skip collision on X for barrels that aren't knocked over
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Mon, 17 May 2010 15:42:48 +0000
nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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