Thu, 03 Mar 2016 16:36:05 -0500 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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Thu, 03 Mar 2016 15:41:53 -0500 |
nemo |
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
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Tue, 01 Mar 2016 14:46:13 +0100 |
antonc27 |
- Enable CI builds with travis for hw iOS
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Tue, 01 Mar 2016 12:37:42 +0300 |
unC0Rr |
Don't see a good reason for it to be here
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Tue, 01 Mar 2016 08:32:46 +0300 |
unc0rr |
Don't dump ghost points if map isn't detected
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Tue, 01 Mar 2016 00:41:38 +0100 |
antonc27 |
- Enable scheme sharing for Xcode project, this required for travis builds
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Mon, 29 Feb 2016 14:41:52 +0300 |
unC0Rr |
Syntax fix
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Mon, 29 Feb 2016 14:36:44 +0300 |
unC0Rr |
Fix wp issue, hopefully
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Sun, 28 Feb 2016 00:00:46 +0300 |
unc0rr |
- Fix room config being sent unmodified
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Sat, 27 Feb 2016 20:56:49 +0300 |
unc0rr |
Fix build
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Sat, 27 Feb 2016 18:15:53 +0300 |
unc0rr |
Don't compare time value with itself
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Sat, 27 Feb 2016 18:02:24 +0300 |
unc0rr |
Recognize ghost points in checker
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Sat, 27 Feb 2016 09:44:13 +0300 |
unc0rr |
Finish implementation of ghost points served from server, not tested
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Fri, 26 Feb 2016 14:11:16 -0500 |
BaptisteOrieux |
updated french lua translation
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