Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 antonc27 - Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 unC0Rr Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 unc0rr Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 unC0Rr Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 unC0Rr Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 unc0rr - Fix room config being sent unmodified
Sat, 27 Feb 2016 20:56:49 +0300 unc0rr Fix build
Sat, 27 Feb 2016 18:15:53 +0300 unc0rr Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 unc0rr Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
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