2011-09-22 unc0rr Fix sheepluva's merge
2011-09-22 sheepluva let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 nemo Disable clouds
2011-09-21 koda ios version bump
2011-09-21 koda apparently the old way was the correct one
2011-09-21 koda aligned credits and game modes to main release
2011-09-21 koda create the ios schemes programmatically
2011-09-21 koda retina images, again
2011-09-21 koda mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 nemo Couple of missed changes inu pointed out
2011-09-21 koda one more
2011-09-21 koda moar @2x
2011-09-21 koda another round of retina display images
2011-09-21 nemo Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 koda fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 koda let's use the built in events, shall we
2011-09-20 nemo check for amNothing
2011-09-20 nemo Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 nemo Clear gstAnimation and reset Timer before entering death animation
2011-09-20 nemo revert prev - that was dumb. wrong gear.
2011-09-20 nemo Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 nemo Check on active hedgehog death animation
2011-09-19 koda this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 koda using fpc 2.7.1 in ios project file
2011-09-19 sheepluva also merge 0.9.16 in to make koda happy
2011-09-19 sheepluva merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 nemo return nil for position if no gear
2011-09-19 koda fix mac compilation 0.9.16
2011-09-18 sheepluva merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 koda Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
2011-09-18 sheepluva make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
2011-09-18 sheepluva another fix for a popup window that had no style 0.9.16
2011-09-18 sheepluva set a default value for density that shouldn't lead to div by 0 0.9.16
2011-09-17 unc0rr Include lib* into src package 0.9.16
2011-09-17 unc0rr okay, let's revert this for now 0.9.16
2011-09-19 unc0rr - Unset hhdriven flag for gone hedgehog
2011-09-17 nemo Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 sheepluva fix style of lobby chatroom user context menu 0.9.16
2011-09-17 nemo oops, it was already added
2011-09-17 unc0rr Set version to 0.9.16, protocol to 39 0.9.16
2011-09-17 nemo Add straight lines to changelog
2011-09-17 unc0rr Merge recent changes from default 0.9.16
2011-09-17 sheepluva update copyright year of README
2011-09-17 mikade change the changelog
2011-09-16 sheepluva update credits a bit
2011-09-16 sheepluva german translations, a lot was still missing -.-
2011-09-16 nemo typo
2011-09-25 Xeli Attempt to prevent oom after restarting too many times hedgeroid
2011-09-16 nemo merge
2011-09-25 Xeli make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
2011-09-16 nemo clear HHJump on portaling
2011-09-16 nemo merge
2011-09-16 Xeli isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
2011-09-16 inu pt update
2011-09-16 Xeli removed some commented lines hedgeroid
2011-09-16 nemo Requested a few times
2011-09-16 Xeli Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
2011-09-16 nemo AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 Xeli merge hedgeroid
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