Fri, 25 Jun 2010 11:53:35 +0400 unc0rr Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 koda merge
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 nemo Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 unc0rr Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
Sat, 26 Jun 2010 04:36:04 +0200 koda moar zoom, fixed fort mode, other glitches
Thu, 24 Jun 2010 01:08:57 +0200 koda merge
Wed, 23 Jun 2010 17:12:13 -0400 nemo Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 koda server somewhat simplified and correct sporadic crasher
Wed, 23 Jun 2010 22:03:56 +0200 koda i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 koda expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 koda merge
Wed, 23 Jun 2010 22:25:26 +0400 unc0rr Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 unc0rr Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 unc0rr - Fix a function
Wed, 23 Jun 2010 21:18:48 +0200 koda merge
Wed, 23 Jun 2010 22:13:12 +0400 unc0rr Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 smaxx General:
Tue, 22 Jun 2010 22:40:49 +0400 unc0rr Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 unc0rr Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 koda update the project to ios4 by removing pre-3.2 references
Tue, 22 Jun 2010 18:06:55 +0200 koda ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 koda fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 koda merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 unC0Rr Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 koda memory management for openalbridge
Sun, 20 Jun 2010 22:46:23 -0400 nemo disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 koda merge
Sun, 20 Jun 2010 22:35:10 -0400 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
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