Sun, 16 Sep 2018 10:25:50 +0200 Wuzzy Update hedgewars_en.ts
Sun, 16 Sep 2018 02:18:51 +0200 Wuzzy Update German translation
Sun, 16 Sep 2018 01:54:35 +0200 Wuzzy Update translation files
Sat, 15 Sep 2018 20:56:31 +0200 unc0rr Fix SetAmmoTexts not working in stats-only mode
Sat, 15 Sep 2018 20:42:02 +0200 unc0rr Fix SetAmmoTexts not working in stats-only mode 0.9.24
Sat, 15 Sep 2018 16:22:04 +0200 Wuzzy Fix some syntax errors in internal Lua syntax documentation
Sat, 15 Sep 2018 15:26:23 +0200 Wuzzy Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
Wed, 12 Sep 2018 19:51:45 +0300 alfadur Fix engine crash when using lasersight outside the world bounds
Tue, 11 Sep 2018 22:49:27 +0200 alfadur Only show bullet hits for shovable gears
Tue, 11 Sep 2018 22:44:32 +0200 alfadur Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
Tue, 11 Sep 2018 21:32:28 +0200 alfadur Revert sinegun brokenness to previous levels
Tue, 11 Sep 2018 21:16:27 +0200 unc0rr Make rendering work qmlfrontend
Tue, 11 Sep 2018 18:34:27 +0200 Wuzzy Allow to change volume during pause
Tue, 11 Sep 2018 17:22:54 +0200 Wuzzy ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Tue, 11 Sep 2018 16:18:24 +0200 Wuzzy Make sure scripts don't break w/ only 1 clan
Tue, 11 Sep 2018 16:00:23 +0200 Wuzzy Add funny message in stats screen when everyone wins
Sun, 09 Sep 2018 12:25:23 +0200 Wuzzy Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wed, 05 Sep 2018 18:07:56 +0200 Wuzzy Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
Wed, 05 Sep 2018 01:53:21 +0200 Wuzzy Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Tue, 04 Sep 2018 22:59:08 +0200 Wuzzy Don't write TurnTimeLeft deprecation warning if setter function was used
Tue, 04 Sep 2018 22:18:03 +0200 Wuzzy Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Tue, 04 Sep 2018 20:38:15 +0200 Wuzzy Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Tue, 04 Sep 2018 17:57:48 +0200 Wuzzy Fix turn reaction not working properly after turn
Tue, 04 Sep 2018 16:52:51 +0200 Wuzzy Say sndNutter on round draw
Tue, 04 Sep 2018 16:26:15 +0200 Wuzzy Remove some bad/inappropriate messages for round draw and crate drop
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Tue, 04 Sep 2018 15:03:35 +0200 Wuzzy Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Tue, 04 Sep 2018 14:20:15 +0200 Wuzzy Rework rankings of losing clans: Rank them in the reverse order they died
Mon, 03 Sep 2018 22:14:46 +0200 Wuzzy Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Mon, 03 Sep 2018 21:19:15 +0200 Wuzzy Fix stats screwing up in Rope Knock Challenge if you lose
Mon, 03 Sep 2018 20:16:54 +0200 Wuzzy Add missing nil check in AfterAttack (oops!)
Mon, 03 Sep 2018 20:01:50 +0200 Wuzzy Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Mon, 03 Sep 2018 12:59:54 +0200 Wuzzy Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Mon, 03 Sep 2018 12:46:57 +0200 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Mon, 03 Sep 2018 05:05:00 +0200 Wuzzy Use translation template for speech bubble command
Mon, 03 Sep 2018 01:48:00 +0200 Wuzzy Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Mon, 03 Sep 2018 01:09:14 +0200 Wuzzy Don't start retreat time if hog has lost control in the meantime
Mon, 03 Sep 2018 00:53:44 +0200 Wuzzy Don't play timer countdown sounds if in ready phase
Mon, 03 Sep 2018 00:48:51 +0200 Wuzzy Call GetGlobals after entering Lua command with /lua
Mon, 03 Sep 2018 00:15:55 +0200 Wuzzy Dangerous Ducklings: Enter retreat mode after kill
Mon, 03 Sep 2018 00:03:06 +0200 Wuzzy Fix buggy behaviour when setting TurnTimeLeft through Retreat
Sun, 02 Sep 2018 22:05:45 +0200 Wuzzy Change chat text color for Lua warnings to yellow
Sun, 02 Sep 2018 22:02:15 +0200 Wuzzy Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Sun, 02 Sep 2018 21:26:44 +0200 Wuzzy Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Sun, 02 Sep 2018 20:57:33 +0200 Wuzzy Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Sun, 02 Sep 2018 04:08:58 +0200 Wuzzy Highlander: Remove odd infinite girder ammo in crates
Sun, 02 Sep 2018 01:25:37 +0200 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Sun, 02 Sep 2018 00:07:33 +0200 Wuzzy Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
Sat, 01 Sep 2018 23:03:56 +0200 Wuzzy Check for victory before stTurnReact. Fixes 382
Sat, 01 Sep 2018 21:56:12 +0200 Wuzzy ASA, desert01: Fix display error when destroying device crate
Sat, 01 Sep 2018 21:47:08 +0200 Wuzzy ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Sat, 01 Sep 2018 12:43:19 +0200 Wuzzy Prevent pause/synchronizing/AFK mode text being rendered at the same time
Sat, 01 Sep 2018 01:18:07 +0200 Wuzzy Add frontend tip introducing /help
Sat, 01 Sep 2018 00:17:56 +0200 Wuzzy Translate "heads" and "tails" of gameServer
Sat, 01 Sep 2018 00:05:55 +0200 Wuzzy Display error when using /maxteams if not room master
Fri, 31 Aug 2018 23:49:32 +0200 Wuzzy Make guest rejection error translatable
Fri, 31 Aug 2018 23:13:20 +0200 Wuzzy Add command help for /save, /delete, /saveroom and /loadroom
Fri, 31 Aug 2018 21:34:33 +0200 Wuzzy Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Fri, 31 Aug 2018 21:22:12 +0200 Wuzzy Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Fri, 31 Aug 2018 21:07:07 +0200 Wuzzy Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
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