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Sat, 04 May 2013 13:58:18 -0400
nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
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Sat, 04 May 2013 08:16:50 -0400
nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
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Fri, 03 May 2013 23:46:15 -0400
nemo
oops
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Fri, 03 May 2013 22:18:23 -0400
nemo
try to guess at barrel state. prob should flag it..
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Fri, 03 May 2013 21:38:16 -0400
nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
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Fri, 03 May 2013 21:36:01 -0400
nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
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Fri, 03 May 2013 07:52:57 -0400
nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
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