Thu, 27 Dec 2012 15:56:02 +0100 |
koda |
oops, forgot that data absolute path only applies to linux
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files
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Sun, 30 Dec 2012 09:23:30 -0500 |
Michael Hartman |
Added shaders and -GL2 option
webgl
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files
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Thu, 27 Dec 2012 15:32:48 +0100 |
koda |
move DATA_INSTALL_DIR to the configurable options section
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files
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Tue, 25 Dec 2012 05:15:49 +0100 |
koda |
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
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files
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Thu, 27 Dec 2012 13:24:57 +0100 |
koda |
typo when using DATA_INSTALL_DIR
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files
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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files
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Thu, 27 Dec 2012 12:31:23 +0400 |
unc0rr |
Fix build
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files
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Tue, 25 Dec 2012 02:30:00 +0100 |
dag10 |
GCI2012: Feedback Redo
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files
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Tue, 25 Dec 2012 01:13:07 +0100 |
koda |
convert Game() library call to argc,argv format so that we can use the new parsing functions
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files
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Mon, 24 Dec 2012 12:52:14 -0500 |
nemo |
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
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files
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Mon, 24 Dec 2012 17:07:12 +0100 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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files
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Mon, 24 Dec 2012 16:23:55 +0100 |
koda |
merge
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files
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Mon, 24 Dec 2012 15:41:45 +0100 |
koda |
get executable directory at runtime rather than configure time
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files
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Mon, 24 Dec 2012 03:00:18 +0100 |
koda |
adjust rpath on osx too for libengine
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files
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