Sun, 07 Sep 2014 15:11:08 -0400 |
nemo |
update with new winners
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changeset |
files
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Fri, 12 Sep 2014 00:51:14 +0400 |
unc0rr |
Let's get it started
qmlfrontend
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changeset |
files
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Mon, 25 Aug 2014 22:52:59 +0400 |
unc0rr |
- Revert try to add local team on rejoin
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files
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Mon, 25 Aug 2014 00:11:19 +0400 |
unc0rr |
This should make frontend aware of your own teams in game on rejoin
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files
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Sun, 24 Aug 2014 23:53:33 +0400 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
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files
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Sun, 24 Aug 2014 23:41:06 +0400 |
unc0rr |
Also convert the message if current team is gone
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files
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Sun, 24 Aug 2014 15:18:26 -0400 |
nemo |
rename of variable typo for readability
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changeset |
files
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Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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files
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Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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changeset |
files
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Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
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changeset |
files
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Fri, 22 Aug 2014 19:43:26 +0400 |
unc0rr |
Fix issue 813
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changeset |
files
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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changeset |
files
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Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
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changeset |
files
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Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
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files
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Fri, 15 Aug 2014 08:31:34 +0200 |
sheepluva |
comment out some debug output code
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changeset |
files
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Fri, 15 Aug 2014 08:23:15 +0200 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
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changeset |
files
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Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
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changeset |
files
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Wed, 13 Aug 2014 22:31:28 +0400 |
unc0rr |
Smooth perlin's outline
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changeset |
files
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Wed, 13 Aug 2014 15:39:32 +0000 |
vittorio giovara |
add bug reference to explain the qt version check on osx
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changeset |
files
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Wed, 13 Aug 2014 17:25:55 +0200 |
sheepluva |
I can't read. sry
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changeset |
files
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Wed, 13 Aug 2014 17:06:17 +0200 |
sheepluva |
contradiction with a hint of BS
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changeset |
files
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Wed, 13 Aug 2014 15:16:33 +0200 |
sheepluva |
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
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changeset |
files
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Wed, 13 Aug 2014 14:50:13 +0200 |
sheepluva |
tweak test
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changeset |
files
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Wed, 13 Aug 2014 13:41:19 +0200 |
sheepluva |
add test I used for bisecting
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changeset |
files
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Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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changeset |
files
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Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
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changeset |
files
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Tue, 12 Aug 2014 13:21:32 +0400 |
unc0rr |
Challenge map #12
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changeset |
files
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Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
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changeset |
files
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Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
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changeset |
files
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Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
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changeset |
files
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Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
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changeset |
files
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Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
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changeset |
files
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Mon, 28 Jul 2014 15:46:15 -0400 |
nemo |
should be RGBA, not RGB
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changeset |
files
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Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
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changeset |
files
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Fri, 25 Jul 2014 20:42:06 +0400 |
unc0rr |
One more map
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changeset |
files
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Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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changeset |
files
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Fri, 25 Jul 2014 14:16:33 +0400 |
unc0rr |
Oops
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changeset |
files
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Fri, 25 Jul 2014 14:00:51 +0400 |
unc0rr |
Official racer map #11
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changeset |
files
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Thu, 10 Jul 2014 13:40:49 +0400 |
unc0rr |
Racer challenge map #10
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changeset |
files
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Mon, 07 Jul 2014 16:07:49 +0200 |
sheepluva |
burst drowning gears into bubbles after timeout
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changeset |
files
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Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
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changeset |
files
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Mon, 07 Jul 2014 00:48:12 +0200 |
sheepluva |
cont.
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changeset |
files
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Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
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changeset |
files
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Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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changeset |
files
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Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
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changeset |
files
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Sun, 06 Jul 2014 12:02:55 +0200 |
sheepluva |
tweaks
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changeset |
files
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Sat, 05 Jul 2014 22:54:58 +0200 |
sheepluva |
merge (even although I rebased... ok)
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changeset |
files
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Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
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changeset |
files
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Sat, 05 Jul 2014 20:27:42 +0200 |
sheepluva |
fix pas2c build
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changeset |
files
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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changeset |
files
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Sun, 06 Jul 2014 00:26:55 +0400 |
unc0rr |
Treat "out" as "var"
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changeset |
files
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Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
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changeset |
files
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Sat, 05 Jul 2014 15:28:32 +0400 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
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changeset |
files
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Fri, 04 Jul 2014 22:45:59 +0400 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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changeset |
files
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Wed, 02 Jul 2014 23:55:00 +0400 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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changeset |
files
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Wed, 02 Jul 2014 11:40:57 -0400 |
koda |
cpack: do not exclude liblua from release tarball
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changeset |
files
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Tue, 01 Jul 2014 12:39:06 +0200 |
sheepluva |
add assignment I forgot
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changeset |
files
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Tue, 01 Jul 2014 12:30:36 +0200 |
sheepluva |
lua api: allow to specify layer when adding visual gear
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changeset |
files
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Mon, 30 Jun 2014 00:07:03 +0400 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
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changeset |
files
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Sun, 29 Jun 2014 22:50:21 +0400 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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changeset |
files
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Sat, 28 Jun 2014 14:51:45 +0400 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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changeset |
files
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Thu, 26 Jun 2014 21:43:36 +0400 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
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changeset |
files
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Thu, 26 Jun 2014 00:48:44 +0400 |
Igor Paliychuk |
Ukrainian translation update
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changeset |
files
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Tue, 24 Jun 2014 09:24:37 -0400 |
nemo |
2x2 to avoid engine bug
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changeset |
files
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Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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changeset |
files
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Mon, 23 Jun 2014 23:50:08 +0400 |
unc0rr |
Inform engine if player is back after being disconnected
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changeset |
files
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Mon, 23 Jun 2014 22:22:29 +0400 |
unc0rr |
Allow server admins to join room of another protocol version
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changeset |
files
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Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
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changeset |
files
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Thu, 19 Jun 2014 15:29:31 +0400 |
unc0rr |
Racer challenge map #9
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changeset |
files
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Thu, 19 Jun 2014 00:36:11 +0200 |
sheepluva |
merge time. it's been a while
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changeset |
files
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Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
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changeset |
files
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Thu, 19 Jun 2014 00:16:58 +0200 |
sheepluva |
fix camera now being centered on land when game starts
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changeset |
files
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Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
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changeset |
files
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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changeset |
files
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Wed, 18 Jun 2014 23:53:11 +0400 |
unc0rr |
Compressing and encoding
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changeset |
files
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Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
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changeset |
files
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Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
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changeset |
files
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Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
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changeset |
files
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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changeset |
files
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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changeset |
files
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Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
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changeset |
files
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Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
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changeset |
files
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Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
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changeset |
files
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Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
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changeset |
files
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Tue, 17 Jun 2014 15:39:29 +0200 |
sheepluva |
fix pas2c build
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changeset |
files
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Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
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changeset |
files
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Tue, 17 Jun 2014 00:41:49 +0200 |
sheepluva |
adding some arrow
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changeset |
files
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Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
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changeset |
files
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Mon, 16 Jun 2014 19:07:11 +0200 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
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changeset |
files
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Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
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changeset |
files
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Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
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changeset |
files
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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changeset |
files
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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changeset |
files
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Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
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changeset |
files
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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changeset |
files
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Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
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changeset |
files
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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changeset |
files
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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changeset |
files
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Sat, 14 Jun 2014 23:59:20 +0200 |
sheepluva |
enforce style on message boxes some more
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changeset |
files
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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changeset |
files
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Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
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changeset |
files
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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changeset |
files
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Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
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changeset |
files
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Fri, 13 Jun 2014 23:43:34 +0200 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
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changeset |
files
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Fri, 13 Jun 2014 21:17:50 +0200 |
sheepluva |
grmlgrmlpas2cgrmlgrml
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changeset |
files
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Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
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changeset |
files
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Fri, 13 Jun 2014 14:55:06 +0200 |
sheepluva |
fix pas2c build for real this time...
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changeset |
files
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Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
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changeset |
files
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Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
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changeset |
files
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Fri, 13 Jun 2014 12:22:24 +0200 |
sheepluva |
whoops, pas2c I owe you
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changeset |
files
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Fri, 13 Jun 2014 06:26:31 +0200 |
sheepluva |
state file name and line number in lua error messages
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changeset |
files
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Fri, 13 Jun 2014 02:31:30 +0200 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
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changeset |
files
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Fri, 13 Jun 2014 02:31:05 +0200 |
sheepluva |
lua api: SetNextWeapon()
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changeset |
files
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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changeset |
files
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Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
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changeset |
files
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Thu, 12 Jun 2014 19:40:45 +0200 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
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changeset |
files
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Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
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changeset |
files
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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changeset |
files
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Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
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changeset |
files
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Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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changeset |
files
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Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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changeset |
files
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Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
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changeset |
files
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Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
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changeset |
files
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Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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changeset |
files
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Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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changeset |
files
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Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
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changeset |
files
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Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
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changeset |
files
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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changeset |
files
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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changeset |
files
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Wed, 11 Jun 2014 00:35:23 +0400 |
unc0rr |
Fallback to old heuristic if not pit position
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changeset |
files
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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changeset |
files
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Wed, 11 Jun 2014 00:28:17 +0400 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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changeset |
files
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Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
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changeset |
files
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Tue, 10 Jun 2014 19:30:06 +0200 |
sheepluva |
superminor tweaks
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changeset |
files
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Tue, 10 Jun 2014 17:41:27 +0200 |
sheepluva |
<koda> wut, chats as commit mesages?
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changeset |
files
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Tue, 10 Jun 2014 17:34:32 +0200 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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changeset |
files
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Tue, 10 Jun 2014 13:26:58 +0200 |
sheepluva |
figure out visible land tiles in advance
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changeset |
files
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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changeset |
files
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Tue, 10 Jun 2014 08:19:59 +0200 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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changeset |
files
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Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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changeset |
files
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Tue, 10 Jun 2014 01:15:48 +0200 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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changeset |
files
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Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
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changeset |
files
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Mon, 09 Jun 2014 20:45:02 +0200 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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changeset |
files
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Mon, 09 Jun 2014 20:14:11 +0200 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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changeset |
files
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Sat, 07 Jun 2014 16:25:40 +0200 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
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changeset |
files
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Sat, 07 Jun 2014 16:23:12 +0200 |
sheepluva |
fix cabal build (on linux)
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changeset |
files
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Sat, 07 Jun 2014 16:21:21 +0200 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
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changeset |
files
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Thu, 05 Jun 2014 23:42:46 +0400 |
unc0rr |
Some further work on map optimizer
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changeset |
files
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Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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changeset |
files
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Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
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changeset |
files
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Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
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changeset |
files
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Sun, 01 Jun 2014 15:26:03 +0200 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
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changeset |
files
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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changeset |
files
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Sat, 31 May 2014 15:04:26 -0400 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
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changeset |
files
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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changeset |
files
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Wed, 28 May 2014 09:05:36 +0400 |
unc0rr |
Fix some of issues found by coverity
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changeset |
files
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Fri, 23 May 2014 13:37:34 +0400 |
unc0rr |
Official racer challenge map #8
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changeset |
files
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Mon, 19 May 2014 22:46:02 +0400 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
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changeset |
files
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Thu, 15 May 2014 21:58:37 +0400 |
unc0rr |
Fix some pas2c engine warnings
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changeset |
files
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Wed, 14 May 2014 22:50:07 +0400 |
unc0rr |
Count number of pixels changed during draw
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changeset |
files
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Wed, 14 May 2014 21:41:42 +0400 |
unc0rr |
Small optimization (no need to draw last point of the path)
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changeset |
files
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Wed, 14 May 2014 01:12:21 +0400 |
unc0rr |
Oops, should stop coding at night
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changeset |
files
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Wed, 14 May 2014 01:07:43 +0400 |
unc0rr |
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
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Fri, 09 May 2014 22:36:15 +0400 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
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Wed, 07 May 2014 22:47:54 +0200 |
sheepluva |
rolling back the rest
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Wed, 07 May 2014 19:26:05 +0200 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
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Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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Wed, 30 Apr 2014 15:26:50 +0400 |
unc0rr |
Drawn maps optimizer - first steps:
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Wed, 30 Apr 2014 14:17:06 +0400 |
unc0rr |
Fix crashers in rc plane code
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Tue, 29 Apr 2014 10:20:45 +0400 |
unc0rr |
Merge
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Mon, 28 Apr 2014 21:01:39 +0200 |
sheepluva |
don't search for lua 5.1 anymore
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Mon, 28 Apr 2014 19:01:08 +0400 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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Fri, 25 Apr 2014 23:17:49 +0400 |
unc0rr |
Fix typo leading to crashes
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Fri, 25 Apr 2014 16:52:04 +0400 |
unc0rr |
Add race type detection
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Fri, 25 Apr 2014 14:22:59 +0400 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
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Wed, 16 Apr 2014 11:18:39 +0400 |
unc0rr |
Fix new generator on 32 bit arch
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Tue, 15 Apr 2014 22:36:44 +0400 |
unc0rr |
No more occasional long straight edges
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Mon, 28 Apr 2014 16:49:29 -0400 |
tomasstraupis |
Spelling corrections
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Tue, 15 Apr 2014 21:46:08 +0400 |
unc0rr |
Optimize out path closing point for one point paths
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Mon, 14 Apr 2014 13:46:46 +0400 |
unc0rr |
Racer challenge map #7
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Fri, 04 Apr 2014 12:32:15 +0400 |
unc0rr |
Official racer challenge map #6
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Sat, 29 Mar 2014 14:02:05 -0400 |
nemo |
merge
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Sat, 29 Mar 2014 13:57:46 -0400 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
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Fri, 28 Mar 2014 23:04:23 +0400 |
unc0rr |
Send updated info on map switched by voting
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Fri, 28 Mar 2014 21:20:25 +0400 |
unc0rr |
Fix condition
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Fri, 28 Mar 2014 11:02:06 +0400 |
unc0rr |
Fix build
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Thu, 27 Mar 2014 23:25:31 +0400 |
unc0rr |
- Fix applying vote result
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Mon, 24 Mar 2014 21:32:24 +0400 |
unc0rr |
Fix script
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Mon, 24 Mar 2014 16:51:39 +0400 |
unc0rr |
Racer challenge #5
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Sun, 23 Mar 2014 23:35:33 +0400 |
unc0rr |
Some fixes to voting + small refactoring
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Thu, 20 Mar 2014 22:14:30 +0400 |
unc0rr |
Better detection
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Thu, 20 Mar 2014 13:12:05 -0400 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
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Thu, 20 Mar 2014 17:14:25 +0400 |
unc0rr |
Fix warnings
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Thu, 20 Mar 2014 17:04:49 +0400 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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Thu, 20 Mar 2014 00:59:15 +0400 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
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Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
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Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
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Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
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Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
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Fri, 14 Mar 2014 13:59:39 +0400 |
unc0rr |
Fix perlin gen on 32 bit arch
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Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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Tue, 11 Mar 2014 22:49:01 -0400 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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Tue, 11 Mar 2014 22:32:48 -0400 |
nemo |
this is fine right?
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Tue, 11 Mar 2014 00:59:42 +0400 |
unc0rr |
Tweaks and tweaks
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Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
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Sun, 09 Mar 2014 20:53:11 -0400 |
nemo |
as suggested, precompute to avoid use of double
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Sat, 08 Mar 2014 23:51:50 +0400 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
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Sat, 08 Mar 2014 23:00:03 +0400 |
unc0rr |
Some optimizations
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Sat, 08 Mar 2014 22:49:13 +0400 |
unc0rr |
Strip Z axis from calculations
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Sat, 08 Mar 2014 13:50:50 +0400 |
unc0rr |
Setup leftX, rightX and topY
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Sat, 08 Mar 2014 00:19:24 +0400 |
unc0rr |
Some tweaks to perlin generator
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Fri, 07 Mar 2014 23:59:04 +0400 |
unc0rr |
Add randomness
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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Thu, 06 Mar 2014 14:17:44 +0400 |
unc0rr |
Racer challenge map #4
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Thu, 06 Mar 2014 00:19:50 +0400 |
unc0rr |
merge
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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Thu, 06 Mar 2014 00:18:51 +0400 |
unc0rr |
Don't run two engine threads simultaneously
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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Sun, 02 Mar 2014 00:34:18 +0400 |
unc0rr |
Make it build as library
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Sat, 01 Mar 2014 15:04:38 -0500 |
nemo |
Only draw border for solid land
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Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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Sat, 01 Mar 2014 23:37:59 +0400 |
unc0rr |
merge
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Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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Sat, 01 Mar 2014 23:37:01 +0400 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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Sat, 01 Mar 2014 13:59:12 -0500 |
nemo |
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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Sat, 01 Mar 2014 13:41:19 -0500 |
nemo |
pass --prefix to previews too
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Fri, 28 Feb 2014 14:03:21 +0400 |
unc0rr |
Use all pixels, not only 8x8 areas
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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