2009-11-14 koda fix wrong ttf blending in ppc
2009-11-13 koda JS patch to (really) activate Vsync
2009-11-13 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
2009-11-11 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
2009-11-11 koda removes workaround except for iphone
2009-11-11 unc0rr Update Ukrainian translation
2009-11-10 koda fix keybindings in PPC
2009-11-10 nemo unbreak build
2009-11-10 nemo Add check for nil gear
2009-11-10 koda color works under ppc
2009-11-09 koda add a x86_64 mac target
2009-11-09 unc0rr - Formatting changes
2009-11-09 unc0rr wtf is this, koda?
2009-11-06 koda updated build files for macosx and optimization system
2009-11-06 unc0rr AI knows what artillery mode is
2009-11-05 nemo Remove mostly useless comments put in to explain patch long ago.
2009-11-05 koda revert previous commit to remove a wip patch
2009-11-05 koda update themes cmakefiles to use GLOB instead of listing all the files
2009-11-05 koda fix iphone build
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-11-04 nemo Oops. Accidentally removed the scaling.
2009-11-02 nemo A basic Spidey hat, leave hat on when roping.
2009-11-01 unc0rr Compete loading teams/hedgehogs part from mission config
2009-10-30 nemo This massive image modification removes colour profile information and adds an alpha channel.
2009-10-30 unc0rr Add loading team parameters
2009-10-29 koda add an uninstall target (to be tested)
2009-10-29 koda fix missing land on ppc
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 unc0rr Further work on missions editor
2009-10-25 nemo Increase AMMO_INFINITE to 100
(0) -1000 -300 -100 -50 -32 +32 +50 +100 +300 +1000 +3000 +10000 tip