Sun, 07 Nov 2010 19:49:39 +0300 unc0rr merge
Sun, 07 Nov 2010 17:48:34 +0100 Palewolf Restore es and pl translations to TrophyRace map
Sun, 07 Nov 2010 17:46:11 +0100 Palewolf spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 unc0rr Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 unc0rr merge
Sun, 07 Nov 2010 11:23:30 -0500 inu portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 tonghuix updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 unc0rr merge
Sun, 07 Nov 2010 16:30:45 +0100 smaxx * Updated German translation
Sun, 07 Nov 2010 18:35:40 +0300 unc0rr Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 inu some updates
Sun, 07 Nov 2010 17:30:55 +0300 szczur Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 Henek update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 unc0rr Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 unc0rr Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 arrom more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 nemo Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 inu more polish
Sat, 06 Nov 2010 17:56:24 -0400 henek 2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 koda add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 koda perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 nemo Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Palewolf Small tweak to Nature/LandTex
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