Sat, 03 Jul 2010 04:09:27 +0200 | koda | further code cleanup and less redundancy | changeset | files |
Fri, 02 Jul 2010 21:20:38 -0400 | nemo | merge | changeset | files |
Sat, 03 Jul 2010 02:01:24 +0200 | koda | make runtime quality check for iDevices | changeset | files |
Sat, 03 Jul 2010 01:31:18 +0200 | koda | land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes | changeset | files |
Sat, 03 Jul 2010 00:11:23 +0200 | koda | interpret parameters before initializing everything | changeset | files |
Fri, 02 Jul 2010 17:46:53 +0200 | koda | small cleanup | changeset | files |
Fri, 02 Jul 2010 21:19:22 -0400 | nemo | Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle) | changeset | files |