2011-11-10 koda restore a lost view message
2011-11-10 nemo unsquash the rescaled clouds
2011-11-10 unc0rr Improve parsing of complex references like "a^[b[c], d]"
2011-11-09 unc0rr Fix inifinite loops
2011-11-09 unc0rr Rearrange token types
2011-11-10 nemo Add more border checks
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-10 nemo fix map/template override, remove some pointless command calls
2011-11-09 unc0rr Less precision - less confusion
2011-11-08 unc0rr Improve type declarations parsing
2011-11-07 nemo Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-06 nemo Might as well make the air attack team coloured too
2011-11-06 unc0rr Even more improvements to the parser and converter
2011-11-06 nemo tweak % again
2011-11-06 nemo Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06 nemo Add missing grayscale conversions
2011-11-06 nemo Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06 koda engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06 koda move two class files in a correct directory
2011-11-06 nemo exclude hogs from density check
2011-11-06 nemo too game breaking I think
2011-11-06 nemo Include density in gear kick
2011-11-06 nemo not sure why this condition wasn't here before
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