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Sat, 30 Nov 2013 11:14:32 +0100
sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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Fri, 29 Nov 2013 18:46:32 +0100
sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
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Fri, 29 Nov 2013 15:53:46 +0400
unc0rr
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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Thu, 28 Nov 2013 21:13:49 -0500
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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Thu, 28 Nov 2013 00:41:35 +0400
unc0rr
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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Wed, 27 Nov 2013 19:10:53 +0100
sheepluva
update credits
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Mon, 25 Nov 2013 22:09:42 +0100
sheepluva
unbreak various parts of campaign variable loading/saving
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