2011-04-01 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 nemo not useful for visual gears, and apparently not helpful for consistency
2011-03-29 nemo eh. 1,000,000 might be better...
2011-03-29 nemo oops. vg dX/dY - just for consistency
2011-03-29 nemo dX/dY will return int * 100,000
2011-03-29 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29 sheepluva clipping fix for spidey
2011-03-29 sheepluva fix clipping fails on 2 hats
2011-03-29 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
2011-03-29 sheepluva fix leaking of hand-drawn maps
2011-03-29 nemo mikade really likes the snow dust
2011-03-28 unc0rr merge
2011-03-28 unc0rr - Use LastDamage in CheckHHDamage
2011-03-28 unc0rr Colin Rice
2011-03-28 claymore don't disable the light-bulb button when less than 3 teams
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-28 unc0rr More creation of sender thread to the reciever thread
2011-03-28 unc0rr Some improvements in test programs
2011-03-28 sheepluva Beach-Theme: reduce visible square height for sand castle
2011-03-28 sheepluva Beach-Theme: fix+crop horizon and sky
2011-03-28 sheepluva Beach-Theme: theme.cfg conversion+fix
2011-03-28 Miguelac Beach Theme (as for .15)
2011-03-27 koda this should help people hacking the cmake files
2011-03-26 koda fix a couple of loose ends
2011-03-26 nemo merge and remove QDebug
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 nemo Delay portal gun a bit, reduce mudball
2011-03-25 unc0rr That game has renamed
2011-03-24 koda merge
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 Colin Rice (clr_) I changed r. Still not a perfect fix.
2011-03-23 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 nemo Fix endianness
2011-03-22 unc0rr Fix straight lines drawing issues
2011-03-22 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 nemo tweak to crosshair
2011-03-21 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 unc0rr merge
2011-03-20 nikin nikin just wants to get commit count up
2011-03-20 nikin Remove floating point to avoid desync
2011-03-20 nemo remove ammo if you suicide in the middle of uses
2011-03-20 EJ Replaced bs2packs.
2011-03-20 nemo Adjust conditions for showing crosshair
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-25 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 inu portuguese updates
2011-03-20 nikin percentage modifier for get away time
2011-03-19 nemo Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 nemo Landgun, first pass. At sdw's request.
2011-03-19 nemo Remove stray pixels
2011-03-19 Henek some final work and buggfix for Tag Team, it is now playable
2011-03-19 Henek redone tag team to work and be beautifully coded
2011-03-17 koda merge
2011-03-17 koda allows for building hedgewars with SDL-1.3
2011-03-17 koda and or is not or and is not and
2011-03-17 koda update headers a bit
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 +10000 tip