2010-03-06 | nemo | Remove frame count from rolling explosive | changeset | files |
2010-03-06 | nemo | Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels. | changeset | files |
2010-03-06 | smxx | *SVGs for updated PNGs | changeset | files |
2010-03-06 | smxx | Engine: | changeset | files |
2010-03-05 | nemo | White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING | changeset | files |
2010-03-05 | smxx | Engine: | changeset | files |
2010-03-05 | nemo | ... or I would have been if svn hadn't locked up and made me try my luck at one more... | changeset | files |
2010-03-05 | nemo | ok. I think I'm finally done burning revisions | changeset | files |
2010-03-05 | nemo | More tweaking, make blowtorch interact badly w/ explosives | changeset | files |
2010-03-05 | nemo | Only trigger on dX to allow dropping straight down | changeset | files |
2010-03-05 | nemo | tweak | changeset | files |
2010-03-05 | nemo | Try not to hang the simulation :) | changeset | files |
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