Thu, 23 May 2019 08:34:30 +0200 |
Wuzzy |
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
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Wed, 22 May 2019 23:32:22 +0200 |
Wuzzy |
Merge alfadur's commits
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Wed, 22 May 2019 23:30:10 +0200 |
Wuzzy |
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
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Wed, 22 May 2019 11:31:55 +0200 |
Wuzzy |
ACF: Add some checks before calling StoppedGear
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Wed, 22 May 2019 10:45:35 +0200 |
Wuzzy |
Fix health case/barrel health texture being sometimes not created
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Wed, 22 May 2019 23:53:00 +0300 |
alfadur |
disallow zero rope step
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Wed, 22 May 2019 23:05:55 +0300 |
alfadur |
use contains where possible
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Wed, 22 May 2019 22:42:20 +0300 |
alfadur |
remove RangeContains in favor of standard contains
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Tue, 21 May 2019 23:04:50 +0300 |
alfadur |
add rope layers
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Tue, 21 May 2019 16:45:16 +0200 |
Wuzzy |
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
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Tue, 21 May 2019 16:32:34 +0200 |
Wuzzy |
Fix un-selecting weapon while in multishoot allowing another attack
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Tue, 21 May 2019 15:15:17 +0200 |
Wuzzy |
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
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Tue, 21 May 2019 14:38:10 +0200 |
Wuzzy |
ACF2: Fix Lua error when hog dies during cyborg choice phase
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Tue, 21 May 2019 12:58:28 +0200 |
Wuzzy |
Disable Sudden Death for all A Classic Fairytale missions
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Tue, 21 May 2019 12:37:35 +0200 |
Wuzzy |
ACF1: Fix pastMoleHeadAnim being played twice
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