Sun, 22 Mar 2009 21:51:30 +0000 unc0rr Add sounds to girder
Sun, 22 Mar 2009 21:44:48 +0000 unc0rr Don't draw walking state when cursor is on
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 17:44:00 +0000 unc0rr Fix previous patch
Sun, 22 Mar 2009 17:41:07 +0000 unc0rr nemo's patch for girder + some fixes
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Wed, 18 Mar 2009 21:43:46 +0000 unc0rr Patch by koda
Wed, 18 Mar 2009 21:43:22 +0000 unc0rr Add delete button and scheme selection combobox to scheme edit page
Wed, 18 Mar 2009 21:42:50 +0000 unc0rr Mac icon
Wed, 18 Mar 2009 17:56:27 +0000 unc0rr Update some translations, lupdate && lrelease
Wed, 18 Mar 2009 15:48:43 +0000 unc0rr Sync schemes config over net should work now (untested)
Mon, 16 Mar 2009 20:55:10 +0000 unc0rr Send scheme data over net (but recieving part isn't implemented yet)
Mon, 16 Mar 2009 19:55:56 +0000 unc0rr - Some style changes by nemo
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Sun, 15 Mar 2009 14:47:59 +0000 unc0rr Rooms list colourizing patch by TheXception
Sun, 15 Mar 2009 14:36:14 +0000 unc0rr Style fixes by nemo
Sun, 15 Mar 2009 12:59:52 +0000 unc0rr Some tweaks by nemo
Sun, 15 Mar 2009 12:58:23 +0000 unc0rr Fix for rooms list + Qt 4.5 by TheXception
Fri, 13 Mar 2009 21:39:59 +0000 unc0rr Scheme options work now
Fri, 13 Mar 2009 18:04:44 +0000 unc0rr Editing schemes, creating new one works now
Thu, 12 Mar 2009 20:29:01 +0000 unc0rr Add an ability to run engine without IPC connection.
Thu, 12 Mar 2009 20:19:33 +0000 unc0rr - Share model between test table and widgets
Thu, 12 Mar 2009 13:55:47 +0000 unc0rr patch by nemo: quick change from 0 to infinite and vice versa
Thu, 12 Mar 2009 13:54:32 +0000 unc0rr Continue work on new schemes
Wed, 11 Mar 2009 14:32:28 +0000 unc0rr Continue work on new schemes implementation
Tue, 10 Mar 2009 21:57:33 +0000 unc0rr - Clear gm_Slot flag even if you can't switch ammo:
Tue, 10 Mar 2009 21:31:29 +0000 unc0rr Update ammo icons
Tue, 10 Mar 2009 17:55:44 +0000 unc0rr Stub for ammo schemes model
Tue, 10 Mar 2009 17:55:29 +0000 unc0rr a patch
Mon, 09 Mar 2009 20:47:17 +0000 unc0rr Implement kick from room
Mon, 09 Mar 2009 20:23:04 +0000 unc0rr own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
Mon, 09 Mar 2009 18:52:56 +0000 unc0rr Fix wrong value passed as initial health
Mon, 09 Mar 2009 18:43:41 +0000 unc0rr Pass template filter
Mon, 09 Mar 2009 10:54:44 +0000 unc0rr - Send initial room config
Sun, 08 Mar 2009 20:22:52 +0000 unc0rr - Fix a bug in map widget
Sun, 08 Mar 2009 18:43:15 +0000 unc0rr Start refactoring some things. Frontend becomes temporarily unusable for network game
Sun, 08 Mar 2009 16:51:16 +0000 unc0rr Fix frontend not disconnecting from server
Sun, 08 Mar 2009 16:47:22 +0000 unc0rr Send MAP config param last
Sun, 08 Mar 2009 16:01:06 +0000 unc0rr Patch by nemo
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Sat, 07 Mar 2009 20:23:49 +0000 unc0rr pathc by nemo
Sat, 07 Mar 2009 17:49:11 +0000 unc0rr loser animation by nemo
Sat, 07 Mar 2009 17:43:25 +0000 unc0rr Cut the length of most used net packet
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Fri, 06 Mar 2009 13:50:40 +0000 unc0rr Update Polish translation
Thu, 05 Mar 2009 21:41:18 +0000 unc0rr Utility icon
Thu, 05 Mar 2009 19:53:40 +0000 unc0rr Implement kick from server by administrator
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Wed, 04 Mar 2009 16:35:36 +0000 unc0rr Some work on players lists context menus
Wed, 04 Mar 2009 13:55:53 +0000 unc0rr Pixels2 proc, which uses Land array when updating textures
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