Tue, 29 Mar 2016 09:04:53 -0400 nemo add svg sources. bug #43
Tue, 29 Mar 2016 11:16:54 +0300 unC0Rr Trick on storage format to simplify sql queries
Tue, 29 Mar 2016 09:00:12 +0200 sheepluva https4dlc
Tue, 29 Mar 2016 08:52:45 +0200 sheepluva change all URLs of feedback dialog to use https
Mon, 28 Mar 2016 18:19:20 -0400 nemo RC planes should not pick up frozen crates
Mon, 28 Mar 2016 21:20:11 +0300 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
Fri, 25 Mar 2016 11:27:53 -0400 koda Keep very old compatibility 0.9.22
Fri, 25 Mar 2016 11:21:18 -0400 koda Keep very old compatibility
Fri, 25 Mar 2016 11:02:38 -0400 koda Use the correct replacement 0.9.22
Fri, 25 Mar 2016 11:01:01 -0400 koda Use the correct replacement
Fri, 25 Mar 2016 10:54:23 -0400 koda More compatibility wrappers for video
Fri, 25 Mar 2016 15:52:49 +0100 sheepluva fix check for wrong value
Fri, 25 Mar 2016 15:40:44 +0300 unC0Rr racer map #20
Thu, 24 Mar 2016 14:40:59 +0300 unC0Rr Achievement for ClimbHome
Tue, 22 Mar 2016 11:59:31 -0400 koda Add an additional compatibility layer for video
Tue, 22 Mar 2016 12:09:26 +0300 unC0Rr Fix typo
Sun, 20 Mar 2016 03:08:51 -0400 koda Move pixel format conversion from uVideoRec to AVWrapper
Sun, 20 Mar 2016 01:16:11 -0400 koda Fix bundle already present check
Sun, 20 Mar 2016 00:58:30 -0400 koda Add FindOggVorbis to make sure all paths are set
Sun, 20 Mar 2016 00:57:44 -0400 koda Update osx bundle creation with SDL2 library names
Fri, 18 Mar 2016 13:27:30 -0400 nemo copypasta to make AI use vampirism too
Tue, 15 Mar 2016 22:29:40 +0300 unc0rr logging via physfs qmlfrontend
Mon, 14 Mar 2016 22:08:27 +0300 unc0rr Merge default qmlfrontend
Mon, 14 Mar 2016 22:04:39 +0300 unc0rr Do not check games lasting for more than 3 hours
Mon, 14 Mar 2016 14:38:23 +0100 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
Mon, 16 Nov 2015 18:28:10 +0100 koda avwrapper: Explicitly check for macro existence 0.9.22
Sat, 07 Nov 2015 15:07:33 +0100 koda videorec: Drop setting x264 preset 0.9.22
Mon, 16 Nov 2015 13:59:04 +0100 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
Thu, 12 Nov 2015 02:41:40 +0100 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
Tue, 10 Nov 2015 13:53:40 +0100 Vittorio Giovara videorec: Drop a commented out option 0.9.22
Tue, 10 Nov 2015 13:53:16 +0100 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
Tue, 10 Nov 2015 13:53:15 +0100 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
Tue, 10 Nov 2015 13:53:14 +0100 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
Tue, 10 Nov 2015 13:53:13 +0100 Vittorio Giovara videorec: Fully set frame properties 0.9.22
Tue, 10 Nov 2015 13:53:12 +0100 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
Tue, 10 Nov 2015 13:53:10 +0100 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
Sat, 05 Mar 2016 21:04:06 +0100 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
Sat, 05 Mar 2016 16:46:04 +0300 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
Fri, 04 Mar 2016 10:37:42 +0100 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 antonc27 - Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 unC0Rr Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 unc0rr Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 unC0Rr Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 unC0Rr Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 unc0rr - Fix room config being sent unmodified
Sat, 27 Feb 2016 20:56:49 +0300 unc0rr Fix build
Sat, 27 Feb 2016 18:15:53 +0300 unc0rr Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 unc0rr Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 unc0rr More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
Wed, 24 Feb 2016 22:37:03 +0300 unc0rr Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL 0.9.22
Mon, 22 Feb 2016 16:01:29 -0500 koda Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 unc0rr Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 antonc27 - Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Fri, 12 Feb 2016 14:27:20 -0500 koda avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 unC0Rr Attempt to implement hash for special points to detect tech racer maps
Tue, 09 Feb 2016 15:27:55 -0500 nemo Put graves behind other stuff.
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Mon, 08 Feb 2016 14:58:36 +0300 unc0rr Fix one more crasher in early freeEverything call
Sun, 07 Feb 2016 18:29:34 +0100 antonc27 - ifdef to avoid compiler warning
Sun, 07 Feb 2016 17:40:09 +0100 antonc27 - uTypes must be included for reference of gmtLandPreview which used for iOS build
Fri, 05 Feb 2016 11:32:23 +0300 unC0Rr Racer maps #18 and #19
Thu, 04 Feb 2016 21:04:08 +0300 unc0rr Fix a crasher
Mon, 01 Feb 2016 15:10:10 +0300 unC0Rr Fix SDL_CreateThread in windows
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 24 Jan 2016 00:02:57 +0100 sheepluva rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 sheepluva party tweak
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 23:02:03 +0100 sheepluva tweak sniper training
Sat, 23 Jan 2016 16:07:14 -0500 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
Sat, 23 Jan 2016 15:23:54 -0500 nemo update translation files
Sat, 23 Jan 2016 20:58:23 +0100 sheepluva forgot viewport resize is a thing.
Sat, 23 Jan 2016 19:49:55 +0100 sheepluva fixing my math... I think ;p
Sat, 23 Jan 2016 11:00:31 +0100 sheepluva recognize proper birthday parties
Sat, 23 Jan 2016 10:14:47 +0100 sheepluva minor code tweaks
Sat, 23 Jan 2016 09:05:37 +0100 sheepluva add cinematic effect to "sinking feeling" intro sequence
Sat, 23 Jan 2016 08:11:14 +0100 sheepluva Lua API: SetCinematicMode(enable)
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Wed, 20 Jan 2016 00:57:09 +0100 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
Sat, 16 Jan 2016 19:50:38 +0100 sheepluva find hg revision even if github author name is not the same as hg author (kodabb vs koda)
Sat, 16 Jan 2016 19:29:28 +0100 sheepluva recognize subdomains of hedgewars.org
Sat, 16 Jan 2016 19:20:06 +0100 sheepluva update some old google code links in the code/etc. thanks Wuzzy for the heads-up
Sat, 16 Jan 2016 19:11:21 +0100 sheepluva fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
Fri, 15 Jan 2016 13:29:27 +0100 sheepluva fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 sheepluva serious anti wall sticking protection for hedgewars
Fri, 15 Jan 2016 05:50:18 +0100 sheepluva documentation tweak
Wed, 13 Jan 2016 21:29:04 +0300 unc0rr Damaged hog is not in a jumping state
Wed, 13 Jan 2016 19:54:55 +0300 unc0rr Add some delay to checker
Wed, 13 Jan 2016 19:38:03 +0300 unc0rr Don't allow to kick an admin with super power enabled
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Wed, 13 Jan 2016 16:19:50 +0100 sheepluva add some dust effect to rolling/sliding hedgehogs
Tue, 12 Jan 2016 17:18:51 -0500 koda changelog: Mention videorec fixes
Tue, 12 Jan 2016 23:16:31 +0100 sheepluva travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
Tue, 12 Jan 2016 22:43:39 +0100 sheepluva pas2c still does (not like) this
Tue, 12 Jan 2016 22:36:08 +0100 sheepluva don't send text input to chat if not in chat-mode.
Tue, 12 Jan 2016 22:12:16 +0100 sheepluva finish SDL2-window focus change detection code
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