Sat, 22 Oct 2011 00:00:48 +0200 sheepluva moving a file around, fixing a png, etc.
Fri, 21 Oct 2011 20:58:49 +0200 sheepluva fix multiplayer script loading
Fri, 21 Oct 2011 19:37:45 +0200 sheepluva fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
Fri, 21 Oct 2011 19:27:40 +0200 sheepluva fix lobby layout issues
Fri, 21 Oct 2011 19:17:08 +0200 sheepluva fix layout of net page
Fri, 21 Oct 2011 18:53:36 +0200 sheepluva fix multiplayer page layout, doc/comment fixes
Fri, 21 Oct 2011 18:23:43 +0200 sheepluva fix overlapping issue in main menu
Fri, 21 Oct 2011 17:55:32 +0200 sheepluva fix an include; fix/add comments
Fri, 21 Oct 2011 08:41:21 +0200 sheepluva simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 sheepluva finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Fri, 21 Oct 2011 04:11:26 +0200 sheepluva change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
Fri, 21 Oct 2011 01:47:53 +0200 sheepluva oops and good night
Fri, 21 Oct 2011 01:36:13 +0200 sheepluva comment fixes
Fri, 21 Oct 2011 00:02:11 +0200 sheepluva comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Thu, 20 Oct 2011 13:10:24 +0200 sheepluva introduce HWDataManager util for transparent access to [user-]data files
Thu, 20 Oct 2011 05:52:11 +0200 sheepluva comment typo
Thu, 20 Oct 2011 02:56:58 +0200 sheepluva move this widget into the widget dir
Wed, 19 Oct 2011 22:32:26 -0400 nemo lolwut
Wed, 19 Oct 2011 21:53:39 -0400 nemo Fix sticky mine/mine activation bug
Wed, 19 Oct 2011 21:50:03 -0400 nemo Fix birdy flight bug
Wed, 19 Oct 2011 21:55:42 +0200 sheepluva allow changing number of hogs or weapons with mousewheel
Wed, 19 Oct 2011 21:14:21 +0200 sheepluva make this transparent so that people can actually see /what/ they have disabled...
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Wed, 19 Oct 2011 02:10:27 +0200 sheepluva frontend chat input history, use arrow keys UP/DOWN
Tue, 18 Oct 2011 15:34:40 +0200 sheepluva + don't suggest ignored nicknames
Tue, 18 Oct 2011 09:09:49 -0400 Guillaume Englert Fix repeat on SkyL, remove SkyR
Tue, 18 Oct 2011 14:28:50 +0200 sheepluva feature-pimpin'-up the chat input line in frontend:
Tue, 18 Oct 2011 00:13:50 +0200 sheepluva server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
Tue, 18 Oct 2011 00:01:26 +0200 sheepluva don't hoard empty friends/ignore-lists on the HDD
Mon, 17 Oct 2011 22:48:11 +0200 sheepluva fix overlapping pixel in stormtrooper hat
Mon, 17 Oct 2011 20:40:15 +0200 sheepluva fix outline of rcplane
Mon, 17 Oct 2011 14:05:34 -0400 nemo never doing any graphics stuff when I can't test, again :(
Mon, 17 Oct 2011 14:00:15 -0400 nemo :(
Mon, 17 Oct 2011 13:49:55 -0400 nemo Not being able to test sucks :(
Mon, 17 Oct 2011 13:29:54 -0400 nemo Riiight. Let's try this instead
Mon, 17 Oct 2011 13:03:39 -0400 nemo tint RC plane with team colour. untested.
Mon, 17 Oct 2011 13:01:08 -0400 mikade graphic for team coloured RC planes
Mon, 17 Oct 2011 12:09:04 -0400 nemo Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
Mon, 17 Oct 2011 11:21:08 -0400 nemo Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
Mon, 17 Oct 2011 02:07:58 +0200 sheepluva add tiara hat
Sun, 16 Oct 2011 21:21:43 +0200 koda missed a compiler option from previous merge
Sun, 16 Oct 2011 15:09:26 -0400 nemo tweak. constrain to full opacity
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Sun, 16 Oct 2011 11:45:46 -0400 nemo Blend the outter side too
Fri, 14 Oct 2011 11:36:46 -0400 Florian Fabre Hide focus outline on buttons.
Thu, 13 Oct 2011 13:50:41 -0400 nemo oops
Thu, 13 Oct 2011 11:15:07 -0400 Guillaume Englert Add SkyL/SkyR to avoid repeating the cave entrance
Wed, 12 Oct 2011 21:00:12 -0400 nemo Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
Tue, 11 Oct 2011 10:44:27 -0400 Guillaume Englert another crystal, spray and landtex tweaks.
Tue, 11 Oct 2011 01:07:37 +0200 sheepluva something for nemo to play around with
Tue, 11 Oct 2011 00:06:46 +0200 sheepluva make slope calcs skip small gaps
Mon, 10 Oct 2011 16:36:35 -0400 nemo tidier
Mon, 10 Oct 2011 16:23:08 -0400 nemo Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
Mon, 10 Oct 2011 15:45:19 -0400 nemo set followgear to cluster/melon/gascloud
Mon, 10 Oct 2011 15:25:59 -0400 nemo Make a few more things be impacted by explosions nearby
Mon, 10 Oct 2011 14:37:19 -0400 nemo tweak (still a hack)
Mon, 10 Oct 2011 14:13:35 -0400 nemo Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
Sun, 09 Oct 2011 21:47:47 -0400 nemo Aaaand another flag that used to be cleared here...
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip