Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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changeset |
files
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Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
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changeset |
files
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Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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changeset |
files
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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changeset |
files
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Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
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changeset |
files
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Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
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changeset |
files
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Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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changeset |
files
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Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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changeset |
files
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Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
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changeset |
files
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Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
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changeset |
files
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Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
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changeset |
files
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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changeset |
files
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
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changeset |
files
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Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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changeset |
files
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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changeset |
files
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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changeset |
files
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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changeset |
files
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Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
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changeset |
files
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Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
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changeset |
files
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Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
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changeset |
files
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Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
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changeset |
files
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Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
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changeset |
files
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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changeset |
files
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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changeset |
files
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Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
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changeset |
files
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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changeset |
files
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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changeset |
files
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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changeset |
files
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Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
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changeset |
files
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Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
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changeset |
files
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Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
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changeset |
files
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Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
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changeset |
files
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Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
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changeset |
files
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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changeset |
files
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Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
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changeset |
files
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Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
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changeset |
files
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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changeset |
files
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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changeset |
files
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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changeset |
files
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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changeset |
files
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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changeset |
files
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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changeset |
files
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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changeset |
files
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
|
changeset |
files
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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changeset |
files
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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changeset |
files
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Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
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changeset |
files
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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changeset |
files
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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changeset |
files
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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changeset |
files
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Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
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changeset |
files
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Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
changeset |
files
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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changeset |
files
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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changeset |
files
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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changeset |
files
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Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
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changeset |
files
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Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
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changeset |
files
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Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
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changeset |
files
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Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
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changeset |
files
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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changeset |
files
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Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
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changeset |
files
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Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
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Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
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changeset |
files
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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changeset |
files
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Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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changeset |
files
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Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
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changeset |
files
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Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
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changeset |
files
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Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
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changeset |
files
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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changeset |
files
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Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
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changeset |
files
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Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
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changeset |
files
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
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changeset |
files
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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changeset |
files
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Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
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changeset |
files
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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changeset |
files
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Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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changeset |
files
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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changeset |
files
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Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
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changeset |
files
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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changeset |
files
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Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
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changeset |
files
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Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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changeset |
files
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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changeset |
files
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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changeset |
files
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
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Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
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changeset |
files
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
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changeset |
files
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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changeset |
files
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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changeset |
files
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Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
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changeset |
files
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Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
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changeset |
files
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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changeset |
files
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Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
|
changeset |
files
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
changeset |
files
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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changeset |
files
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Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
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Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
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changeset |
files
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
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Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
changeset |
files
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
changeset |
files
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Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
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Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
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Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
|
changeset |
files
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Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
changeset |
files
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Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
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changeset |
files
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
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Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
|
changeset |
files
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Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
|
changeset |
files
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Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
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Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
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Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
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Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
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Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
|
changeset |
files
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Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
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Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
|
changeset |
files
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Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
|
changeset |
files
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Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
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Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
|
changeset |
files
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
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Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
|
changeset |
files
|
Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
|
changeset |
files
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Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
changeset |
files
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
changeset |
files
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Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
|
changeset |
files
|
Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
|
changeset |
files
|
Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
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Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
|
changeset |
files
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Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
|
changeset |
files
|
Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
changeset |
files
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Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
|
changeset |
files
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Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
|
changeset |
files
|
Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
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Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
|
changeset |
files
|
Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
|
changeset |
files
|
Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
|
changeset |
files
|
Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
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Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
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Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
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Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
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Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
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Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
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Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
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Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
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Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
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Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
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Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
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Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
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Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
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Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
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Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
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